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Messages - Chrille

#461
Speech packs are separate files and you can run ags games without the speechpack, it should be possible to just extract the files using the setup and make a new installer.
#462
Hey Mike, good to hear you're still alive. Never on MSN anymore, eh?

How about releasing it free without speech and without any of the special features and still have the cd available for purchase?
#463
If the description sounds interesting to me, I'll probably download it.
If there are interesting screenshots to back up the interesting description, I'll definetley download it.
#464
Hehe I know what you mean Rode,  my games have been included on a couple of magazines/compilation cds by now and I've only be informed of it directly by the publishers once or twice,  the rest of the times I hear it from someone who's bought or seen the magazine/cd.
#465
Kick ass, man!

Good luck with the projeKct!
#466
Are you saying they aren't?
#467
Good to have ya back, leks!
#468
Looks really promising! Only suggestion I have is to change the name to just The Pale Flame :p.
#469
hehe, that's http://the-makers.tripod.com/download/mittens2003.zip for the Mittens 2003 ones.

Nice photos but I offically hold a grudge against your camera for making me look like a complete retard in one of the 2003 pics :P
#470
Sounds promising Flippy, the only criticism is that the title (including the character's name) sounds like some 70's porno movie :P
#471
For some reason the moving bit wouldn't work, so I started over from scratch and then it worked fine. Thanks anyway!
#472
I'm trying to learn the 3dsmax basics by following the tutorials that come with 3dsmax 5. There is one particular tutorial where you have to model an apple and use soft selection to change the shape of the bottom half. Unfortunatley I've done exactly what the tutorial says, but the mesh refuses to take the shape of the soft selection curve.

According to eric, he had the same problem but he doesn't remember how to fix it. Anyone else know?
#473
Great post, Goldmund!

Hehe,  I spent basically no time developing characters or dialog in P:DA, which I regret. With Revenants I'm trying to focus more on that part. But sometimes I think it is suitable to leave some characters rather underdeveloped, or at least very subtley (:p) developed. An example of overdevelopment of a character (which I loathe) is very common in Japanese games, RPGs especially. They create a whole history for basically every character, the problem is, these background stories always sad and tries to be gripping and in the end feels like some low budget american soap opera.

Of course, I'm not saying that character developing is a bad thing. Good character development is obviously very important , but it shouldn't be overdone.
#474
General Discussion / Re:Hello again AGS !
Mon 01/09/2003 10:42:12
Welcome back, butcher!
#475
The idea of a debate isn't bad, but the topic of choice was rather strange. I don't think anyone cares if a game has 2d or 3d graphics as long as the game is fun.
#476
Hehe, I'm with DG. I have several ideas for possible plots that would be quite original, but if I shared them I wouldn't have the freedom to use them myself should I want to later on :p
#477
Sorry to hear that Andail, I hope you'll be back soon. I'll still be supplying you with tunes though.
#478
Doh! I tried downloading it twice and the archive was corrupt both times :p
#479
Website updated with desktop background images and a full gallery of my photos (CJ style).

http://www.gaspop.com/mittens/
#480
Name: Christian Blomqvist
Age: 22 next year
Email: chrille@gaspop.com
Where you live: Gothenburg, Sweden
Where you could travel to: Dunno
Where you would like Mittens to be: Dunno

I'd be going depending on how much money I have at the time and wether it would be possible for the actual stay to be free like at this year's Mittens.
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