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Messages - AGA

#3881
Yes, but the fact remains that you shouldn't really expect to be able to, it's for running servers after all, not for home users...
#3882
The code should be written on your manual cover, from when you bought XP. Otherwise, go on KaZaA and search for 'Windows XP keygen'
#3883
AGS Games in Production / Re:NEW DEMO!
Tue 02/09/2003 14:53:03
Basically, he's made a demo, but it isn't actually available yet...
#3884
It's only recently been translated to English in Europe, so it may be some time/never before it's purchasable in the US.
#3885
Hints & Tips / Re:RON: I Spy 2 BUG?
Mon 01/09/2003 08:53:01
www.agagames.com/games/ispyii/ispyii.zip - download this and try again, the version on the RotN site is out of date, I'm afraid. The bug should be gone in this newer version...
#3886
AGS Games in Production / Re:NEW DEMO!
Sun 31/08/2003 16:52:18
Rap4Life42o: I've now sorted out all the mess you created. Next time, read the rules before posting. It's one thread per game, that means when you finally DO get a demo ready, post in this thread, don't start another one.
#3887
Hints & Tips / Re:Ron:Reality on the Norm
Thu 28/08/2003 21:43:37
The house one screen east of the church...
#3888
bigcitynerd: so was Windows 2000, it's a business-oriented O/S that has no reason to support games, but it does perfectly. As is XP Professional...
#3889
Hints & Tips / Re:Ron:Reality on the Norm
Thu 28/08/2003 19:56:22
Which game is this? Reality-on-the-Norm is a series of games, numbering more than 50 by now...
#3890
I have 2 CDs worth of AGS games, I backed mine up awhile ago, don't wanna lose them. Windows, documents, music sure, but don't wanna lost my precious AGS-games collection!
#3891
Chris said explicitly at Mittens that he's not interested in making any monetary gain from AGS...
#3892
They used their own new engine, I don't think it was SCI... And I doubt there's a free adventure-maker like it...
#3894
Eek! Don't mention bitter in front of CJ. He's a lager boy.
#3895
The college I'll be going to in less than a month also has one, sort of, it's a degree in 3D Computer Animation: http://www.sihe.ac.uk/prospect/digitalmedia/bsccompa.htm - "this course will be ideally suited for employment as animation designer/programmers in the computer games industry"
#3896
Compared to XP, 2000 is anything but flawed. And yes, I have tried Windows 2003 Server, I was on Microsoft's beta list, so I was testing it earlier on this year. Seems rock solid, apart from the lack of support for games.
#3897
You're wrong.
#3898
Competitions & Activities / Re:August MAGS
Tue 26/08/2003 20:42:04
There are five days left in August. Maybe someone is working on a  MAGS game, someone who only posts rarely or something. Not likely, I admit, but possible. Wait until September 1st before posting...
#3899
Quote from: bigcitynerd on Tue 26/08/2003 18:58:43Eventually, I bet in Windows 2006, they're going to finally get it right.

They already did, with Windows 2000.
#3900
Age: 18
Gender: Male

1)   Name three characteristics of a typical adventure game
Exciting plot
Interesting characters
Interesting dialogues

2)   What makes it easy to identify an adventure game from any other genre?
The emphasis more on story and characters than on graphics.

3)   What makes you choose a game? (e.g. screenshots, reviews, description etc…)
Reviews and word-of-mouth.

4)   When buying a game what information would you like to see on the product or display?
Brief plot outline and review scores from some PC-gaming magazines.

5)   Name three characteristics of a typical super-hero
Brave
Strong
Clever

6)   They say an image can speak 1000 words, would you buy a game just because of the images displayed on the box? What type of impact do images give to you?
They are important, but not everything
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