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Messages - Fenthick

#1

wow, thx. my doubt is clear now :D
I know I'm a bit far away from the main subject... :-\ but.. please, onedollar, you said that I can disable the modes I don't want, and add new modes. I've been looking for that option, but I'm not finding it. How can I do it?

Thx for your patience  ;D
#2
Quote from: Pablo on Thu 10/04/2008 00:42:34
I think the problem here is that you are using the Pick up -event when you are not in fact using the Pick up cursor. The default "hand" cursor in AGS is the Interact-cursor, which I assume you are using. So instead of making an event for Pick up object, make an event for Interact object and see what happens.

100/100. It works with interact.
So, wich is the difference between interact, and pickup...??

PD: I want to make a lucasarts looking game =)
#3

Hi there. I'm new at AGS. The name's Fenthick and I'm making my first game.

I've been following the webpage's tutorial, and I'm stuck at 3th step. I'm trying to pick up an object from the floor (a key) and add it to the inventory. I named the key object "oKey", and for the inventary object I'm using the default "iKey".

So I added that script to pick the key,

function okey_pickup()
{
  oKey.Visible = false;
  player.AddInventory(iKey);
  GiveScore(5);
}

But it don't really works. I've been hours trying to pick up the stupid key from the floor, but it doesn't moves, and it doesn't appears in my inventory.

Do you know what's up here? Of course, the key is in a walkable zone.

thx for reading, I'll wait for an answer  ;)
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