Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - BlackMan890

#81
Critics' Lounge / Re: Check out the room
Thu 17/02/2005 16:59:51
I did a paintover, what i maynly fixed whas the shading:

the first is the original + some lightning
the second is with some shadow

take a look




P.S.
ignore the lame shadow on the second picture, was making this in a hurry :D
#82
General Discussion / Re: TIFF???
Thu 17/02/2005 16:01:36
Wow thanks guys ;D

this Tiff has been bugging me for a long time :D
#83
Ahh.. good old Liero

But there is another game that i have found be AWESOME, it's Minebomber sometimes, all of my botheres would play it in 4 player on one computer (NOTE you need DOS to be able to play it)

Screenshot

http://www.igrograd.com.ua/images/44-102minebomber/minibuster01.jpg

I can't seem to find the download link, so i will try to host it on my site, propaply tomorrow :D

Oh, and don't forget Lemmings either, now THAT'S classical  ;D
#84
General Discussion / TIFF???
Wed 16/02/2005 22:35:38
Hi guys :D

i was playing with my camera (with 8 mb card) and i noticed in the manual that it can take only 1 TIFF image, but i have exactly NO idea what it is, so i am asking you, to explain it to me, what is so special with TIFF?

English is not my native language, so plase do not use complexive words

Thanks by the way :D
#85
I dont like the short beach space, try making it a little bit bigger and make it come horizontal, to see what i mean, you can see a pic of how i see this

#86
Competitions & Activities / Re: The ASCII game
Sat 29/01/2005 18:12:41
Quote from: CleverFool on Thu 27/01/2005 10:32:23
You just don't get it. There is no such thing as AGS java plugin. I was just kidding.

ahh sorry i misunderstood you ;D

Quote from: Rui "Erik" Pires on Wed 26/01/2005 23:09:53
Quoteit can't NOT be connected to AGS

at all. (that's a double negative, btw ::) )

lol, then i will be more careful next :D
#87
Critics' Lounge / Re: Sci-fi Bg's c&c
Thu 27/01/2005 00:33:46
Quote from: Damien on Wed 26/01/2005 22:23:02
Well, nothing major to comment on yet. I suggest coloring/shading the bg completely, and then seeking c&c.

And if you need some help with that check out this tutorial:
Metallic objects

Good luck.
Thanks, that link was really good, something i needed, however, seeing this tutorial makes me think that i need to make it higher resolution

Quote from: YakSpit on Thu 27/01/2005 00:21:53
Isn't part of the reason for C & C so one knows better how to progress? I understand that it's a lot more useful to comment on a finished image but I'm sure many get frustrated by implementing suggestions that require a lot of work on a finished BG.

On the stanchions: The base of the two 'arms' seems like it would be more visible with the perspective you chose. Specifically, some of the back portion should be visible. Rather than having them meet the floor in a flat plate-type fashion, why not stubby cylinders? The top parts of the 'arms' seem like they could use some 3-dimensionalization as well. I like the look but the two objects look slightly 2-dimensional when compared to the rest of the background.

Portal: I'm not sure if it's intentional but because of the curved lines, it looks a bit egg-shaped instead of flat. One way to avoid that would be by having the curved lines going different directions. Another would be to address it when shading. Speaking of light/shadow, make sure you decide whether or not the portal will cast light. If it does, the the brighter spots on the 'arms' will be facing the portal and probably reflect a purplish cast. Using a purple highlight with metallic shading facing away from the portal would probably look quite nice. If it's casting light on the 'arms', walls, and floor it would definitely make it look more "there." The portal might also be an excellent opportunity to toy with AGS's alpha-transparency.

Of course, all suggestions are merely my preferences but it is a touch difficult to tell what should be implements vs. what will be but isn't there yet. For instance, I would think a complex device (even if it has most wiring/circuitry running through the floor) would have control panels and monitoring stations around. Perhaps that back techno-plated wall would be a good location for some of that (and actually give a reason for having put the mixed panelling on there).

Excellent stuff, quite clean and it's coming along nicely.


Thanks, i will work on it as soon as i can

i have decided to change the resolution from 320 x 200 into 640 x 480
i will post propaply tomorrow or whenever i can

once again, thanks :)
#88
Competitions & Activities / Re: The ASCII game
Wed 26/01/2005 18:10:51
i dont' get it ???

everytime i say what's next, and say it can't NOT be connected to AGS, all i get is something connected to AGS  :-\
#89
Critics' Lounge / Re: Sci-fi Bg's c&c
Wed 26/01/2005 17:38:35
here it is with the front wall finished, i would really appreciate if you c&c on this picture

#90
Critics' Lounge / Re: Sci-fi Bg's c&c
Wed 26/01/2005 16:36:53
well, you see, i have always got one proplem with making something futureristicÃ,  (or however you spell it) or in the future, and that is the special pattern it always seem to appear in all of it.

I tried making a small simple pattern on the wall (removed tha glass temp.)



I will finish the wall if i like the pattern, don't wan't to spend hours making one Bg, finding out the pattern suck's, so if you don't like this pattern, then please show/tell me how to make it futuristic (or however you spell it)
#91
Quote from: Scuthbert on Tue 04/01/2005 18:16:25
No, we should give him every idea possible, that way he won't have any original ones bwahahahaha
good point ;D

well, with the new year coming, i think we will be ready for the next april fool joke ;) cause this thread has been alive for like 7 months

and if something "strange" happens next, we will already know if it is an april's fool joke

Spoiler
althought he could make his own "joke day", what i mean by that is that it won't be an april's fools joke anymore, he will do things like that whenever he want's :-/
[close]

PS
Sorry for my lame english
#92
Critics' Lounge / Sci-fi Bg's c&c
Tue 25/01/2005 18:18:14
Well, long time no see :D it has been a long time since i last posted here.

Anyway here is my Bg i am working on:



This was going to be a machine that opens a portal through the space/time and i was going to add many little mchines everywhere

please tell me what you think of this

i need help to make it look advanced, you know, the true Sci-fi atmosphere :P

Paintover's are welcome (althought i would prefer to do it myself to practise) ;)
#93
The Rumpus Room / Re: The MSPaint game
Sat 22/01/2005 17:30:32
In a quiet night in 2005:


Next: Your favorite book
#94
Competitions & Activities / Re: The ASCII game
Sat 22/01/2005 17:07:21
Ã,  Ã,  Ã,  Ã,  _Ã,  oÃ,  _Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ___
Wings> ( \/ \/ ) <Wings - - - - =\__\_Ã,  Ã,  Ã, __
Wings> (/[___]\) <WingsÃ,  Ã,  Ã,  Ã,  __/[o ]\___/_/
Ã,  Ã,  Ã,  Ã,  Ã,  \_/Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, <____\Ã,  \____/
AAAA """Ã,  Ã, !Ã,  <StingÃ,  Ã,  Ã, - - - - - =\__\
Ã,  Ã, \Ã,  " 
Ã,  Ã,  oÃ,  Ã,  ""
Ã,  Ã, /|\Ã,  """" <BeesÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, __o/_Ã,  Ã,  Ã,  Ã,  Ã, __o/_
Ã,  Ã,  |Ã,  Ã,  ""Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, ===[___]_Ã,  Ã,  Ã, ===[___]_
Ã,  Ã, / \Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, (_______)Ã,  Ã,  Ã, (_______)

Yet another MasterpieceÃ,  ;D (or maybe not :P)

Next: An Image of your Favorite Program (Instead of AGS ;))
#95
Well, if this is suposed to be a wasteland and a city in it, then i would not think that there would be Ads on the houses, netherless that it would be such good houses there.
#96
Well, when i take a look at it, i can see that the lightning is very realistic, while the house is ugly, not fitting the style

i would give more c&c if i weren't so lazy :p
#97
Well, he could make it realistic by working on it a bit and make that forum member to post a picture that "prooves" that :p

by the way, i think we should stop giving him more ideas  :=
#98
Critics' Lounge / Re: My Hero Sprite: C&C
Sun 26/12/2004 01:42:35
Well, what i find wrong about him is this:

3x

*Strogly recomennded* On almost all the sides, his ass is pointing out
*recomennd* On the left view you can see the shirt, which is something you wouldn't be able,     judging the point on the front view and on the right-down view you can see the white shirt clearly and a little on the west, but if you take a look on the front side you can see that the west is preety big, so please fix this
*  Also it would be nice to fix the shading on the west
*Strogly recomennded* on the left view, there is something bothering me, and that is the "shoes" the right leg is not touching the ground
*  Also please fix the shding on his hair

well, i think this is it :D


those that have *recomennd* is something i would recommend you to change, and all things that have *Strogly recomennded* is something you really should fix
#99
Well, you should make the wood follow the vanishing point
And make the stair come a little front, make some of the wood disapear behind it (see what Neil Dnuma did)

I will keep posting when i can get my computer on
#100
Critics' Lounge / Re: Game Art
Tue 21/12/2004 14:26:46
And the Neck is prettu thick :p
SMF spam blocked by CleanTalk