Without wanting to criticise that video, adventure games are fine. Look at Firewatch, or Life is Strange.
That remake has nice graphics, and is a decent proof-of-concept. But it's misconceived in my view. Pointing and clicking is fast - walking very slowly from place to place to read big chunks of (unvoiced) text is not so much fun - and even less fun to watch. Where is the interactivity? The first thing the player does kills them. If you haven't played Space Quest, this would be incomprehensible. I'm sure you can find dozens of boring FPS shooter and minecraft clone tech demos on YouTube.
Making games and finding an audience is hard, and can be unfair. But I also think very few people succeed by trying to do what is popular.
That remake has nice graphics, and is a decent proof-of-concept. But it's misconceived in my view. Pointing and clicking is fast - walking very slowly from place to place to read big chunks of (unvoiced) text is not so much fun - and even less fun to watch. Where is the interactivity? The first thing the player does kills them. If you haven't played Space Quest, this would be incomprehensible. I'm sure you can find dozens of boring FPS shooter and minecraft clone tech demos on YouTube.
Making games and finding an audience is hard, and can be unfair. But I also think very few people succeed by trying to do what is popular.