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Messages - Ciro Durán

#1
This is an impressive release notes, kudos!
#2
Look at that! Durán is misencoded as Durán, I love it. 2 out of 3 links in my signature still work (although elchiguire.com should seamlessly redirect to https://www.elchiguireliterario.com). A shame that bigbluecup dot com is no longer with us.

I am no longer in Caracas, Venezuela, I have not lived there for 10 years. I am living now in the UK.
#3
Hey, it's been a while since I've been in these forums! Last week, but 20 years ago, I posted Take a Break, a game I made to the Internet for the first time, here in the AGS forums.

So for the occasion I wrote a few words on my website, and I also streamed a full playthrough of Take a Break. It was a really nice experience to play a game I hadn't seen in quite a while. I remember a few things on how to solve the puzzles, but it did take me a while to figure it all out. I was also very amused at my skills at writing in English in 2003 :) I also had very good comments while playing: at the time what I posted I considered it a demo, but because I didn't continue working on it, the demo became the full game. I lost the source with a hard drive failure, sadly, so the binary is all what is left of it. That, and the miracle that Windows can still run it 20 years later. Not even Adobe Flash can say that!

I wanted to express my admiration at the efforts made to preserve the contents of these forums. I may not read them as often as I used to, but I remember them as a good thing. Preserving the Internet is a very difficult task, so for me to be able to read my posts from then is a really nice thing. Kudos!

#4
Well, thanks to SSH for that. I agree with Edmundo. I really love AGS, but other gaming projects and real life(TM) can really tax your time to sit and experiment with AGS.

I for one add SSH's blog to my reader  :=
#5
m0ds, BaRoN,

Thanks := . I think there's still some work to do. I have to edit some stuff, and rewrite some other things. But it's mostly all there. I've been asked already by a forum to post links to the tutorial there, and a couple of AGSers asking questions about the tutorial. It also rates high in Spanish-speaking search results for AGS tutorials :-).
#6
I've published the eighth and final part of the AGS tutorial in Spanish. This part covers the wrap up every game should have, like menus, credits, manual, and publishing instructions.
#7
I would think it would be enough if someone is so kind to publish a couple of t-shirt designs so anyone can take them to a printer.

A custom t-shirt is not too expensive these days, and you wouldn't have to wait for shipping :-)

Skipping Akatosh's choice of Comic Sans (sorry, it's that I just hate that font), I would print such a design :-P
#8
Guys, I've absolutely loved this book, and I'm still far from finishing. I think anyone who is serious about making an adventure game should read this book.

If you've been into graphics programming for some time, you'll recognize the name Andrew Glassner. He's the editor for the long-standing Graphics Gems, and he wrote this book about how to mix stories and games. He warns from the beginning that this is no easy task.

The book gives an introduction to storytelling, story formulas, and why do we like stories. Then gives an introduction to games (in general, not just videogames), and tells how does the public like to be entertained, and how would it like to be involved in a game.

The book also points to several pitfalls which are common in game design (I've seen them everywhere, including this community), and how can you solve them.

I'm still at a little more than half of the book, but the content is surely very interesting for people in this forum.
#9
After almost two months of tutorial vacations, I've published the seventh part of the AGS tutorial in Spanish. This part is dedicated to dialogs, dialog scripts and messages.
#10
Duh... Everyone knows ↑ ↑ ↓ ↓ ← → ← → B A is clearly cheating!!!

Sorry, I had to :-)

Seriously, there are grey borders is all the cheating issue. Situation 1 is more common than you think. Situation 2 depends a lot on the attitudes of both. There are relations where the sexual innuendos are frequent but only for joking. I think it's also a country culture issue.
#11
Just wanted to announce the sixth part of this tutorial. This part was written by Nathan23 and gives an introduction to scripting with four examples, including interaction with an object, moving it, disappearing it, inserting objects in inventory and using an inventory object with a hotspot.

The tutorial is taking a break until next month because I'll be away from my computer.

#12
I made a (really) quick search to see if it was already posted. At least it has a different title so it can be searchable :-)
#13
Stumbling on the Internet I found this interactive flash animation. It's a walking cycle with a rather abstract set of points (which you can connect with lines). The data is motion captured from real people.

The fun thing here is that you can switch between male or female, heavy or light, nervous or relaxed, and happy or sad. You can even rotate the figure so you can see all directions.

I though it was interesting for animators or would-be animators around here, so there you go.
#14
Hi there,

Just wanted to notify you that the fifth part of this tutorial has been published. This part deals with room creation and object placing.
#15
After more than 3 weeks of silence, I'm releasing the fourth part of my AGS tutorial in Spanish. In this part we deal with importing sprites and assembling the character animations. We also established a simple story with 2 rooms. I also released a graphics package (ZIP, 3.5MB) of the example adventure game we're building in the tutorial, which includes two rooms, some objects and the character's walk cycle, for 640x480 resolution. It also includes the AGS file source.


The main character appearance.

The next part will deal with building rooms and beginning some programming.
#16
Hey DKH,

That's pretty cool stuff... What kind of data type are you using for the terrain generator?, reminds me of a college assigment I had to do a couple of years ago with B-Splines, and rolling a ball in the resulting surface.
#17
My contribution to your loss of productivity:

PLAY! Symphony at Stockholm, playing ChronoTrigger themes. (Once in a while I listen to it, CT music is simply awesome)

Shut the f### up! (Sometimes some people deserve this)

Taliban diving school

#18
Well, yes I do!

I did a Flash version of Lode Runner for a college project (a videogames course I took). I did most of programming and graphics. My partner did the maps (the first 5 from the original game).

You can play it by visiting this site. Don't mind the spanish gobbledygook, just click the movie icon.

Screenshot!


I also did a couple of Java mobile games. A tic tac toe and a solitaire game are the ones I know got published. There is also a bocce simulator and a tetris look-a-like which I doubt got published. Anyway, here's a screenshot of the solitaire.



If we go anymore further, there was a Uno card game, which I consider my first serious attempt at doing a game. It allowed me to learn a lot of Java, Swing, and other stuff. I see the site is still up in my old college homepage (in English), so you can take a look at my state back then :-).

Other abandoned projects included a raycaster I did in Allegro and C (yes, plain C). It taught me way a lot about C much before I got to use it in college. That's another screenshot for you:



Guess I did have a couple of things done before :'( Makes me cry... (or maybe not)
#19
¡Estás bienvenido!
#20
I've uploaded the third part of "Creating adventure games with AGS", an AGS tutorial in Spanish; this time covering the main screens in AGS and introducing some basic vocabulary.

You can read it now.
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