I love everything about this project.
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Show posts MenuQuote from: Snarky on Sat 09/12/2017 08:02:38
Also, as a pro-tip, if want to always use that GUI and don't want to add the argument every time you call SayBubble(), you can edit the SayBubble() function in the module to add this line at the very top (should be line 967):
(In an upcoming version I'll add a default-GUI property to the module so that you won't have to do this.)
Quote from: Snarky on Tue 05/12/2017 15:39:28
Bavolis, please don't redo the room:
SpeechBubble.BorderColor = Game.GetColorFromRGB(255,255,255);
SpeechBubble.BackgroundColor = Game.GetColorFromRGB(0,0,0);
SpeechBubble.BackgroundTransparency = 20;
SpeechBubble.PaddingTop = 8;
SpeechBubble.PaddingBottom = 5;
SpeechBubble.PaddingLeft = 15;
SpeechBubble.PaddingRight = 15;
cWinfillowFace.SayBubble("&1 You'll have a much bigger name than that."); <--BOTTOM
cWinfillowFace.SayBubble("&2 We have much to discuss.");<--TOP
cWinfillowFace.SayBubble("&3 No. You are me. Now listen..."); <--TOP
cWinfillowFace.SayBubble("&4 You must meet me at the peak of the Knobbly Crook."); <--BOTTOM
cWinfillowFace.SayBubble("&5 O'Sirus the Could Have Been...");<--TOP
cWinfillowFace.SayBubble("&6 O'Sirus the Never-Was..."); <--BOTTOM
cWinfillowFace.SayBubble("&7 Both are apt names."); <--BOTTOM
cWinfillowFace.SayBubble("&8 Horse."); <--TOP
function room_AfterFadeIn()
{
cWinfillowFace.SayBubble("&1 You'll have a much bigger name than that.");
cSnipShadow.SayBubble("&10 Gah! Spooky voice has a spooky face. Perfect.");
cWinfillowFace.SayBubble("&2 We have much to discuss.");
cSnipShadow.SayBubble("&11 Who are you? Are you me?");
cWinfillowFace.SayBubble("&3 No. You are me. Now listen...");
cWinfillowFace.SayBubble("&4 You must meet me at the peak of the Knobbly Crook.");
cSnipShadow.SayBubble("&12 Right. Sure.");
cSnipShadow.SayBubble("&13 Um. I'm just going to head back home now.");
cWinfillowFace.SayBubble("&5 O'Sirus the Could Have Been...");
cWinfillowFace.SayBubble("&6 O'Sirus the Never-Was...");
cWinfillowFace.SayBubble("&7 Both are apt names.");
Quote from: Slasher on Sat 02/12/2017 08:07:06
afaik someone has tweaked the Phylactere module to now accept speech...
String voice = "";
if (str.StartsWith ("&")) {
int i = 1;
while (str.Chars [i]> = '0' && str.Chars [i] <= '9') i ++;
if (i> 1) {
voice = str.Substring (0, i);
str = str.Substring (i, str.Length-i);
}
}
Quote from: eri0o on Wed 18/10/2017 02:22:34
Dude, your art is pretty and crazy, it's amazingly consistent and I just watched the youtube videos from your channel. I am intrigued. And I like you like colours. Your game is very colourful. I like green. And your characters they look a bit like made from offscourings, from a scrapyard, I don't know if it's the intent, I feel it is, which is cool and they would make cool toys.
Quote from: manifest class on Tue 17/10/2017 15:00:53
Random Bloodlust memory: guy upside down with a funnel up his ass while it's raining nails. Ah memories
Quote from: SilverSpook on Mon 16/10/2017 04:25:31
Amazing design as always! Are those question marks on his beard-like area?
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