Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Bavolis

#141
I remember being worried about my game getting the votes needed and Steam pushed it through faster than expected. I'd give it some time.
#142
"Futuristic water-breathing suppository."
#143
I suppose they could be either!
#144
Somebody had to stitch the ground... there was a big crack.
#145
I'm starting to wonder about the lingering impact of LSD myself :)
#146
Featured in this room:

- The Captain of the Royal Guffaloon
- The Wall, who dual-wields potato peelers and, could he speak, would mutter his catchphrase, "Pin 'em and Skin 'em"
- Havus the Hatchet, who has the most magnificent beard you'll never see.
- The Anvilope.

#147
Completed Game Announcements / Re: Neofeud
Tue 28/03/2017 13:49:55
Congrats! I remember seeing this one as a first screenshot up for critique, so it's very cool to see it now with a launch trailer.
#148
Thanks everyone! Yes, there is madness to my madness. Errrrrm. There is madness to my method. Errrrrm?
#149
Only death-death awaits you in the Crook-Crook.

#150
Gorgeous caverns!

Wow that sounded inappropriate.
#151
Thanks, everyone! I never thought I'd get praise for a hallway, but I'll take it! :)
#152
Small update: The writing/scripting is progressing fast. I ran into a place where the transition felt really weird (a cave entrance that leads to a cave exit with no cave) so I figured I'd do one quick little passageway through the bowels of the Knobbly Crook. Of course I never manage to do anything "quick," so I ended up with this weird thing:

#153
This is looking fantastic!
#154
Quote from: SilverSpook on Sun 16/10/2016 20:33:45
Glad to hear you've found that puzzle designer!  I'd pitch in but I'm fairly swamped finishing my own project at the moment.

Good luck!

Thanks! Definitely wouldn't want to pull you away from Neofeud... looks like you're full-steam ahead on that one and it's looking great.  :)
#155
Quote from: AnasAbdin on Sat 15/10/2016 19:48:46
Oh man that is just awesome! I think games like yours bring AGS to another level (nod)

Thanks! I think mine brings things into an unusual, surreal place, but there are plenty of way more talented people making AGS games (some even making a living at it!).
#156
Now that the room art is done, I've started putting everything together. Here you can see the Fish Gates room with smooth, multi-layered scrolling (hurray community devs) and even a finished example of the Rock, Paper, Scissors game.

https://www.youtube.com/watch?v=wLbcpmrjDj0&feature=youtu.be
#157
AGS Games in Production / Re: Lamplight City
Mon 26/09/2016 04:19:11
Looking fantastic!
#158
I found a mechanical puzzle designer on twitter and the Knobbly Crook now has Rock, Paper, Scissors combat. But it's not random - the enemy has "tells" that you may have to learn before the fight if you want it to go smoothly. You'll notice sometimes it's clear that he does a specific tell and the move is predictable, but others might indicate he's changing the pattern of his selection.

The background and opponent are currently placeholders:

Rock Paper Scissors Combat Video
#159
I'm already extremely late on delivering this game, so I was looking for somebody who could tackle both design and programming of it. The good news - I found one by sending twitter people to this thread! In fact, now you'll be able to challenge various people around the Knobbly Crook to rock, paper, scissors, and it turns into a little battle. You'll be able to read "tells" on the enemy to know what they are going to pick next. I should have a preview ready soon.
#160
I've added a thread to the AGS HELP WANTED section looking for a Mechanical Puzzle Designer. If that's something you can (and want) do and you're willing to put together a prototype, please let me know. I'd love to have you aboard.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=53924.msg636543224#msg636543224
SMF spam blocked by CleanTalk