Topic:
A STEP TOO FAR
Guidelines:
There are many ways to interpret this theme, so get your creative juices flowing
If you're stuck for ideas: your background might show a physical step too far (eg. tracks leading off a cliff edge), a moral one (eg. an unscrupulous research lab, such as Dr Frankenstein's), the remains of a party that got out of control or a room/house designed by a decorator who didn't know when to stop.
There are no size or palette restrictions.

Voting: (thanks to Loominous for the system)
Voting will take place on the 29th & 30th of December. Please give one vote in each of the following categories:
* Best Idea - The underlying idea to the background. Doesn't neccesserily have to coincide perfectly with the theme of the week, just strike you as interesting/amusing/inspiring; a place you'd really enjoy visiting within a game.
* Best Design - The style of the picture, architectural, landscape design, best mood, most evocative etc.
* Best Functionality - How well it would work when adding sprites, including appropriate walking distances, good angle for character sprites, clever walkway solutions, easily understood exits etc.
* Best Technique - How well the ideas are executed in form of rendering.
I've allowed a bit less than 2 weeks for entries, in case people are too busy to vote over New Year's, but let me know if you need more time.
A STEP TOO FAR
Guidelines:
There are many ways to interpret this theme, so get your creative juices flowing

If you're stuck for ideas: your background might show a physical step too far (eg. tracks leading off a cliff edge), a moral one (eg. an unscrupulous research lab, such as Dr Frankenstein's), the remains of a party that got out of control or a room/house designed by a decorator who didn't know when to stop.
There are no size or palette restrictions.

Voting: (thanks to Loominous for the system)
Voting will take place on the 29th & 30th of December. Please give one vote in each of the following categories:
* Best Idea - The underlying idea to the background. Doesn't neccesserily have to coincide perfectly with the theme of the week, just strike you as interesting/amusing/inspiring; a place you'd really enjoy visiting within a game.
* Best Design - The style of the picture, architectural, landscape design, best mood, most evocative etc.
* Best Functionality - How well it would work when adding sprites, including appropriate walking distances, good angle for character sprites, clever walkway solutions, easily understood exits etc.
* Best Technique - How well the ideas are executed in form of rendering.
I've allowed a bit less than 2 weeks for entries, in case people are too busy to vote over New Year's, but let me know if you need more time.