Hey guys
Long time no see indeed! Hope you like the project. I know it's not a regular P&C adventure game but it should at least keep the spirit of the genre


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Show posts MenuQuote from: bicilotti on Mon 07/01/2013 16:45:09
Can you give us a rough estimate on how the 46kâ,¬ will be split among those seven points?
Quote from: WHAM on Mon 07/01/2013 14:48:54It's the amount we need to make it look and feel exactly the way we want it to. Nevertheless, even with 50% or even 30% of that it still will be made. Just not as awesome as we want it to be
Read some more, amount of money makes a little more sense after that, but it's still a lot. I might chip in later this week, though, once I've read all of the stuff.
Quote from: Monsieur OUXX on Thu 01/07/2010 18:02:55Honestly I have never seen that before. I watched some "Let's Play" of Zelda and I sort of thought of a fairy in a jar
Original? Pah, it's just some Sprite Jam in the early stage of production![]()
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function unhandled_event ( int what, int type )
{
if((type==5 && what==2) || (type==7 && what==1))//Pick up object or hotspot - Doesnt work????
{
player.Say("Can't pick that up_really_");
}
else
{
player.Say("I can't do that_");
}
}
Quote from: straydogstrut on Sat 19/06/2010 15:56:40
EDIT: Not my entry, just practising my animation. SpacePaw can claim as his own if he likes, otherwise no harm done=)
Quote from: Evil on Sat 19/06/2010 00:36:39
Lowering the backseat/rear window bottom would also help even out the horizon line height.
Quote from: Fusiomax on Fri 18/06/2010 19:50:38
how many colours should a sprite generaly have?
Quote from: Calin Leafshade on Fri 18/06/2010 17:48:22
Sorry I have taken wayyyy too many liberties with your sprite but maybe it gives you new ideas on where to take it.
Sorry there are too many changes to list but the biggest change is probably the colour choice.. notice how the highlights are closer to the warmer end of the spectrum and the shadows are cooler colours.
Quote from: Fusiomax on Fri 18/06/2010 08:17:14
thanks SpacePaw. did you touch the outline or does it just look a bit different because of the better shading?
Also is the general outline good or is it well...rubbish?
Quote from: SteveMcCrea on Fri 18/06/2010 00:09:06
You could bob the car up and down a bit, weave it left and right slightly, and have the trees go by and scale down with perspective.
Oh, and flip it if the game is set in the UK.
Quote from: Virgil on Thu 17/06/2010 23:48:36You're right. In this perspective it should be a bit broader at the top and given some width too probably
The back wall feels slightly off, like its leaning back. But that might just be me.
Quote from: Esseb on Thu 17/06/2010 21:56:34
No, but you can disable InterpolateImages in opera:config which disables it for all images.
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