I have a similar problem when I debug a 800x600 AGS game I'm making. It'll freeze the game's screen, but it will flash between it and the current screen. It happens when my laptop is unplugged as well.
~Trent
~Trent
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuDateTime *dt = DateTime.Now;
String time=String.Format("The time is: %02d:%02d:%02d", dt.Hour, dt.Minute, dt.Second)
DisplayAt (700, 400, 370, time);
cChar1.SayBackground(String.Format("try %d", tries));
Quote from: shaungaryevans on Sat 23/05/2009 22:47:08
Hi,
Can I deactivate a key then activate it later on in the game?
Quote from: shaungaryevans on Sat 23/05/2009 21:06:12
Can I deactivate a key then activate it later on in the game?
Quote from: Xenogia on Wed 10/06/2009 06:04:15I must be crazy then. Oh well.
I checked for something modulised but couldn't find anything.
Quote from: Vera on Wed 10/06/2009 05:48:22A-hah. Well, I didn't have the manual in front of me at the time... but Christian has come and save the day.
That gives me the error saying I can't use the change room command within non-blocking events such as the repeatedly_execute_always one.
function repeatedly_execute_always() { //the always means that this runs even during blocking events
if (IsKeyPressed(eKeyReturn)) {
player.ChangeRoom (2, 130, 120);
}
}
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.061 seconds with 18 queries.