Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Candle

#161
How do you work it when you have to diff talking views ?
I have one while he is sitting down and one standing .
#162
I just want him to say **Squawk  Squawk  Squawk **  random times with out blocking . whats the easy way to do this ?
#163
I'm having a brain fart or the pills are kicking in and I can't for the life of me figure out how to do this .
I have a bird and wnat to have it say  a message and remove a  Inventory  from the player .
I seem to know how to do it with a hotspot but not on a  Character ?
So the Character would be  "BIRD"  the   Inventory  item is a "nutcake" and the player is EGO . remove the nutcake say message "blah blah" .
How would I do this with the drop down list or code doesn't matter to me .
Thanks for your help .
I figured it out ..
#164
How would you do CrossFade or  BackboxOut etc ? Can't seem to find it in the manual.

Code: ags
FadeOut(30);
Wait(40);
FadeIn(10); 

Code: ags
BackboxOut(30);
Wait(40);
BackboxIn(10); 

Like that ?
#165
I'm working on doing this cutscene and was wondering if I could do this with out showing the busy when it is running ?

Code: ags
int over1;
over1=CreateTextOverlay (35,37,220,2,15,"A GBC Games Productions ");
Wait(200);
RemoveOverlay(over1);

I plan on adding  a wait and then run a few of these lines to do the intro/cutscene
etc .
But can't the busy be hidden ? maybe a better why to do it ?
#166
Adventure Related Talk & Chat / Banner
Tue 28/12/2004 01:03:32
Just something I was playing with today ..  :=
#167
I'm trying to do this but I spell like poop and not sure if this looks good ?
Maybe spell check it and change things if you think it would look better .

Look I'm not a bad guy , sometimes good guys just make small mistakes and they tend to turn in to big mistakes .
My mistakes were people that I pick for friends and beliveing what they had to say .
So now I'm stuck here in bum fuck and picking up snot nose kids for shoplifting.
So the boss wants to see me so I have to take his shit for an hour then I can go have a beer and get out of this shithole .


Thank you for your time and help .
#168
Beginners' Technical Questions / Room color
Sun 26/12/2004 21:06:36
When you make a new room it is always black .
Anyway to change the color with out using a background picture ?
#169
What would be the best way so anytime a Inventory item is added it says Inventory added in some font ?
I know I could do a add message but don't want to add that to every Inventory item .

:=   felt like using this .  face . lol
#170
Adventure Related Talk & Chat / AGS folder
Mon 20/12/2004 08:18:14
I made this for myself and maybe someone else could use it .
Here is what it looks like with a png the zip has the ico in it .

http://12.22.230.41/MicroTech/Hosted/Game/ags.zip
#171
 The first part of "The Lost Tales of Monkey Island"
Done with Lego's
Need RM or windows midia player ..
#172
I would like for it to wait 20 sec and then walk again but if I add  Wait(20); it then turns in to a blocking move and I don't want that .

Code: ags
 // script for room: Repeatedly execute
if (character[LADYTALL].walking == 0) { //if not walking
  MoveCharacterPath (LADYTALL, 183, 98);
  MoveCharacterPath (LADYTALL, 123, 83);
} 

So how can I make it stand for 20 then walk again ?
#173
Getting this error .
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was in 'Global script':
Error (line 19): Parse error: unexpected 'GetLocationName'

Code
Code: ags

******************** HOW TO MAKE CURSORS CHANGE OVER HOTSPOTS/OBJECTSA/CHARACTERS *******************************
Using the GetLocationType function you don't have to write a code for every hotspot in the game and you get
the cursor change also above objects and characters ( tou can modify it to change only on hotspots or objects,
change it to TALK when above characters etc)
Let's say your cursors are:
0 WALK
1 LOOK
2 USE
3 TALK
4 TAKE // NOT USED
5 CHANGED WALK
6 CHANGED LOOK
7 CHANGED USE
8 CHANGED TALK
9 WAIT
Just put the following code in the GLOBAL SCRIPT'S REPEATEDLY EXECUTE function
GetLocationName(mouse.x,mouse.y,name); // Get the name of what's under the cursor
if (StrComp(name,"")==0) SetDefaultCursor(); // if blank ( or hotspot with no name
//'used for CHAR STANDS ON HOTSPOT') do nothing
else {
if (GetCursorMode()==0) { //if cursor is WALK
if (GetLocationType(mouse.x,mouse.y)>0) SetMouseCursor(5); // change cursor to CHANGED WALK
else SetDefaultCursor(); } // change back to WALK
if (GetCursorMode()==1) { // if cursor is LOOK
if (GetLocationType(mouse.x,mouse.y)>0) SetMouseCursor(6); // change cursor to CHANGED LOOK
else SetDefaultCursor(); } // change back to LOOK
if (GetCursorMode()==2) { // if cursor is USE
if (GetLocationType(mouse.x,mouse.y)>0) SetMouseCursor(7); // change to CHANGED USE
else SetDefaultCursor(); } // change back to USE
if (GetCursorMode()==3) { // if cursor is TALK
if (GetLocationType(mouse.x,mouse.y)>0) SetMouseCursor(8); // Change to CHANGED TALK
else SetDefaultCursor(); } // change back to TALK
}

What would do that ?

#174
When  you check the box to have the view go to the next row so you can have a long loop how does that work ?
Say the first loop is Loop Down and you use the next loop that would be Left .
Would the next loop after that be left then and so forth ?
And if you didn't use the full view you would just the leave the rest empty and start on the next loop .
#176
I want to have a NPC walk in to a region and start an action ( open door) .
#177
So if someone wants to see how it is done they can watch this quick time movie .
I was using psp to copy and paste a sprite in and crop it .
http://www.siliconism.net/ags/copyandpaste.zip
Thank Steve for the space .
#178
I only have 4 views for walking so how do you make the character  not walk sidestep as they move ?
I have the box check to have character turn before moving but it doesn't seem to stop that .
Turn  and go left right up down  . not  upright with right view .
#179
Critics' Lounge / More of a size question ?
Sun 05/12/2004 19:57:13
Does she look tall  enough for the room ?
#180
How can have a sound play every few secs ?
I would like it to  do it in every room .
SMF spam blocked by CleanTalk