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Messages - Crimson Wizard

#13321
Hey, speaking of removed scenes, when I beta tested your game, once I used room change debug function to jump around the game, and stumbled on a scene with the animated lighthouse. Was that supposed to be another scene from part 1, or some future part of the game, or just an experiment?
#13322
I am looking for the character artist and animator.

There's a very small project I started about half a year ago, but it was totally forgotten (I recall a character artist/animator was too busy to continue working with me, or something). Now I became desperate about not being able to finish anything on AGS for a while, so I decided to ressurect the old game of mine.

The project is the "remake" (or rather fixed version) of my short MAGS game "The Deed". You can check project thread here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40009.0
(But please, do not post there, or moderator will lock it, it wasn't updated since February :))

To make things more clear: it should be same game with character art and GUI totally replaced (and certain fixes).

Only change in plans is resolution: I was going to change it to 640x400 (all backgrounds fit that perfectly anyway).

Additionally, here is some artwork done by previous artist:
http://www.mediafire.com/file/aichnnyn113ab32/TheDeed_Art.zip

You may or may not use these; I am ok with either way, as long as sprites are nice and fit the game.
I am not sure about previous artist's opinion on using his work though... but unfortunately I cannot get his response for some time.

(BTW, Vukul, if you are reading this and you want to continue your work, you are welcome :))

Just FYI, I also had some thoughts about making a longer game based on the same story with better graphics (read - better backgrounds) after I finish this remake.

Feel free to PM me anytime if you want to work with me on this.
#13323
Quote from: theo on Thu 19/08/2010 20:09:26
Regarding sprite scaling: I agree. Perhaps next chapter goes higher res. We'll see! I am having a hard time making up my mind on that issue actually.. So many pros and cons.
I think there's another way, without making hi-res game. You can make extra set of sprite frames for distant views and close ups (one like the insides of plane scene), which would be scaled up/down manually. This will require extra work, ofc, including scripting view changes, but you won't be needing a switch to hires.
#13324
I totally agree with Khris regarding sprite scaling. At first I wanted to mention this when was beta-testing, but then I thought it's far too late to fix this, taking total production time into account, so I did not.
Well, perhaps you may consider fixing this in some future "deluxe" version.

Also, I really hate to say this, but
Spoiler

I actually liked the older "beta" soundtrack more, especially "Bad Boss" theme and "Makenas dinner" theme.  :-[
[close]
#13325
I must notice -what struck me most is that on these pigs' front sprites their tails look like they are holding them in their left hands.
#13326
Quote from: icey games on Wed 11/08/2010 00:01:09
no,i am not the same person as mog.net,I hate when people compare me to other people!

but before I get upset for no reason...why do you say that
Well, I was just curious, because your posts are in similar style, so to say.
I don't mean anything bad here.
#13327
Critics' Lounge / Re: This Magic Garden...
Wed 11/08/2010 17:10:36
Quote from: Monsieur OUXX on Wed 11/08/2010 10:50:12
However, I still don't like the background. I'm ok it should stay simple, but IMHO it should be smoother.

What do you mean by "smoother"? Like less contrast and/or less hue amount?
#13328
Critics' Lounge / Re: This Magic Garden...
Wed 11/08/2010 04:54:42
Quote from: Joe on Wed 11/08/2010 00:47:15
I like it. I don't know if that white thing is meant to be snow... if so I have to say it really doesn't seem snow.
Yeah, I know, it looks like melted icecream  ;D

Ali, hmm, yes your example looks interesting.
Only thing, I was trying to keep the grass in the garden abscent of snow, since magic protects it from colds... but then again, I am not sure people will understand the idea from the first glance.
And ofcourse different amount of snow on sunlight and in shadows - that's what I completely forgot about.

Quote from: straydogstrut Any inspiration to do another picture in a similar style? What does the rest of Olgrad look like? What about Fröken Björk's flower shop?;-)
Maybe, one time :)
#13329
Erm... sorry for offtopic, but are icey games and mog.net actually same person?  :P
#13330
Critics' Lounge / This Magic Garden...
Tue 10/08/2010 18:52:19
Few weeks ago I have drawn this for Background Blitz. Back then I was quite proud of my accomplishment, but when I look at this picture now I feel it lacks life somehow. Maybe lighting is bad, or shadows too soft, or something's missing... I need suggestions, because I want to develop this style of art.

#13331
Quote from: Lt. Smash on Mon 09/08/2010 16:11:38
I always get an error message - it's missing d3dx9_41.dll - when starting the AGS Editor...
I had similar problem on my job recently, where we used Ogre engine; but I forgot the actual reason why this dll is not predent in the system. I suppose it belongs to either DirectX SDK, or to older version of DX, or something like that.

Anyway, you can get one here:
http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_41
#13332
That's neat, let's just hope people won't overuse 3d-ness to create silly boring games with fashionable graphics ;)
#13333
There was a time I wanted a Dungeon Keeper style strategy made based on Diablo setting, with all those fancy monsters and spells.
(OTOH that's rather crossbreeding games)
#13334
AGS Games in Production / Re: TROICA
Sat 07/08/2010 23:55:33
Interesting...
Why Troica? Is it only because it has 3 parts, or there's some ties with the plot?
#13335
I don't really understand why should these characters be related to existing ones? If I see ths correct, their sprites are totally new. Only things left are their names. But Amber, for example, is quite a common name (of sorts). So what's the point?
#13336
General Discussion / Re: "The Oregon Trail"
Wed 04/08/2010 22:16:14
That Pacman trailer isn't funny as well :P

It made me smile a little... but this is rather a strained kind of humor, in my opinion.
#13337
I tried, but... I see pretty much visual difference between quality 0 and 1,but other quality levels simply lower the effect, as it seems (while downgrading fps). Is this an expected behavior? Sorry, do not know much about Bloom.
#13338
Why do those called "particles"?  ::)

Anyway, my ole AMD Turion 2 Ghz laptop manages about 450-500 thingies, beyond this limit severe lags take place.
#13339
So. Where's next background blitz?
#13340
WTF = When Turrets Fight.  ;D

Okay, that is more a title for parody game.
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