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Messages - Babar

#141
The Rumpus Room / Re: Name the Game
Mon 11/07/2022 03:51:02
The silly puns and fantasy theme make me think Companions of Xanth

...but I'm not sure the old graphics match
#142
The Rumpus Room / Re: What grinds my gears!
Sat 09/07/2022 14:48:39
Quote from: Blondbraid on Sat 09/07/2022 12:24:15
That might work if you use it as a running gag in a comedy, but only if you also add some individual twist or reaction to it.

Seeing the same lame pun on a common subject in Every. Single. Comments. Section. where said subject is mentioned is just frustrating,
it feels just like seeing somebody give a thourogh and unprompted explanation of an obvious joke just so they can laugh at their own explanation of the joke.
I guess I was looking at it more as a personal thing. Like I have a friend who does the whole "That's what she said" joke, which is so obvious and so overdone and so tired, but his persistance at it just makes it so hilarious for me, so much so that now when he hears something where it could possibly apply, he just raises his eyebrows at me and I slap my head in groany laughter.

Talking about horror films, I'm not really a fan either- not because I don't want to be scared, but because they never DO scare me, so they seem quite pointless. I can appreciate a good movie that's a horror movie (someone mentioned Heriditary, and then there are things like Silence of the Lambs or The Shining and the like), but that would usually be in spite of it being a horror movie. The most they achieve is jumpscares, and when a movie has to resort to that, it just feels cheap.

But piggybacking off something Stupot said, something that DOES grind my gears is people using pre-conceived notions to outright reject or dismiss something with little to no knowledge of it. Taking the example of movies, I got annoyed when a friend rejected my suggestion to watch Shawn of the Dead because "Zombie movies are stupid", and they wouldn't listen that this wasn't that- I mean, yes, I can understand not wanting to watch zombie movies, and I can understand the perspective of someone who thinks that sort of movie is uninteresting, but to be so totally close-minded to just a label is weird.
#143
The Rumpus Room / Re: What grinds my gears!
Fri 08/07/2022 05:12:22
Quote from: Snarky on Thu 07/07/2022 22:11:07
When people repeat jokes that have been run into the ground. In particular:

"I could tell you, but then I'd have to kill you."
"Actually, it's only X if it's from the X region of France. Otherwise it's just sparkling [description of X]."

Isn't that sometimes the point of such jokes (I suppose not in the examples you gave, though)? To overdo something to the point of hilarity?
#144
So it may be a bit sneaky and cheeky to share adventure game resources for other engines here, but I just saw that Unreal has made the Point and Click Adventure Toolkit free for the month. So if you want, you can redeem it, check it out and have it with you forever.

From the description, it is "100% Blueprint Framework", so basically connecting flow nodes together to make stuff happen, not that I have too much experience with that (or with Unreal in general), and it seems to cover most of the basic adventure game framework stuff, and can be used for 2D as well as 3D.

Might be useful for a few traitors  :=, and if anyone has actually used it before, be interesting to hear what you have to say!
#145
Advanced Technical Forum / Re: Arabic Text
Sun 19/06/2022 06:43:36
You would only be able to translate the game into a language that's font is not already included in the game. I doubt that when the game was made, an arabic font was included, so you're not going to be able to translate it into any non-latin language. The only way to do that would be to provide the file you created to the original creators of the game, and hope they include it with an arabic font.
#146
Thanks for the interesting comparison! I can definitely see images where the EGA art was made to utilise the the limitations in cool ways, and the VGA update simply "Filled in the inbetween lines" and ruined it. Sad that they didn't go back to the "lineart" and properly make use of VGA.

Still, I get the feeling that a general preference to one or the other is almost completely based on nostalgia and what you grew up with. I'm guessing that Darth and LimpingFish are a couple years older than me, and their "formative" games are the ones that initially came out in EGA. For me, while I caught the tail end of the EGA train, most of the "formative" games I played in childhood were VGA, and I really like the oomph the extra colours bring.
#147
What part specifically confuses you?

You'd shrink down the sketch to the game's resolution and just use any sprite you have, if you have established sizes for sprites, make those sprites of those sizes (shrink/enlarge them). If them being a specific size doesn't matter, and you're using one of the templates that come with AGS, they usually already have some character sprites.
#148
Haha! And here I thought no one had escaped the ubiquity of Skillshare ads.
Skillshare is a learning platform- they have tutorials on a bunch of topics, but their database is quite large. I recently won a free subscription to Skillshare.

Aside from engine specific tutorials and art tutorials (which I haven't been able to gauge the quality of), all I could find were a bunch of dry and unactionable game design tutorials, including one on puzzle design (but puzzle-game type of puzzles, not adventure game puzzles), so I was asking for some recommendations of courses, especially stuff that would be related to developing adventure games.
#149
So through some randomness of internetting, I got some free skillshare, but aside from it constantly being mentioned in ads, I don't really know much about it.
As anyone used it, and do you have any recommendations about courses I should check out? I ask here especially since AGS would represent a nice confluence of creative interests that we all share, so you may even all know something very specific to adventure games!
#150
The Rumpus Room / Re: What grinds my gears!
Sun 01/05/2022 18:16:18
Quote from: Danvzare on Sun 01/05/2022 12:20:02
It grinds my gears whenever someone who doesn't understand the appeal of a certain type of gameplay, decides that it's because that type of gameplay is now dated and a good example of bad game design, rather than because it's not to their taste.
Two really good examples are the inventory item puzzles on Adventure Games and the turn-based combat prevalent in JRPGs.
I think the problem is that there are so many go-to bad examples for both that are much more famous, that people aren't aware that it doesn't make them intrinsically bad.
#151
For the most part, I don't think there have been PC games on physical media for a long time (aside from specialty orders and such). Even most boxes just came with a key to redeem online (and even if they had a DVD, would have to be updated, or often only had the installer, which would download the game).

I have a number of games on physical media (had to get most of my floppy games replaced), but that era has long gone.
#152
Quote from: AndreasBlack on Fri 22/04/2022 08:17:50
The reason i wrote "3D Graphics" is because the figures are clearly not done in a 2D based program like drawn frame by frame in Photoshop, or such. It's been rigged in a 3d program 100%.
I think it is simply vector art with bones, set up in a vector art animation program like what Ali suggested: something like Moho or Toonboom. Or it could be using the 2D functionalities of Blender too, I guess. I wouldn't really call it 3D.
I'm happy that it's a much better done iteration of the same style used in the Special editions. Would I have been happier with pixel art? Maybe. I never really cared for the CMI art (or feel, or voices, or story), so it doesn't bother me that they didn't go that way.
#153
I'm slightly assuaged by those screenshots that it isn't going the special editions' route, but while it is hard to make such a judgement from still images, I'm not really getting a Monkey Island vibe from screenshots like this:
#154
Eye tracking hardware is usually aimed at tracking your eyes on a screen (i.e. where you are looking on a screen). I'm not sure what system you'd have in place for a person out in the wild talking to people directly- you'd need to record their eye movements as well as what they were looking at, and sync the two.
#155
AAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

AAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!


Aaa....I'm not a fan of the art style. I don't see Mark Ferrari's name anywhere.

(and it's not even a heart-ripping April 1st update!)
#156
As a frame of reference, me, a person with a regular life and perhaps average BG (art) skills, any time I entered MAGS, my games didn't usually have more than 5 rooms (not counting menus and outros and such).

Aside from the art that you'd be making, the "room" would also consist of walkable areas, hotspots, objects and all the interactions relating to all of those.
#157
The Rumpus Room / Re: What grinds my gears!
Wed 23/03/2022 07:44:11
Quote from: milkanannan on Wed 23/03/2022 07:09:27
The mechanics of a touchless 'urinate' step have me confused.
I...this conversation is weird now. I just went to the restroom now to make sure what I was talking about (and washed to make you all happy, although again, I hadn't touched anything- still at least I know the office bathroom is cleaned regularly).
I don't really need to "direct" or aim, since my neutral position already aims at the base of the urinal. At what point would I need to be touching?
#158
Quote from: Danvzare on Tue 22/03/2022 19:58:43
Also for the record, my dad tests himself with a lateral flow test every time he gets a cold. If he caught it, I'd know. If anyone I knew caught it, I would've caught and then passed it to him, and then know. The only thing I can think of is that most of my family are asymptomatic. Which makes me feel sorry for my sister.  :-\

I test myself whenever I get a "scare" or I feel some symptoms, and have been negative so far. Since omicron, all my colleagues in my department have had it now, and whenever they return, they eye me suspiciously as the only person who claims to have not had it yet  :grin:. I wonder if I HAVE had it, and just randomly got negative tests, though- I have seen that happen, at least 2 people I know were testing themselves and always showed negative, but then eventually for some reason had to do a PCR test, and were positive.
#159
The Rumpus Room / Re: What grinds my gears!
Wed 23/03/2022 03:20:22
At the risk of shaming myself  :=, if I simply need to use the urinal, I try my best not to touch anything in the bathroom- I elbow open the door, walk to the urinal, unzip, urinate, zip up, and not having handled anything (on myself or in the bathroom, sometimes skip the handwashing (avoiding touching more stuff).
#160
The Rumpus Room / World Poetry Day
Mon 21/03/2022 03:52:58
World Poetry Day
Today we celebrate poems
And reminisce too
Of great times writing poems here
Have a great day, one and all!
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