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Messages - Bavolis

#161

Project:
The Knobbly Crook

Details:
Enter the surreal, disturbing, and ridiculous world of the Knobbly Crook. O'Sirus the Snip is a simple paper farmer driven to epic adventure by a spooky face with a spookier voice. He will ultimately seek to become a Knobbcrookian royal guardâ€"a Guffaloon. Stories of their heroic battles against the fearsome Bogold empire echo throughout the Crook. Unfortunately, they're not currently recruiting simple paper farmers. He's going to have to use every dirty trick in his book to cheat his way to the top and that means YOU will need to understand the key elements of the Knobbly Crook - Rock, Paper, and Scissors. Creatures of stone crush the metallic Knobbcrookians. The Knobbcrookians herd and farm paper animals. Fearsome stone giants fear tiny paper animals.

Steam review link of Chapter I with "very positive" overall score: http://store.steampowered.com/app/378300/
The Blog of the Knobbly Crook: http://knobblycrook.com

Positions Available:
While I have all of the narrative side covered, but I'm weak on the more advanced scripting side of things. I'd like to add at *least* 1 mechanical (not story related) puzzle to the game to change up the gameplay. Ideally it would be a new twist on a traditional one (I've seen a lot of dial/slide puzzles, etc). A rock, paper, scissors theme would be amazing, but not required. Note that the game rock, paper, scissors itself is not what I'm looking for because it's not a puzzle to solve, it's random chance.

The puzzle would go in the unfinished area at the top of this screenshot:



Ideally, you, 100% confident you can pull it off, would give me a pitch or a demo with placeholder art and we'd discuss how we can work it in. I'd eventually create all the art assets to replace the placeholders and incorporate it into the world. Getting it into the game itself would involve either you explaining to a very code-slow person how to get it set up with copy/pastes or finding a way to just let you work in the game code itself, but ideally you would put together a little self-contained demo of how it works.

Compensation:
Since the game is free, I'm mostly offering you exposure. The small donations I receive on Patreon per month are used to pay for domain costs and my monthly Coca-Cola fuel supply. I do have a lot of people playing the first chapter on Steam and I think a "full game" is going to increase those numbers exponentially. You'd get full credit for the design in the game credits and I'd be happy to make the puzzle-giving/explaining NPC a character of your design, as long as they fit within the Knobbly Crook world.

Deadline:
The game is due by the end of 2015. Well... crap. Ok, so I decided that instead of doing Chapter II, I'd do Chapters II and III together, mix them with the previously released Chapter I, and polish everything. So, this is for the full release. It will still all be completely free for everyone and on Steam. My new goal is "Winter," so there are several months still to work on this. Most of the background work is already done, so I'll be moving on to the actual game progression work very soon. 

Notes:

- Interested parties can reply to this thread or contact me via PM. If I get more than one person interested with multiple promising ideas, I will definitely look at adding more than one mechanical puzzle to the game.
- The game runs at 1024x768. I'm not sure if that has a lot of impact on your puzzle design, but worth mentioning.
- If you are interested, I'd encourage you to download Chapter I and play through - it only takes a couple of hours, but you will quickly understand the whimsical style.
- You gain an industry friend who will likely pester you for more help in future games.

#162
Quote from: SilverSpook on Sun 04/09/2016 07:40:11
True artistry over here.  Stop making us look bad, man.  (JK)

I'm very intrigued by the concept of a sea of wax from a melting candle (what I gather at first glance from the image).

Keep it up, mate!

Thank you! I hadn't thought about the candle contributing to the lake but that's a really cool idea (I've been calling it "Ale Lake.") I may try to show some of the melt and see how that works :)
#163
Quote from: AnasAbdin on Sun 04/09/2016 06:11:55
Is it me or is your W.I.P. background looks amazingly usable?  (nod)
Every time I see an update from you I get goosebumps  (laugh) <3

Thanks! I wish I *could* use it like this. I'm itching to move on to characters/writing now. This should be the last big background before I can switch over. Knowing me, though, I'll add a couple more as I go.
#164
It's been a while since I've updated, but the game is still going full-steam ahead. I've completed a few more backgrounds and I'm currently trying to finish up this huge W.I.P. monstrosity (which will be a boat area):



It's been a busy year with Watch Dogs 2 announced and headed into stores in a couple of months (lots of overtime!), but I'm determined to keep my little weirdo-project moving.
#165
The paperkin of The Fold don't take kindly to a (scissor) person from the Knobbly Crook. In fact, they may be inclined to violently twitch.

https://www.youtube.com/watch?v=eE2peiAOAdo&feature=youtu.be
#166
Don't look directly at it! Aaagh!
#167
Room finished! As much pain as I put into the paper wall, it looked a bit more sci-fi than I wanted. My abstract style is already a bit jarring for some people, so I figured a simple foresty look would help pull attention to the objects in this room. I think having the paper wall gone will help me on the story side, too. We've got a Knobbcrookian conundrum here. Rock beats scissors... how are those scissors stuck into the rock? This hemochingineer is determined to find out.

#168
My general art rule is if it doesn't pop out enough, MOAR SHINY :)
#169
A couple of new things! First we've got Tarsus Twotalk's Toxic Shack. Note, his sprite is a placeholder for now.



And a WIP of the Hemochingineer's festival. On the left, you'll find a hemochingineer in his blood-powered strongsuit lifting a blood-fueled transportation device. Behind him, paper balloon-pop! Oooh. Prizes. On the right, the beginnings of an ultra-spooky spirit house, also fueled by blood. In the middle... a total placeholder head! Woo woo! You also get a glimpse of the folded paper wall that protects the Knobbly Crook's fortress against stone bogold invasions.



#170
For Your Consideration: The Knobbly Crook: Chapter I - The Horse You Sailed In On
by Gnarled Scar Manipulations



Enter the surreal, disturbing, and ridiculous world of the Knobbly Crook in the first chapter of this old-school point and click adventure. O'Sirus the Snip is a simple paper farmer driven to epic adventure by a spooky face with a spookier voice. He will ultimately seek to become a Knobbcrookian royal guard, a Guffaloon. Stories of their heroic battles against the fearsome Bogold empire echo throughout the Crook. Unfortunately, they're not currently recruiting simple paper farmers. He's going to have to use every dirty trick in his book to cheat his way to the top and that means YOU will need to understand the key elements of the Knobbly Crook - Rock, Paper, and Scissors. Creatures of stone crush the metallic Knobbcrookians. The Knobbcrookians herd and farm paper animals. Fearsome stone giants fear tiny paper animals.

In the first chapter, The Horse You Sailed In On, O'Sirus finds himself on trial for all the crimes you have not yet committed. Retell his nonsensical story as his journey begins, finding himself a stowaway on a ship that is half horse, half boat, and half whale. Every moment that passes takes you further from your goal--the Knobbly Crook. It's up to you to torment the Drafthorse's unsuspecting crew in an attempt to alter their course.


Notes:

  • The Knobbly Crook is freeware.
  • It features a completely fictional and fully voice-acted language.
  • There are at least three moist holes in this chapter alone.
  • All artwork is mouse-drawn because you can't have art without pain.
  • If there is a category for "best use of a colon extractor," please do not nominate the Knobbly Crook. We need to stop giving these things attention.






Download: Several download options at The Knobbly Crook Blog.
#171
Thank you, folks!
My guess is Episode I is weird enough that people don't know what to make of it yet. I think once Episode 2 is out, I'll get a lot of people going back to catch up. It does have a lot of reviews on Steam and sits with a "Very Positive" rating, so I can't complain. :)

While I'm here, I should point out that the official blog is finally up at http://www.gnarledscar.com!
#172
I totally agree with you there - a good style match is key to creating an immersive world, unless the contrast is part of the style itself (Toonstruck?). Thanks! :)
#173
Thanks everyone, it means a lot coming from the community that has kept the genre going. The truth is I wasn't originally sure I could handle a point and click because I wasn't an environmental artist. I mostly only worked on characters and cheated the backgrounds. This is the first time I've really had to get in there and put in the full detail and that's why I'm so slow at it (learning as I go!). I find the best way to keep me moving is to put some bad horror movies on Netflix (the worse, the better) so I can half-pay attention on both things. Once I get the perfect unity of click-drawing thousands of rocks and sideways watching really bad actors say really bad lines, progress is made! Thanks again, I really do appreciate your feedback :)
#174
And er... a month later. Here's the final version!

#175
Winners!

Congrats to the following for keeping their jobs and gaining promotions into the GSPD (Gnome Special Products Department). You took a risk on the company dime, but it paid off in the end.

Focus Test Results:

3rd: Tabata (6 votes) - For this welcoming, lovely little fellow:




2nd: Mokho (13 votes) - For bringing some much-needed style to our product line:




1st: Funkpanzer (14 votes) - For this nightmarish little experiment:




We'd like to thank both the factory workers and the focus testers for participating in this commercial experiment. Those employees who did not pass the focus test... good news! You'll keep your jobs at the plant. However, you've been transferred to the plastic flamingo department, under strict probation.
#176
VOTING BEGINS!
Ends January 9th

We ended the year with a whole bunch of employee disaster and a disturbing number of abGnormal Gnomes. It's up to you as a focus group to vote on the ones you think might recover or some funds, or, possibly open up a new market for us. Please list your top three choices. HR reminds me that I need to thank each employee for their incomp...  nincompoo... contribution to the company. Good luck, perhaps three of you will remain on staff when the smoke clears. 

Here are the horrors of the assembly line... err... the products of all our fantastic efforts:


Tabata:
"Yuck  ~  Who is responsible for that disgusting mess?!"
… grmbl …  "I'll catch you for this!"


Funkpanzer:
"Hey Boss, I was cleaning out the back room and found this lil' cutie. Seems pretty exotic!"


cat:
"What do you mean by "this is not a gnome"? Of course this is a gnome! Can't you see that the poor guy is just stuggling carrying the huge Christmas tree? Also, please have a look at what our R&D department has accomplished - gnomes with blinking LEDs!"


AnasAbdin:
"Mr. Gnomazago with cutting edge technology right in your lovely garden. A high tech sensor is placed in his ceramic head that can sense any movement within 20 feet, giving a signal to the carefully placed red led light in his big round nose. ..and as you can see his funny nose is... er.. I'm so sorry boss! This is a mistake I shall fix right away! Please don't fire me! The engineering is flawless! The technology is working as expected!"


Cassiebsg:
"I know it's missing a bit of color...but...but just wait until you see it at night!! It's guaranteed to light your lawn and keep it free from stray cats and pooping dogs! Plus your guests will never again stumble into the gnome in the night and fall. You ask "lights how"? Oh, it's powered by solar-cells and a battery that power a laser torch on his hand!!!!! uhm... what do you mean copyright and lawsuit? ???"


Mokho:
"CLAP YOUR HANDS EVERYBODY WITH THE WORLD FAMOUS !



#177
Quote from: Mokho on Thu 31/12/2015 10:16:20
CLAP YOUR HANDS EVERYBODY WITH THE WORLD FAMOUS !



P.S.: Sorry to break a little bit the rules, but I couldn't resist to make the three shapes at once :-D

Bling?! With gnomes?! I wasn't born with enough palms to handle all the face-palming this inspires. Our bling is reserved for Christmas decorations ... this definitely goes against regulations. Let me ask you, how many hip hop concerts incorporate gnomes? None come to mind ... but wait a minute ... maybe we can change that. Don't look so smug. We'll see if it passes the focus test before we deal with this incident.
#178
Quote from: Cassiebsg on Wed 23/12/2015 21:51:07

It's guaranteed to light your lawn and keep it free from stray cats and pooping dogs! Plus your guests will never again stumble into the gnome in the night and fall.
You ask "lights how"?
Oh, it's powered by solar-cells and a battery that power a laser torch on his hand!!!!!



uhm... what do you mean copyright and lawsuit? ???

What a preposterous use of a lightsaber! Who would ever greenlight a laser sword with a laser cross-guard?! I have my doubts that any proper marketer would allow their creative department to run with an idea this silly, but we'll check with our movie partners. If they think it could sell, then maybe you don't get the axe this round.
#179
Quote from: AnasAbdin on Sat 19/12/2015 17:42:59
Mr. Gnomazago
with cutting edge technology right in your lovely garden. A high tech sensor is placed in his ceramic head that can sense any movement within 20 feet, giving a signal to the carefully placed red led light in his big round nose.
Mr. Gnomazago will greet you and your lovely visitors like this:

[imgzoom]http://i.imgur.com/bvjqoBz.gif[/imgzoom]

..and as you can see his funny nose is... er.. I'm so sorry boss! This is a mistake I shall fix right away! Please don't fire me! The engineering is flawless! The technology is working as expected!

That is certainly the kind of gnome we like to see here at GNORMAL GNOMES. He's so lovely and his--wait a second. Pete, send somebody down from HR. I think we may have an ... issue... here. People, remember your training. Smile and nod. Smile. And. Nod. Somebody please get me some duct tape so we can cover up this flashing... p--p--protrusion. Pete, make sure we didn't ship any of these. We did?

OK, we may have a lawsuit on our hands, which will allow you to keep your job until the long trial has completed.
#180
Quote from: cat on Sat 19/12/2015 14:27:12
What do you mean by "this is not a gnome"? Of course this is a gnome! Can't you see that the poor guy is just stuggling carrying the huge Christmas tree? Also, please have a look at what our R&D department has accomplished - gnomes with blinking LEDs!

[imgzoom]http://cat.agser.me/pics/competition/gnome_tree.gif[/imgzoom]

Gnomes. At Christmas. Christmas gnomes. People buy Christmas ELVES, not Christmas GNOMES. This is seasonal sabotage. You're going to tamper with the whole holiday/profit ratio with this idea ... but perhaps in a way that could benefit us. We'll see if it works. You'd better keep your fingers crossed.
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