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Messages - CrashPL

#201
Here's some more animations for your viewing pleasure:

Nothing's better than arguing neighbours just outside your apartment after a long day's work, right?


Tactical Espionage Action also confirmed for prehistoric times.


Don't worry, these minigames are just unlockable bonuses, not mandatory for the story progression
#202
Quote from: CaptainD on Thu 07/12/2017 12:17:47
looks like we're still on track for delivering the game this month.

Excellent news! Hoping everything goes well. :D
#203
I'd go around this by creating a GUI, with a size of your game's resolution and simply displaying it - the GUIs are drawn on a separate 'layer', so everything on the scene will always be covered by them.
However large GUIs can be a bit taxing on your resources, if you're aiming to run the game on lower-end PCs. Alternatively you can create a new dummy, unclickable and hidden by default object in the target room, assign the overlay graphic to it, set it to (0,0) coords, make it visible, play the sound and then hide it.

//edit: ah, Khris beat me to it. ;)
#204
The Rumpus Room / Re: Name the Game
Tue 28/11/2017 12:39:56
//whoops, double posted. Ignore that one, sorry!
#205
The Rumpus Room / Re: Name the Game
Tue 28/11/2017 12:38:48
Quote from: Mandle on Tue 28/11/2017 12:20:02
I'm all for the die-and-then-start-from-scratch approach to online RPGs and good on the diehard fans for keeping such a game going!!!

While there's no perma-death in M59, death comes with a huge cost - you lose several % of randomly chosen skills, you go down by one level and all of your belongings (items, equipment, money etc.) are dropped in the place you died (and, unless you know a certain spell, by the time you get there they'll be long gone - but since whatever killed you is most likely still there, going back with almost no HP and vigor isn't the best idea either). Basically you can lose several hours/days of progress and your entire inventory if you're not careful.
And since player killing is available almost anywhere, you really need to be on your toes while training outside, otherwise a PKer will put an axe in your head, or burn/zap with a spell. Oldschool brutal fun in all its glory!

Anyway, your turn CyberUncleCat. :)
#206
The Rumpus Room / Re: Name the Game
Tue 28/11/2017 10:35:18
Yup, it's good ol' Meridian 59. :)
#207
The Rumpus Room / Re: Name the Game
Tue 28/11/2017 07:12:34
Three times "no", although ClickClickClick and Danvzare are getting close. :)

A final hint - yes, it's an MMORPG (or MMO graphical MUD, as it was known back then), which predates Ultima Online by roughly one year. It's often reffered as one of the first comercially successful graphical MMORPG, and praised even today for its brutal rules, unforgiving difficulty and one of the best PvP combat systems in MMO games.
After the original devs bought back the rights to the game, the title became open source, and even to this day several passionate people run private servers, and pump new content and patches every now and then. Talk about dedication!
(if you played, or even heard about this one, the name should be pretty obvious at this point :))

#208
The Rumpus Room / Re: Name the Game
Mon 27/11/2017 09:00:18

Alright, here's a small hint that should make things a bit more clear - the game was released 21 years ago, but it refuses to die, and is still floating around.



#209
The Rumpus Room / Re: Name the Game
Sun 26/11/2017 09:02:13
Quote from: Amayirot Akago on Sun 26/11/2017 08:52:29
Looks wild. I'd say Witchaven but the resolution's too high for that.

Not Witchaven, but yeah, it does involve fantasy setting, DOOM-like environment and first person perspective. :)
#210
The Rumpus Room / Re: Name the Game
Sun 26/11/2017 08:32:36
Oh joy. :D

#211
The Rumpus Room / Re: Name the Game
Sat 25/11/2017 20:02:18
Meta Ridley from, uhhh, first or third Metroid Prime?
#212
The Rumpus Room / Re: Name the Game
Fri 17/11/2017 20:37:19
Aw yeah. :D Since I posted a screenshot recently, I'll pass on my turn. :) Anyone else?
#213
The Rumpus Room / Re: Name the Game
Fri 17/11/2017 10:38:46
It's Alley Cat!
#214
The Rumpus Room / Re: Name the Game
Thu 16/11/2017 12:47:18
Quote from: Amayirot Akago on Thu 16/11/2017 11:39:51
Final Fantasy VII?

Yup, good ol' FFVII indeed. :)
#215
The Rumpus Room / Re: Name the Game
Thu 16/11/2017 09:17:22
Alright!

#216
The Rumpus Room / Re: Name the Game
Thu 16/11/2017 08:33:42
Is that New Donk City from Super Mario Odyssey?
#217
Wow, thank you very much, guys! You all are just so kind. :~( (<- tears of joy)

QuoteHave you filmed people playing your game? I would love to see that! And does the paper posters show the rooms stitched?

While I didn't really film anything (it was quite crowded and loud anyway), I took several pictures of people playing the game. You can view them here. :)

And yeah, we stapled the room structure of two locations to the wall for people to see. :) It was actually taken straight from our game design document, where we have a separate section for the room data and layout, with each room individually numbered (main location ID_room ID, so the first room of the Undercave is 4_1 etc.), along with notes and descriptions. It's much easier to manage the room data that way, especially when you have 98 rooms across 12 different locations. :D



(all of the rooms are organised exactly as how you'd visit them in the game)

Quote
And I was SO disappointed they didn't feature you on Polskie Gry Video's series on games from PGA.

To be honest, while many gamers have visited us, only one editor approached us to play the game and talk about it a bit. Not that I mind though, totally opposite - I'm glad so many people visited us, as I said before - an adventure game for kids isn't exacly the best type of game to be shown on a large and loud event like that. :)

QuoteI wish you that your game sells well enough so both of you can quit your jobs and start making games for a living.

Heheh, thanks! That would be a dream come true, actually. :D Juggling between life, day job and game development after hours can be tiring at times. Although I don't know if that much people would be interested in 2D cartoony point 'n clicks with dinosaurs. ;)
#218
The Rumpus Room / Re: Happy Birthday Thread!
Thu 09/11/2017 12:23:53
Thanks, guys! :D

I'm still a tad too young to be called a dinosaur, but don't worry, I'm working on it with every passing year!
#219
Thanks a whole bunch CaptainD, Tabata, AnasAbdin and Blondbraid! :D

So, anyway, any kind of update would be nice, right? Sorry for being so quiet for nearly two months (and thanks for not locking the thread ;)), but I was swamped with work, both my day-time job and working on Zniw Adventure. But hey, hard work definitely paid off here, as Zniw Adventure was one of 29 indie games presented during the PGA 2017 (as they put it, "the largest gaming trade show in Poland!") on the Indie Games Poland booth!





We were really surprised by the amount of people visiting our stand, as we knew adventure games, especially 480p cartoony ones aimed for children, aren't exactly the kind of ones you'd want to play on a huge, loud event like that. We were really happy that everyone enjoyed the game (and for different reasons - some liked the general nostalgic feeling, some were really digging the classic animation and graphics, while other liked the dinosaurs and the setting/design). But most importantly - we received a whole lot of friendly and helpful feedback to make the experience even better. Some of which already has been implemented, including:

- animated waypoint arrows



- an animated, easier to understand quick help screen



- inventory cursors revamp. They now show the active inventory item, as well as behave in similar manner to standard ones - changing colour whenever an object/hotspot is beneath them



- while not a suggestion from the crowd, I also decided to redo all of the unlockable minigames sprites and animations, as I didn't really like the old ones:



By the way, if you're interested in the educational aspect of the game as well, then oh boy, you will be in for a treat - we redesigned the encyclopedia to include much more facts and trivia about our favourite animals and their environments:



So yeah, back to the work for us. As usual, have some more of the higher-quality dinosaur artworks too!



(man, I sure do hope my posts aren't THAT long and annoying for you...)
#220
It's great to see that you're rolling with a next installment in your franchise. :D Looking great so far, keep up the good work!

May I ask for at least a small cameo of sniper and spotter in this game? :D
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