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Show posts MenuQuote from: CleverFool on Thu 27/01/2005 10:32:23
You just don't get it. There is no such thing as AGS java plugin. I was just kidding.
Quote from: Rui "Erik" Pires on Wed 26/01/2005 23:09:53Quoteit can't NOT be connected to AGS
at all. (that's a double negative, btw :)
Quote from: Damien on Wed 26/01/2005 22:23:02Thanks, that link was really good, something i needed, however, seeing this tutorial makes me think that i need to make it higher resolution
Well, nothing major to comment on yet. I suggest coloring/shading the bg completely, and then seeking c&c.
And if you need some help with that check out this tutorial:
Metallic objects
Good luck.
Quote from: YakSpit on Thu 27/01/2005 00:21:53Thanks, i will work on it as soon as i can
Isn't part of the reason for C & C so one knows better how to progress? I understand that it's a lot more useful to comment on a finished image but I'm sure many get frustrated by implementing suggestions that require a lot of work on a finished BG.
On the stanchions: The base of the two 'arms' seems like it would be more visible with the perspective you chose. Specifically, some of the back portion should be visible. Rather than having them meet the floor in a flat plate-type fashion, why not stubby cylinders? The top parts of the 'arms' seem like they could use some 3-dimensionalization as well. I like the look but the two objects look slightly 2-dimensional when compared to the rest of the background.
Portal: I'm not sure if it's intentional but because of the curved lines, it looks a bit egg-shaped instead of flat. One way to avoid that would be by having the curved lines going different directions. Another would be to address it when shading. Speaking of light/shadow, make sure you decide whether or not the portal will cast light. If it does, the the brighter spots on the 'arms' will be facing the portal and probably reflect a purplish cast. Using a purple highlight with metallic shading facing away from the portal would probably look quite nice. If it's casting light on the 'arms', walls, and floor it would definitely make it look more "there." The portal might also be an excellent opportunity to toy with AGS's alpha-transparency.
Of course, all suggestions are merely my preferences but it is a touch difficult to tell what should be implements vs. what will be but isn't there yet. For instance, I would think a complex device (even if it has most wiring/circuitry running through the floor) would have control panels and monitoring stations around. Perhaps that back techno-plated wall would be a good location for some of that (and actually give a reason for having put the mixed panelling on there).
Excellent stuff, quite clean and it's coming along nicely.
Quote from: Scuthbert on Tue 04/01/2005 18:16:25good point
No, we should give him every idea possible, that way he won't have any original ones bwahahahaha
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