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Messages - strangechicken

#1
As the observent can observe, I haven't updated this since 2012. The game is "technically" finished.. but unpolished and only about a quarter of the voice acting is done. However since I will probably never finish it, as I've moved on to other things in my life, at least never finish it in a polished version. So i've decided to just release the version i've been sitting on for about a year, its fully playable and completable. Because of the lack of polish I really don't want to make a "completed games thread." 

This was be the first game of an intended trilogy, the plot of which was written. However in light of all of this, it'll probably just be this standalone thing. So I hope you enjoy it.

Anyway, you can get the game here: http://www.adventuregamestudio.co.uk/site/games/game/1768/

Cheers, Aaron
#2
Alrighty, I didn't know wether to post this here or in completed: technically the game is completed! Whats missing is a few pretty pleasantries (1 or 2 inconsequensial interactions) and full voice acting (theres no in game voice acting at the moment),  otherwise its the complete deal, all lovingly put together in a lovingly yet disturbing way (Kinda like a "KFC Classic Bowl") So right now i've just uploaded the version i've got to Rapidshare AND now i'm sending it out to my beta tests. all in all it should be out in the next couple of weeks.

SC
#3
Whats the easiest way to go about making an arcade/rail shooter section?

Its just for one room, i also want for the section the character to have a life bar of some sort, to track how much damage he has taken, I also want to ave in hud bullet "objects" that disappear each time a shot is fire (classic rail shooter style),  I know thats a lot for one room, I also want the enemy (theres is only one) to take about 5 shots before dying (not just a single shot).
Any help would be awesome, I am but a feeble simple peasant of the Ags system.

PS. My game is built with a context sensitive Broken Sword style cursor set up. i figured that might in some way make the intergration easier

Cheers.

SC.
#4
I've finally got back to this after getting my affairs in order (Alphabetical in fact)... anyways, I thought i'd kick this off again with a trailer I mocked up from some of the cut scene footage (warning i'm no walt disney in animation):



http://www.youtube.com/watch?v=Mml5woJ9_CE

Cheers guys
#5
Quote
Also, it's an interesting title for your thread when what you are dealing with apparently has nothing to do with Objects or dialog topics but rather has to do with Hotspots and dialog options. Good job.

That what Desperate cries for help at 3 am can do to a man!
#6
Ok, i think I got it now, sorry its been a while since i've actually got back into scripting, The reason being i've done most of it, i just gotta polish up a few things, like incorperating this, so it makes logical sense to the player. i've spent most of the last few months doing animation stuff, so excuse my rustiness and confusion! Gotta start somewhere.  Hopefully get to release this very very soon
#7
Quote from: Matti on Tue 08/03/2011 16:08:29
Quote from: strangechicken on Tue 08/03/2011 15:54:12
so how do i make the game identify that the play has examined a hotspot?

That's probably the most basic thing in AGS. Just choose "look at hotspot" in the events pane and the necessary function is created for you.



You should probably go through the tutorial.
Yeah I know how to do that, however i dont' know how to use it within the Dialogue script, to enable a dialogue option, because i know global script/room script, and dialogue scripts are two different things,  what i'm asking is, if Player has looked at a hotspot in the room, it will enable a certain dialogue option with a NPC that wasn't there prior to his examining of said hotspot, i've read the tutorials.
#8
Quote from: Khris on Tue 08/03/2011 15:24:12
What exactly is the problem?

Add the option, uncheck Show, then turn it on if they look at the object.
All you need is Dialog.SetOptionState().
After the player has chosen the option, turn it off forever so it won't reappear if they look at the object again.

So how do I say If the player, because i'm talking about Hotspots here, so how do i make the game identify that the play has examined a hotspot? (the poster is on the wall of a teacher class room, and the Main character talks to said teacher about it), I just don't know how to script this.  so i probably Mis titled this thread with the term "object" i apologise it, I didn't mean object as in a scripting sense, because its really hotspots i'm talking about, sorry if this confused you at all.
#9
Ok, basically what I want will seem probably simple to most of you wizz-kids, but me being a noobus had no idea, how can I make an option appear in the dialogue, after the player has observed something, (IE. Look  at a poster, gain a dialogue option to talk to NPC about poster, See a flower pot vase, gain an option to ask about flowers)

Any help or advice would be awesome.

Aaron.
#10
Asl charlie sheen, he makes the laws on such things according to him...
#11
Quote from: Antipas on Fri 25/02/2011 14:07:51
Hey Strangechicken,

I'm looking forward to this one, the story looks right up my street. If you need any beta-testers, just give me a shout!

Sorry I'm so late on this thread, but I;ve just got one comment. In your post of 27th December, you said you're using lots of freeware 3d graphics elements from sites like Renderosity. That's how I'm building my game too. I just wanted to check that you are aware that, if you use that stuff, it's usually a requirement to attribute the creator of any graphics you use in your game's credits, even if your game is non-commercial? You might already know that, but I just thought I ought to tell you, I wouldn't want you to get in trouble! I only found that out part-way through making my game, and then I had to go back to Renderosity, ShareCG etc, track down every graphic I had used, and find the name of the creator, which took me bloody ages!

Anyway, keep us posted wth updates, and keep up the good work.

yeah man, i'm posting all their names in the credits under the section "renderosity and share cg team," its only fair to the artists, and its also a great reference point to the people who wish to use the artists stuff in their games!,  i've been keeping track on most things as i get them where they came from.  But thanks for the heads up!

Also only need one male voice cameo, and a female cheers!
#12
I just thought i'd post a little update, theres not many more cut scenes to do, and as it was when i started, the story is 100% done, Most of the game is finally built, a fair bit of scripting to do, HOWEVER I do require some voice actors, I need 2 males, and 1 female of any accent or nationality, the roles are as such

The female voice is: Miss Louise Wickham, A teacher of her mid 20's to early 30's

One male voice is: A blinded man reathing in pain (Have fun)

and the other male voice is: A business man (only a short cameo with a few lines)

If there are any takers i would be more than happy to accept anyone.

Its been a fair process, but i'm glad this is almost about to see the light of day.
#13
Heres a lil something for ya... I am aware of the fact is not the best animation since Don Bluth.. But as a wise man once said "Indie: you get what you pay for." I hope you enjoy, this is part of the intro at the beginning:

http://www.youtube.com/watch?v=BEtvA_5fTRE

posts combined, link updated by Darth
NOTE: you can just use the modify button instead of double-posting!
#14
Thankyou both for your kind words, its just things here have been a bit hectic, theres no milk, no food (NOT even bread), and the water treatment plants are broken so you can't drink the water because its full of parasites and such. Most of the flood is done with but there is much to rebuild. I'm doing my bit here and there, Such as i'm performing at charity shows to raise funds to help rebuild and give relief to those people affected. So it throws my schedule a bit off balance, but i'll try my best to get this done by february! I've done way too much work on this game to let it rot in development hell!
#15
I Would like to apologise, and i thankyou all for your continued patience. However this game is being delayed to mid-late february due to the recent flash flooding disaster in the city where I live in Australia. So there will be some delay due to this unforeseen event, but don't worry, I am still working on this.
#16
Quote from: Saren on Wed 05/01/2011 13:49:42
Quote from: strangechicken on Wed 05/01/2011 13:02:16
Quote from: Saren on Wed 05/01/2011 11:01:16
The Dresden Files. It's about a wizard who helps solve crime involving magic. It's not as lame as it sounds. It's actually well written and executed. Too bad they only made one season though.

Sounds similar to another show "Moonlight" about Mick St John, a Vampire private investigator who helped solve crimes which involved vampires and the supernatural, also not a bad show. unfortunately aain they only ever made one season... Kinda sad too because they had a whole petition to make a second one but nohing ever came rm it and it just died.

I own Moonlight on DVD. It's pretty good but I've watched it so many times that I am sick of it.

I absolutely love Supernatural. Part of the reason I like the Ben Jordan series is because it's quite similar to Supernatural, the Dresden Files, Moonlight, Charmed...

If i like the moonlight series, should i look into desden, is it similar that i woud like it, because i also love supernatural (the tv show and the thing itself), in fact i'm writing a book which is a collection of academic research essays i did in my free time into the eptimology and historical origins of the most popualar supernatural creatures.  It is also whih drew me to play the Ben Jordan series and a lot of the monsters in my game have folklorish origins, the Banshee (Irish Gaelic origins), Ghoul (romanian), tho i took a lot of poetic licence.

But back on topic, I think for a bit of humor, the flonstones would make an interesting adventure game. jsut the way every device is manufactured in the series (use of dinosaurs to make moving machinary etc.) would make for some interesting puzzles
#17
Quote from: Saren on Wed 05/01/2011 11:01:16
The Dresden Files. It's about a wizard who helps solve crime involving magic. It's not as lame as it sounds. It's actually well written and executed. Too bad they only made one season though.

Sounds similar to another show "Moonlight" about Mick St John, a Vampire private investigator who helped solve crimes which involved vampires and the supernatural, also not a bad show. unfortunately aain they only ever made one season... Kinda sad too because they had a whole petition to make a second one but nohing ever came rm it and it just died.
#18
I think it needs to be said... Richard O'Brien's Crystal Maze would make a kick ass adventure game! Even if the puzzles were in a series of minigames ala the shows format. If anything it'd be great to have Richard O'Brien in any game that isn't that terribly designed Rocky Horror Interactive show.
#19
Quote from: Chicky on Thu 30/12/2010 14:23:18
They look great SG, is there no way to match that quality in-game? AGS supports anti-alias.

I'm pretty new to the AGS system, so I don't know how to do much stuff, still learning! Maybe i can mess around a bit more for the sequel, unless its easy to do and i don't have to remake everything or fiddle around too much.  but thanks for your comment! I still have to figure how i'm gonna modify Ponch's shooter script to make a house of the dead style shooter interface (I figured i'm gonna have short first person cutscenes, and have created a whole huge 3d street block in poser, and will have the cutscenes play between each different shooter section screen. But I am keeping the on screen reload button, to make it more challenging).
#20
After what like an eternity of poser hell and 2 months of non-stop day-in day-out game development, I now am on the last mile of this game, most of the games screens are done, over half the games cutscenes are done and integrated and just a few more objects to put in, the script to make the last half puzzles work and the voice work and I will be ready to release.

Expected release date: Mid-late January OR early february


and as a little spoiler, here is a bit of concept art for  the game :D

Jason Rail Shooter mode:



A Not so friendly ghoul:



and finally, the Banshee:




I look forward to finally finishing it.

Aaron.
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