I would love to see more games using text parsers for dialogue in the manner of Starship Titanic (which admittedly many people hated). I think using a parser for interactions can be tiresome, but I often find choosing dialogue options to be extremely limiting, particularly when I'm stuck in a game and I get sick of seeing the same options again and again.
I've never really played with the AGS text parser so I don't know how it would handle flexible conversations.
I do agree though that 'look' and 'examine' should be and were different in all the Infocom titles I've played.
I've never really played with the AGS text parser so I don't know how it would handle flexible conversations.
I do agree though that 'look' and 'examine' should be and were different in all the Infocom titles I've played.