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Messages - Anarcho

#641
do you blame them/us?  perhaps it would get out of control though...it could balkanize the community, with Canadittens sprouting up...and Pakistanittens...and Serbittens...

or not. 
#642
Amerittens?!?  I think that's a neat idea.  I would have liked to go to Mittens since it was here in teh US, but i work full time, and couldn't take a week off to get up to upstate ny...but i think it would be fun to meet AGSers that around this particular region (I live in DC).

sorry to distract from the thread...

Logan ::)
#643
looks really cool!  it's surprising more people haven't used ags to do rpgs like this...
#644
Maybe you're getting sick of hearing it, but this game looks great!  The artwork is awesome.  I love games set at night!  Keep it up!

-Logan
#645
Thanks for all the positive feedback everyone!  I really appreciate it. 

You all seem to note that it's a morbid story with dark graphics...which is exactly what i was going for.  Though I should note, that the storyline as played in the game is a bit on the satirical side and comical, not just purely dark.

-Logan
#646
I was talking more about the side view hair, but i like what you did with her hair in this view too.Ã,  I think i'm going to keep her face the way it is, though.Ã,  i like the anime-ishness of her eyes.
#647
well there's always room for improvement, and i'm still working on the side views...i just can't get her hair to look right.  i'm going to post in the critic's lounge one of these days.

#648
You can plead not guilty on the basis of insanity, but she probably wouldn't, so I'm going to take that little line out.Ã, 

No, it's not 3d rendered.Ã,  I don't really know how to do that.Ã,  On the opacity of the characters, they're all made to look that way...just a style thing I guess, I'm not sure why i decieded to do that...

and in making her look evil...i dunno, i feel like a character that doesn't neccesarily look evil but is, can be a bit more disturbing...but maybe she could look a little less sad...
#649
EMILY ENOUGH: IMPRISONED
by Logan Worsley

THE (back) STORY:

Emily Enough, child prodigy and daughter of wealthy entrepreneur Charles Enough, developed an appreciation for the niceties of life at a very young age.  As an heiress to the Enough family dynasty, she ate the finest foods, cherished the finest dolls, and lavished in a lifestyle fit for a queen.     

Emily was also blessed with the gift of intelligence.  She learned to read at the age of four, enjoyed Dickens at age six, savored Dostoyevsky at age eight, and debated the merits of Plato's Republic at age ten.  Her nearly encyclopedic knowledge of all things arcane stunned her tutors, and often intimidated her own parents.

In addition to money and intelligence, Emily was also cursed with an anti-social personality.  She cared little for the well being of others.  She took pleasure in torturing the family servants, both mentally and physically.  Her love of luxury was matched only by her willingness to inflict pain and violence upon others.  Her parents feared that they had given birth to an amoral monster, so much so that they sent her to a therapist at age seven.  Her therapy abruptly ended following an incident with a dull letter opener.  The child's irrational actions continued, and increased in frequency.  Anything short of perfection, from the quality of her breakfast to the softness of her sheets, would result in a violent mood swing.  As Emily's eleventh birthday approached, her parents contemplated institutionalization.  But the Enough family hesitated, fearing a scandal and a tarnished reputation. 

The family paid dearly for their vanity, for on her eleventh birthday, Emily murdered them all.  On that day, Emily had received only three new ponies, instead of the usual five.  Without hesitation, Emily stuck a dinner fork in her mother's throat, and forced a steak knife through her father's heart.  A scene of unimaginable gore ensued, as Emily repeatedly stabbed her already dying parents. She then turned her attention to the servants, managing to slice the face and wrist of a scullery maid before a group of housekeepers and cooks pinned her to the ground.  The staff was horrified but not surprised.  The police were shocked, not only by the violent nature of the girl's crime, but by her complacency and disinterest in the incident.

Physical evidence and eyewitness testimony connected Emily to the crime.  The local community was outraged over the incident and many called for Emily to be tried as an adult.  The District Attorney, however, had been a friend of the family, and felt pity for this obviously disturbed child.  The DA tried Emily as a child. 

A jury found Emily guilty of all charges, and sentenced her to ten years in mental ward.  She was sent to a newly privatized sanitarium owned and operated by the pharmaceutical interest Claxochem.  The game begins as she is escorted to her new home...

You'll play the game as Emily, child deviant and evil mastermind, as she rages against her captors and tries to escape the terrible corporate confines of The Claxochem Center for Mental Wellness!


THE SCREENSHOTS:


Fascinating Characters!


Scandalous Locations!


Never-ending Drama!

Projected Release date: It's been pushed back more times than i can count, so I won't even try to guess. 

THE PARTICULARS:

640x400 artwork, hi-color, guaranteed to take up more hard drive space than you can ever possibly imagine.  I've completed all of the backgrounds, 95% of the sprites, and a fair bit of the programming.  I've got some animations left to do, and a whole lot more programming to do.  The story, back-story, and most of the dialogue is already written.  And oh yeah, cut scenes.  I still have to do those terrible cut scenes.

Soooo, let me know what you think of the graphics/back-story, and keep in an eye out in the coming months for a posting in the completed games forum
#650
Loom!  Loom!  Loom!

Well actually, MI1 but that's just obvious.  But seriously, Loom is without a doubt one of the most innovative adventure games EVER.  That's how i feel.  What, you wanna fight about it?

In terms of other genres, I'd say Civilization has been a consistent favorite since the original.  I liked Baldur's Gate a ton.  And...um...The Black Cauldron.  Sure it was a kid's game, but those dragons scared the shit out of me as a child.

-Logan
#651
The Rumpus Room / Re: How did you find AGS?
Fri 30/07/2004 03:18:42
I think I might have first stumbled across AGI after finding Al Lowe's website, downloaded my childhood favorite The Black Cauldron...I think i fiddled around with AGI, didn't like it...but then I think that site linked to theunderdogs, and then i think that led me to AGS.Ã,  I played 2ma2's games, the Kings Quest remakes, and was very impressed both with what people had done, and what you can do.Ã,  I think i tried out graphics with paintshop pro, but was frustrated...and it wasn't till many months later when i was unemployed in berlin that i sat down and started to really work on graphics and a game...thanks largely in part to the tutorial on kafkakoffee (thanks eric!).Ã,  and that's that.

-Logan

#652
Yeah, I've only heard about this whole "yahtzee" leaving-the-board (god forbid!) thing second hand...and personally I could care less.  I certainly didn't play his games because of some message board drama.  The bottom line is that he made some excellent adventure games.  I enjoyed 5 Days on the same level as some of the classics (it's no Loom, but come on, what is?).  If you didn't like it, then fine, but it's ridiculous to say people only talk about it because of this one guy and his forum-related retardedness.
#653
Analyzing games is helpful from a development perspective, because it helps us game developers (especially those of us, like myself, who are relatively new to game development) learn the tricks of the trade.Ã,  I personally like it when people share things other than just "i liked it.Ã,  it was good." On that note, i'm going to share my thoughts on this particular game.

First off, i really liked 5 Days a Stranger.Ã,  In fact, i loved it...so this game really had a lot to live up to.Ã,  And as a warning, I'm going to compare the two games quite a bit.Ã,  After playing this one through, i can echo a lot of other comments that it was overly buggy and felt like Yahtzee maybe rushed a bit in developing it...but here are a few other things:

1) graphics--for the most part were very good.Ã,  but there were a few screens that could have been easily improved...like the space ship in the intro.Ã,  It just wasn't graphically consistent with the excellent interior backgrounds.Ã, 

2) plot--obviously a bit cliche, but what isn't...and more to the point, a plot can be cliche so long as the gameplay is there.Ã,  And I liked the surprise ending...it's very outer limits-ish...especially because i now want to replay the game to pick up on clues.

3) sound--the great thing about 5 Days a Stranger was that Yahtzee used ambient sounds very effectively.Ã,  the whispers were awesome.Ã,  In this installment, he kept the footsteps sounds.Ã,  But maybe there could have been more creaking sounds coming from the ship...just something to make it creepier.

4) gameplay--I'm going to lump everything else here.Ã,  Um, I felt like a lot of the characters didn't have believable reactions to the various deaths.Ã,  Sure, they're remaining skeptical...but when you show the commander the severed hand...she's just like, "continue your investigations."Ã,  Come on, I think you'd have a bit more of a visceral reaction than that.Ã,  He went in the right direction with William suspecting other people, and the little in-fighting...but the hand thing really negates it all...and the bloody tray...

And I'm not sure how to do this, but in 5 Days, there really seemed to be more cohesion.Ã,  You were led along in the plot in a very effective manner.Ã,  Days weren't just thrown in for the hell of it.Ã,  Sometime around Friday or Saturday, one of the days just passed for no reason.Ã,  WTF?Ã,  What happened?Ã, 

Also, I liked how in 5days you could turn on the tv and get backstory via the news.Ã,  It helped put the game in context...obviously you couldn't do exactly that in this game, but what about looking at crew profiles in the doctors office...or some kind of other literature.Ã,  Maybe not everyone would go for that...but i like the little things that help envelop the character in the game world.

Ok, so it's not 5 Days, and I don't mean to be obnoxious in comparing the two, but honestly I really liked games...these are all nit-picky things.

Way to go Yahtzee...it felt like playing a live version of Friday the 13th or Halloween...but IN SPACE *oooooooh*

-Logan
#654
def. a great game.  though the cliff walk sequence was annoying, as was the timed spell writing (i think it was timed).  But besides that, it was a really cool idea...and spooky for a 8 or 10 year old to play (everytime manahan would rush into the room and the pc speaker would blast DAH DAH DAAAAH I'd freak).
#655
I did it your way Ashen, worked perfectly.  Thanks a million.  One last thing, when i walk back into the initial room, the door is still open.  How do I close it again?  Change the view?  and if so, where do i do that?
#656
Now if i were to do that, wouldn't i have to do then entire thing in script form, in other words, not in the easy to use editor?  Just wondering...
#657
thanks!  i'll try it.
#658
I'm trying to have my character walk to a doorway, animate the door opening, and then go to a different room.  The problem is, the character just walks to the door way, and then shoots right off to the next room without the animation.

This is what i did.  I made the door an object that is initially visible as closed.  In the object interaction editor, under interact object, I did:

Character-move character (Ego,81,108,false)
Object-Set object view number (0, 7)
Object-Start object animating (0,0,5,false)
Player-go to a different room at specific coordinates (9,300,176)

I was able to animate the door, but without the "player go to a different room command".  Maybe i'm way off here.  also, I don't understand the whole Boolean false/true thing.

thanks,

Logan
#659
good luck on your abi!
#660
Is there even such a thing as a minibus in the US?  Are you talking about a van?  Definitely quite a bit of moo-la, but I don't know if a VAN would cost thousands.  A small bus would...

Also remember which airport you're coming into (La Guardia, Kennedy, Newark), cause like London (Heathrow--Standsted), they're in some cases an hour or more apart.

I'd REALLY like to come, and if I do, I could also offer to pick people up at an airport, but i'm job hunting, and a lot could change in the next couple of months...

-Logan
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