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Messages - Barcik

#261
Ah, fuck it!
Ladies & Gentlemen, please be kind enough to re-send your nominations to my private message box or email (Boris@Barca.co.il).

* Barcik has a bad feeling about this.
#263
You've been saying that for ages! And I can't believe you just told them about the interview! That's just so.... anti-climatic!
#264
I just can't understand people.
#265
Whee, a QT fan game! Downloading!
#266
It's kind of long shot, but I would say P:DA or KQ2VGA, as they are the longest ones.
#267
If you want to get me all boiling and red, then football is the subject. I just hate it when blatant fools who don't know shit about football start arguing about the subject. The problem is that since they are so clueless, they will never understand they are wrong.

I also hate comments about great movies such as "it sucks". A person who can take a movie such as "The Godfather" and say "beh, that's a piece of trash" has no right to live. :P I mean, I have never called any quality movie I didn't like "trash". There's a big difference between not liking a movie, and thinking that it stinks. Disliking a truly great movie is valid, thinking that it's bad proves one to be an idiot.
#268
Personally, I am more interested with the gimmicks the industry will come up with. Something like the gamepad, or the steering wheel. Virtual Reality is currently a hot topic, and this is what I think games will lean towards in the near future. I believe I have heard about some sort of gloves which enable you to "feel" and "sense" the game.
However, I am more interested in the game desinging of the future. Will there be new genres? Will games be more artisitc? What will be the most popular kind of games?
Personally, I forsee more and more cross-genres. In recent years, new genres have been "spawned" from severel different ones. Take "action-adventure" for one. Just a few years ago nobody knew what that means, today it's much more than a sub-genre. Another thing I expect is a huge rise in the popularity of massive multiplayer games. The Internet is ever spreading, reaching more and more players. As technology progresses, servers will be able to hold more and more people and support more demanding game types. Imagine a battlefield field filled with thousands of human player, each seeing it all from his own first-person view. Woah.
#269
General Discussion / Re:Wheeee I'm old!
Tue 20/01/2004 13:54:24
Happy birthday, grandpa!
#270
Perhaps, but they do conflict in some ways. First and foremost, the game must be practical. You can't throw twenty different objects in a room to give it character, depth and meaning, because the puzzles might prove to be too hard this way. Or, what I pointed out about perspective and the others added - it won't be much good if the player has difficulty controlling the character.
#271
Alright! This is a great idea! Maybe some of the other competitions should have such prizes as well.
#273
After giving more thought to the subject, I reached the conclusion that all artistic techniques of "mise en scene" under discussion are overlooked in games. This is so due to the core differences between the medium that spawned "scene arrangement" and video games. Movies are a passive form of entertainment. The person watching the movie merely "lurks". This way, the creators of a movie are able to put more focus on the setting, and give deeper meaning to this or that visual feature. In games, the focus is put primarly on interactivity, or "gameplay" - the difficulty of the game, the replay factor, constant variety of obstacles, etc. . Most game designers give artistic items hardly any attention, if at all.
The problem is that games are not widely regarded (not even by their creators) as an arty form of entertainment. Games are rated on the basis of interactivity, not depth and meaning. Personally, of all the games I have played, I regard only two as art - Planescape: Torment and Grim Fandango. As long as this situation lasts, I'm afraid that "mise en scene" will continue being ignored.
#274
Apology accepted, but why not send the nominations along with the apologies?  ;) By email (Boris@Barca.co.il  ;D) or IM.
#275
According to my knowledge, both actions are non-blocking, so it can be done easily by just combining both scripts together.
#276
Well, you can say that since there is no one basic plotline to it, everything in the Silmallirion is details. But forget it, it's a useless argument.
By the way, my memory of books is surprisingly bad. I have read Dune thrice, and saw the various movies several times more, and still can't remember everything that happens there.
#277
Can you please elaborate on what do you mean when you say "download music into your game"?
#278
I think you don't need anything to put sound in. As for actually hearing them, that I am not sure about. Probably not. Why not try?
#279
Well, people, this is where you come in.

Should I re-open the nominations stage? Will you send in your nominations again? Will it be alright if I miss the whole "awards period"?
Your thoughts please.
#280
The thing is that this book is mostly all details!

This passage for example:
QuoteThere is one case where the reverse happened - Tuor (father of Elwing, mother of Elrond and Elros; Elrond and Elros were called the Half-Elven and allowed to choose their allegiance after the First Age. Elrond chose the Elves, so he is still around at the end of the Third Age. Elros chose Men and was the first king of Númenor, and the remote ancestor of Aragorn) was numbered among the Noldor, one of the kindreds of the Elves.
That, mate, is details.
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