I'm using the default TwoClickHandler which I've used numerous times before but for some reason, with this project, when I use Inventory item interact from the inventory items properties it is being completely ignored and uses inventory graphic as cursor instead. I have not changed any of the script for the TwoClickHandler in TwoClickHandler.asc or in global script other than what message is displayed in the Unhandled events.
'Look at inventory item' in the inventory items properties is working fine it is just the interact.
I've tried changing the mouse mode to eModeInteract incase it was a mouse mode issue but this makes no difference when I test it.
I did have an issue the other day where I added an inventory item and it was just passing type=1 on the unhandled events for inventory items. There seemed to be no explanation for that so in the end I just deleted the inventory item from my project, then re-added it and suddenly it wasn't doing it anymore so I put it down to a random glitch and moved on.
I've never had an inventory item's interact property be ignored when using the TwoClickHandler before so I'm totally baffled.
Any ideas?
'Look at inventory item' in the inventory items properties is working fine it is just the interact.
I've tried changing the mouse mode to eModeInteract incase it was a mouse mode issue but this makes no difference when I test it.
I did have an issue the other day where I added an inventory item and it was just passing type=1 on the unhandled events for inventory items. There seemed to be no explanation for that so in the end I just deleted the inventory item from my project, then re-added it and suddenly it wasn't doing it anymore so I put it down to a random glitch and moved on.
I've never had an inventory item's interact property be ignored when using the TwoClickHandler before so I'm totally baffled.
Any ideas?