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Messages - Babar

#981
Nope. Not rain either.
But each line is relevant...
#982
You got it right, Renodox!

The riddle may not have been completely "logical" considering I made it up mostly, and then tried fitting it into the rhyme.

Quote from: Babar on Tue 20/11/2012 16:49:55
Cloaked in green, and decked in 800 pearls
I waited outside my husband's house, with 800 other girls.
Obviously, the ear of corn is cloaked in green, and they have all these pearls (which are supposed to average 800 kernels per ear of corn).
The rest was sort of confusing, I guess. I contemplated replacing "husband" with "father" later, but by then people had already started guessing. The point was the guy was a farmer, who had planted a field of corn (hence the 800 other girls).

Another?

She showed him to his bed at night,
And stood beside his head.
Crying as he lay there,
By the morning she was dead.
#983
Bici, that was really the corniest hint ever....

And no, mkennedy and Renodox..neither mistletoe or a flower.
#984
No :(

This is probably totally giving it away, but they are really nice golden pearls...I wouldn't want to give them away.
#985
I think it is Loominous who made it, but it isn't from any game.
#986
It...is some manner of plant life.

This is going to become more and more pointless as it devolves into a "Guess a plant" game. Perhaps I can help by saying that the numbers are important?

...Or should I just give the answer?
#987
Quote from: Stee on Tue 20/11/2012 22:01:07
Your 801 wives?  :-D
I'm not so rich that I could afford 640800 pearls for my wives :D.
As I said, selmiak, you're on the right track, but it isn't a tree.
#988
Hahah...no, not that either.

But you're in the general right direction?
#989
No, it isn't a christmas tree.
#990
Cloaked in green, and decked in 800 pearls
I waited outside my husband's house, with 800 other girls.

Not a similar solution to Renodox's puzzle, but probably still easy. I've got another one if you guess this one, though (although you could ask a riddle instead). And...I hope it doesn't count overmuch as sexist? :D
#991
Quote from: Eggie on Sat 17/11/2012 19:43:27
I remember in Planescape you can say stuff about your past and choose whether or not you're lying about it.
And I remember in Sith Lords you can say what colour your lightsaber used to be (ambitious stuff, I know)

I'd like to see it done more, choosing details about your character before you even know what the game's like can lead to frustration.
My name is Adahn.
#992
The Rumpus Room / Re: Show us your desk, baby.
Tue 13/11/2012 21:13:30
Probably not the best angle to have taken this from, but you can see most of my stuff. Stabiliser, graphics tablet, webcam and screenfilterthing that I don't really use anymore, because everyone else uses LCDs with dark displays.

...baby
#993
Probably because there are a lot better tools out there for such stuff (GraphicsGale, Photoshop, Blender, etc. check the thread in Critics Lounge for a full list) than anything AGS could have that could cover all the different styles and resolutions that AGS allows.
If AGS was a tool with some fixed sprite dimension limits, and restricted palette, that would necessitate only one style of art then a specific tool MIGHT have made sense.
#994
Unless it is something private, I'm sure you can just post it in here.

Unless you're trying to get us to do your homework for you!
#995
The Rumpus Room / Re: *Guess the Movie Title*
Fri 02/11/2012 12:20:01
Cole Turnkey?
#996
I'll be very annoyed if it does end. I have a bet going with a friend that if it doesn't, he has to pay up.
Also, my birthday is on the 26th!
#997
General Discussion / Re: Free Steam keys!
Thu 01/11/2012 11:09:21
Sorry for the double post, and also sorry, this isn't a steam key, instead, it is a gift code from GoG, so you'd need to be a member there to redeem this. Still, figured I should post it here, since this could be a general thread for this sort of stuff.

It is for Jagged Alliance 2: Unfinished Business. It is a standalone game (you don't need JA2 for it), more focused on combat, and less on the other stuff, and was slightly less well received than JA2, apparently. If you want it, here is the code:
REDEEMED

That was quick!
#998
The Rumpus Room / Re: Avatar Love Children
Wed 31/10/2012 14:15:20
Someone mentioned nightmares?


I don't think I'm brave enough to have that as an avatar...
#999
I find it helpful to lay out the game in terms of goals desired to be achieved, and then fit in obstacles to those goals to create the puzzles.

So the end-goal here seems to be "Get the girl".
To get the princess, he needs to:
Gain back some strength.
Find out where the princess is.
Get to the princess.

How will he gain strength?
He can get some blood from the teens.
How will he get blood from the teens? (He's a bit too weak to attack them right now)
He trades them something.
What does he trade? What does a goth teen want?
He gives them his spiffy black collared cape in exchange for some blood.

How does he find out where the princess is?
He asks around. Some people direct him to go to the museum or library.
The library gives the location, but the door is sealed, and the library makes mention of some artifact needed to open the seal is in the museum. Getting into the museum requires purchase of a ticket.
How does he get money to pay for a ticket?
He does his puppet routine on the long line of people waiting bored to get into the museum. Some of them toss him some coins, which he uses to buy a ticket.
Once inside, how does he get the artifact from the display case guarded by a guard and security camera?
He's a vampire, so his image doesn't show up on cameras, and he distracts the guard with a puppet show (again?), and nabs the artifact, and uses it to get into the sealed castle with the princess.
How does he free the princess from the clutches of the monster in the castle?
PUPPET SHOW AGAIN!

You obviously wouldn't be able to use this one, it is far too short and too many of the same puzzle solutions, but perhaps it can give you some ideas. I sort of morphed it off Rodekill's old puzzle tutorial, you can find a version of here (click Tutorails).
Still, I'd say the basic structure would be the same. Take plot-points, convert them into the result of obstacles that have been overcome, and then divide those obstacles into further obstacles. So:

How to gain back strength to travel about?
Get blood from goth kids.
How to get blood from goth kids?
...
How to find where princess is?
Check the local library/museum/professor of history.
How to get to those locations?
...
How to free princess
Also get info on how to from library/museum/professor.
How to get items required to get to princess?
...

And so on. At least that is how I do it :D.
#1000
I'll just say straight out that I am a total Morrowind fanboy :D.
I loved it totally for all the reasons you mentioned, although travel and directions WERE pretty hard (which is what I guess they tried fixing in the later games). Characters were never a strong point in the games, so I guess it makes sense that you'd avoid NPCs and towns.

I guess the thing I loved so much about Morrowind that probably spoiled the later Elder Scrolls games for me a bit was the total freedom without any obviously imposed restrictions. Levitation was there, as you said, combinable, addable spells, enchantments, etc. They literally just gave you a box, set some basic laws to balance, and let you go crazy in it. It had its glitches as well, of course, but that was part of charm (like that imp merchant who bought anything). A proper "sandbox" game.

Oblivion made it worse, unfortunately. The story seemed more strongly imposed on you, those oblivion gates had me raging, and the addition of so much useless stuff you could pick up, while it made it more realistic, also worsened it, if you ask me.

Skyrim was interesting and different for a bit, but then it too got me bored after a while.
Not sure if you don't know this, or maybe it isn't applicable because you have the xbox version, but there are mods out on the PC version of Skyrim that totally revamps the inventory and other menus (including sorting by weight).

Both the later games seemed to bog the player down with the expectation "Okay, so I'll go to this new area/town, finish the guild quests, finish the minor sidequests, maybe do a main story mission or two, then I move on to the next area and repeat". Morrowind had similar stuff too, of course, but it also had tombs you could go around randomly exploring, daedric shrines if you were feeling bored, shipwrecks, and your own self-created "missions" you could make for yourself.
I obviously have no idea what went on behind the scenes for any of these games, but it seemed like while making Morrowind they worked really really hard to flesh out this very large worldmap they had created for themselves, and came up with loads of interesting ideas and cool concepts. Then for the later games, they not only went smaller, but turned all the cool ideas from Morrowind into a checklist: Shipwreck- check, tombs- check, daedric shrines with crazy quests- check, M'Aiq the Liar- check etc.
(again, I am a total Morrowind fanboy :P)

As far as something I'd like improved in the other games? I SO SO SO SO SO much wish that someone would be able to modify Daggerfall's interface so that you could look around with the mouse.
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