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Topics - Two Tales

#1
I'm using the default TwoClickHandler which I've used numerous times before but for some reason, with this project, when I use Inventory item interact from the inventory items properties it is being completely ignored and uses inventory graphic as cursor instead. I have not changed any of the script for the TwoClickHandler in TwoClickHandler.asc or in global script other than what message is displayed in the Unhandled events.
'Look at inventory item' in the inventory items properties is working fine it is just the interact.
I've tried changing the mouse mode to eModeInteract incase it was a mouse mode issue but this makes no difference when I test it.
I did have an issue the other day where I added an inventory item and it was just passing type=1 on the unhandled events for inventory items. There seemed to be no explanation for that so in the end I just deleted the inventory item from my project, then re-added it and suddenly it wasn't doing it anymore so I put it down to a random glitch and moved on.
I've never had an inventory item's interact property be ignored when using the TwoClickHandler before so I'm totally baffled.
Any ideas?
#2
How do I script to tell if music is playing in the music channel/folder.
I'm trying to do something like: If music playing {do nothing} else {aSomething.Play();}
I've tried playing around with the IsPlaying property and with Type property after looking in manual. But my experiments are failing.
#3
Completed Game Announcements / S.A.M
Fri 24/08/2018 09:48:33
Hey folks. I needed a break from my main project so I spent a month (and a bit) making this little mags-sized game about a solitary robot on an abandoned planet.
I guess I would describe it as a point n' click, puzzle platformer.
To move Sam click infront or behind him using the mouse cursor. Click on the question mark icon for additional help.

Database entry: http://www.adventuregamestudio.co.uk/site/games/game/2278/



Made with AGS 3.3

#4
AGS Games in Production / Astral Horizon
Sat 03/03/2018 13:24:05
Astral Horizon is a project I've been working on for a while now. I love any sci fi that is set in space and had to do something to scratch that sci fi itch.
Here are some of the features I've already implemented:
- Sand box style open galaxy to explore.
- Many stations and planets to discover with the ability to dock at stations and land on planets.
- Several ships to fly and/or buy.
- It is entirely up to the player how they want to earn credits to progress. You can scavenge, mine, trade or take on jobs legitimately or illegally.
- Many colourful characters to meet throughout the galaxy.
- A story to follow at your own pace.
- Ship cockpits can be customised/personalised by buying new equipment with the credits you've earned.

There are lots more features that I'm cramming in to this. So much so that the sheer ammount of variables to keep track of is scrambling my brain. But I will get it finished. I'm too far in to it to give up now and I'm loving it which is great because all the scripting never feels like a chore.
Plus constantly thinking of new worlds etc to explore is sooooo much fun.
I'd say I was approximately 45% of the way to completion.

I've also added a ton of references and plays-on-words to the game. For example about 50% of the planets are named after planets from all sorts of sci fi movies, games and books.

Approaching Acheron(LV-426):


Looking for illegitimate work in Mos Moya on the planet Tantooit (<-see what I did there):


I'll post more updates as things progress.
#5


A very short interactive poem. Created for AdventureJam2017.
Designed to be a calm, relaxing experience that should only take a few minutes of your time.

Controls: Mouse (Left click).

Download: https://gamejolt.com/games/i_walked_a_path/256074

#6
Completed Game Announcements / Rabbit Hill
Mon 28/03/2016 15:52:58


A couple, bored of the same summer drive to visit their family, decide to take a detour through the countryside where they are involved in an unfortunate accident.
While walking to find help they stumble upon Rabbit hill. A small fictional Hamlet located deep in the heart of the Sussex countryside in England.

                https://www.youtube.com/v/ctAZrPSSCQE

                                   A slow paced, atmospheric horror game.
                                   640x400 resolution.
                                   Pixelated graphics style.
                                   Over 150 individual sound effects.

Download via the AGS database (Mediafire): http://www.adventuregamestudio.co.uk/site/games/game/2033/





#7
AGS Games in Production / Rabbit Hill
Sun 01/11/2015 12:10:41
A couple, bored of the same summer drive to visit their family, decide to take a detour through the countryside where they are involved in an unfortunate accident. While walking to find help they stumble upon Rabbit Hill. A small fictional Hamlet located deep in the heart of the Sussex countryside in England.







Features: An atmospheric horror game.
          640x400 resolution.
          Pixelated graphics style.
          Over 100 individual sound effects.
          Backgrounds created from real locations in Sussex.

I was hoping to have this done for Halloween but alas, it was not to be. There is still quite a bit to do on it so I thought I would post a preview now instead. Should be done sometime shortly after Christmas/new year.
#8
I'm totally stumped with adding a custom icon to my games.
I've followed the manual and read previous posts with similar subjects and nothing seems to work.
I've tried creating different icons with many different online icon editors/creators/converters. I've named these icons user.ico, USER.ICO, user and USER and placed them in the game's folder. But when I open the games in the editor and save them absolutely nothing happens. It always remains as a blue cup. I've checked the blue cup in windowed mode and tried compiling the project. There is always still a blue cup.
I've made sure they are 32x32. I'm using AGS 3.3 on windows 7.
Any ideas?

Edit: I've also tried setup.ico that is not doing anything either.
#9
Completed Game Announcements / Case Noir
Fri 12/06/2015 15:02:20
Follow Jack Noir and McCloud as you guide Jack through his first case as a homicide detective.
The decisions you make throughout the case will affect the overall outcome and you will be rated on the choices you made.
Featuring three possible endings.
Can you discover the true killer and close the case?



Here's the database entry:
http://www.adventuregamestudio.co.uk/site/games/game/1929/

Advisory: Contains strong language and adult themes.
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