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Messages - Megoru

#1
Quote from: Pumaman on Wed 23/04/2008 19:20:11
Hmm, what locale are your Regional Settings set to in Windows? (in particular, the date and time formats)
This looks like a problem trying to interpret a date/time, but I haven't seen any reports of this before.

Mmmh italian? Am I supposed to change something in my os? Never messed up with regional settings...

Well I'm a noob so I'm going to practice with the 2.7.2 version until a solution come up.
#2
Hi there, this is my first post here. I've downloaded AGS 3.0.1 but I can't get it work. It throws an IndexOutOfRangeException when I click "Finish" on the Start New Game wizard.

I tried formatting my laptop cause I was also having problems with a .net framework update but I'm still getting the same error.

AGS 2.7.2 seems to work fine.


Here's the stack trace:

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Adventure Game Studio
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There was an error creating your game. The error was: Index was outside the bounds of the array.



Error details: System.IndexOutOfRangeException: Index was outside the bounds of the array.

   at System.Globalization.DateTimeFormatInfo.InsertHash(TokenHashValue[] hashTable, String str, TokenType tokenType, Int32 tokenValue)

   at System.Globalization.DateTimeFormatInfo.CreateTokenHashTable()

   at System.Globalization.DateTimeFormatInfo.Tokenize(TokenType TokenMask, TokenType& tokenType, Int32& tokenValue, __DTString& str)

   at System.__DTString.GetSeparatorToken(DateTimeFormatInfo dtfi)

   at System.DateTimeParse.Lex(DS dps, __DTString& str, DateTimeToken& dtok, DateTimeRawInfo& raw, DateTimeResult& result, DateTimeFormatInfo& dtfi)

   at System.DateTimeParse.TryParse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles, DateTimeResult& result)

   at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles)

   at System.DateTime.Parse(String s, IFormatProvider provider)

   at System.Convert.ToDateTime(String value)

   at AGS.Types.SerializeUtils.DeserializeFromXML(Object obj, XmlNode node)

   at AGS.Types.Settings.FromXml(XmlNode node)

   at AGS.Types.Game.FromXml(XmlNode node)

   at AGS.Editor.AGSEditor.LoadGameFile(String fileName)

   at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad, Boolean interactive)

   at AGS.Editor.GUIController.ShowNewGameWizard()
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OK   
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