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Messages - Buckethead

#321
Here's my entry:



I also did this sort of step by step thingy:


As I work in 3d I first setup a simple blockout of what I want to make. I use alot of instances because if I edit one, all copies will change too. Which just make things go really fast. The textures are 3 different tiling images that I've used all over the place. The leaves are just simple planes with a leave texture. This screen is a flat render with no lighting information. It's nice because I can add in and adjust the lighting easier later.


Here I've placed the lighting information on a new layer in Photoshop and set it to multiply. The lighting is an ambient occlusion render with also a few omni lights placed here and there. I didn't really need to adjust the lighting much in Photoshop this time around as I had done alot of lighting tests. The only thing I've changed are the shadows the leaves casted. They were just really harsh and funky and I thought it looked better if I smudged them out.


Here I've added some more atmosphere to the light coming from above. I just added a new layer in Photoshop and painted a few strokes with a soft brush. Then I gave the layer a hint of colour and blurred it aswell as lowering the opacity. I also added a gradient that starts black and goes white when going to the middle. I did this to bring even more focus to the staircase and the corridor, which are the focal points of the scene. Looking back I might also have done some early colour corrections. I usually use hue/saturation for that.


I had this idea of adding some trim so it would like you are watching from behind a window. I thought it would give more depth to the scene. I'm still a bit unsure about it as it might hide too much of the scene. But I've asked a few people and they all said it added to the scene so I've kept it.


Finally I re-adjusted the contrast. I always do this with adjustment layers in photoshop as they controle the stack of layers at once. Plus you can come back later and re-adjust things if needed, which I did a few times. I also did a few colour corrections as it was all looking kind of grayish. I added an hue/saturation adjustment layer for this. In the end I've sharpend the whole image to make things look more gritty. I always do this with Unsharp mask, which works better then the name might suggest.

#322
General Discussion / Re: Indie Games Night!
Sun 16/01/2011 11:08:49
Fun reviews. Always nice to see someone give some attention to smaller, less impressive games.

Although the stuff Graig says is kinda funny I think it's tiresome to listen to it. He kinda sounds like Adam Sandler while stoned.  :=

Keep them coming!
#323
Calin's idea is really nice if you ask me. Someone once did this with Unity3d and javascript which was very effective.

It would be nice if someone made some tutorials on small script snippets. And maybe in the end their could be like some test in the form of a small game where the "student" could test everything he or she has learned so far.
#324
I'm a 3d artist  ;) I'm no good with animation though.

These are two forums I hang out quite alot:

http://www.polycount.com/
http://www.game-artist.net/

Both sites have a mix of hobbyist and industry proffesionals so it might be helpfull. They both have a place to ask for people to work for you, both paid and unpaid.
#325
I don't know about this game. There doesn't seem to be that much to find about it yet. No screens or anything.

If I were to play a Jurassic Park game I would have it be more like JP: Tresspasser. Only working properly and looking good.
#326
General Discussion / Re: Elephant adventure
Sat 08/01/2011 18:37:39
is this elehant doing a poopie?
#327
AGS Games in Production / Re: Byrne In Hell
Tue 04/01/2011 09:48:00
Like all the little jokes in there! Keep at it.  :)
#328
xxx is pretty important too though. You know sex sells and all that  :=
#329
Nice stuff. I really enjoy every of the interviews. However it would be nice if you had Question > answer and not a list of questions and a list of answers.
#330
Hey Chicky, you should read this file that's named "Read this before playing" it explains what the upgrade does.

Pity this has no save function. I think you should really implent it soon. It's not that hard to do.
#331
General Discussion / Re: Happy New Year!
Fri 31/12/2010 13:25:42
Still about 9 hours left here. Happy new year anyway!
#332
Eternal sunshine of the spotless mind is a good one.
#333
Very nice tutorial indeed. I'm glad I'm not making many of the mistakes you point out but there's still alot to learn.
#334
Hey

I'm going to check this out. Will post a reaction soon!
#335
I love the effects in this. Several videos already appeared on youtube on how long the make up took.
#336
AVG never flagged any ags game or the editor as a trojan here. I've updated to 2011 today and still no issues.
#337
Oh right, sorry about that.

Here's Colin simpson:

http://dl.dropbox.com/u/6325410/colinsimpson.zip

It's in my dropbox for a while tell me when you got it, then I'll probably remove it.
#338
Found a demo (1 hour trial) of Al Emmo on their website:

http://www.himalayastudios.com/downloads/Al_Emmo_DD_Setup.exe

I might also still have Colin Simpson leaves employment on my other pc which I might post at some point.


#339
For me they go in C:\Users\"username"\Documents\SavedGames

I think it was 99 saveslots. From what I remember when I used it.
#340
Funky!  :D

Hower when I interact with something the text goes so fast I can't read it. Even when I lower the text speed. I guess I'm not a ninja like you guys.
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