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Messages - Crimson Wizard

#13861
Khris, you have a typos there in your code:

y = IntToFloat(target.x - origin.x);

should be:

y = IntToFloat(target.y - origin.y);
#13862
I recall you wrote "After I did these drunk effects that were animated backgrounds like 10 frames".
Maybe it is possible to make this somehow differently? What are those effects you were doing?
#13863
Quote from: Ryan Timothy on Thu 24/12/2009 21:43:44
One could say this is a stupid question, isn't False considered 0 and True is 1? 
But of course.
#13864
Nevermind ;)

Hey! by the way, I saw that fourth background in Alient Time Zone game by Babar.
Now I am confused. Is that background some kind of public resource?
#13865
That's really weird to see rooms made in different styles. I mean, comparing first screenshot and second (looks like pre-rendered 3d background). Usually this is not a very good thing.
#13866
Quote from: jamesreg on Thu 24/12/2009 13:29:27
I understand the basics of doing a mini game where you use the command launch another ags game from within a game.

To be honest, I never did this myself, but from what I know about AGS, I guess it is not really obligatory to make mini-game a separate AGS executable. You may as well make it a part of a single project. The only problem I see will be a need to distinguish resources and code of main game and mnigame(s), and depending on minigame complexity that could be not hard at all.
#13867
Quote
My resolution is 320x240, but my room is 640 in width. As the character moves (with pressed arrow keys), the view follows them, and when they get to the edge, I told it to do this:

if (player.x>640)cEgo.x=-3;
if (player.x<0)cEgo.x=643;

Nothing seems to be happening, though

Do you mean that character does not change the coordinates?
Character cannot actually leave the walkable area (unless told to walk "anywhere"), so if you do not use "eAnywhere" option for walking, your character will never pass by 0 or 639 coordinate.
If you don't like him/her to walk "anywhere", you may change condition to, like

if (player.x>=639) and if (player.x<=0)

Viewport shouldn't be a problem here, because even locking Viewport at cettain position won't prevent character from changing its position.
#13869
Try this:

Code: ags

if (Thrust>0) Thrust = 0;

     if ((IsKeyPressed(eKeyUpArrow))&&(Thrust<100)) {
      Thrust+=100;
      if (!player.Animating && player.View == 2 && player.Loop == 1)
      {
         player.ChangeView(2);
         player.Animate(1, 3, eRepeat, eNoBlock);
      }
   }


EDIT: Whoops, monkey_05_06 was seconds before me :)
#13870
Quote from: InCreator on Wed 23/12/2009 16:48:21
Question!

I see GIF files. 256-color, animated, from 1987.

It's 2010 soon. Where's a modern animated image format -- with 24-bit color and alpha channel?
Is there one? I mean, something usable, readable by any browser, etc?
Umm... flash video?  ;D
#13871
We have Sherlock Holmes series filmed back in soviet times and I heard a rumor that actor who played SH was considered one of the best Sherlock Holmes by the Brits  ;D

http://www.imdb.com/name/nm0515106/
http://www.imdb.com/title/tt0079902/
http://www.youtube.com/watch?v=7DoojJpnsOU
http://www.youtube.com/watch?v=PwR-sW2sN5w&NR=1

(sorry, couldn't resist ;))


As for new movie... well, I am amazed by how modern movie makers can turn any story into the funfair. Take 2012, for instance. Millions of people dying, but half of the movie we see how main characters ride the roller-coaster (figurally speaking).
#13872
I found another strange situation rlated to moving from 3.1.2 to 3.2 RC.
I had a room with very thin walkable area (couple of pixels in height) and some object, that stood right "on top" of that area, it's Y coordinate equal to Y of highest walkable line of pixels. There were characters, that had same Y coordinate.
Object's basline was NOT overriden.

So, in 3.1.2 these characters were drawn over the object.
In 3.2 RC2 object is drawn over them.

looks like now baseline is 1 pixel lower. :-\ Was it a bug in 3.1.2 that is now fixed or new bug in 3.2?
#13873
Quote from: Danman on Tue 22/12/2009 16:08:05
QuoteThat actually does matter. I don't know how graphics compression work in AGS, but in terms of plain bitmaps 32 bit image is twice as large as 16 bit one
If I change it to 16bit or 8bit will that effect any of my colors of my backgrounds or characters??
This depends on which colours did you use on these images. When image is downgraded, I think program tries to choose closest possible colours. In some cases you may not see difference. In some cases certain hues may dissapear (they will change to closest available variant).
Downgrading to 8 bit (256 colours) is too radical decision, in my opinion ;). Try using 16 bit first (but make a backup copy of your project before you do this!).
#13874
Quote from: Danman on Tue 22/12/2009 16:00:46
and another thing I did put the game in 32bit if that matters.
That actually does matter. I don't know how graphics compression work in AGS, but in terms of plain bitmaps 32 bit image is twice as large as 16 bit one.
#13875
Quote from: AtelierGames on Mon 21/12/2009 11:13:32
Still can't see it wonkyth. :-[ It's probably definitely my end.
Me too.
#13876
And I wear crimson cap all time o'year, you loosers  :P ;D

j/k
#13877
General Discussion / Re: I'm messed up
Mon 21/12/2009 09:54:40
Quote from: InCreator on Mon 21/12/2009 05:51:14


QuoteJust think of it - you are not the only 25+ year old nerd in distress out there. By finishing something you may get others attention and together you could solve your mutual problems

Truth is, I'm not hardcore basement-dweller really. I was quite social in the past. But I don't have any friends left (some are living abroad, some are family people now), and no clue where to find new ones. And tragic event of last summer left me into some strange limbo with very little social activities. I'd like to restart everything but don't know how.

Okay, now I feel like things I told you were total bullshit  :-[
Of course I understand there's always something serious behind such situations; it is not just inability to make some silly game.
Sometimes I think that one shouldn't stick to the area he is being active at for years if he feels apathetic. Maybe it is just a habit, or worse, a fear of unknown, that makes people hit the wall again and again at one spot instead of seeking for another path.
Maybe it may be worth to change your lifestyle, job even and try something different, at least for couple of years; but I never could do this myself, so, I guess I am not a good advisor here.
#13878
General Discussion / Re: I'm messed up
Mon 21/12/2009 00:09:36
Heh, how very familiar  ::)
I mean, I feel like you, InCreator, sometimes.

Well, there were some useful advices already spoken, I would second an advice to join forces with other people, this may greatly increase motivation, because you will feel like someone else really likes and needs what you are doing, and also annoying people with your unfinished projects like Ben suggested ;D I guess in this case you'll get some criticism at least.

Making something short and fast may help, even if it will be a silly little thing, it may give you rest from your long-term projects, add to practical experience, which may help you to finish long projects faster afterwards
For example, I have couple of postponed AGS projects, which I hope to revive in a while, because I made couple of small AGS games and now am more potent to work on larger ones.
Also, some people would like to collaborate with you after seeing your first works.

Just think of it - you are not the only 25+ year old nerd in distress out there. By finishing something you may get others attention and together you could solve your mutual problems  ;D


Last thing is about lots of something that would never be finished... I have lots of these too... over time I got two philosophical concepts.
1) I believe that every idea a human being creates in his/her brain stays in space and over time may visit other people heads. Thus, if you won't bring a cool idea to life, someone else finally would. Try to think positively, as if you are making a basis for someone else's breakthrough. Well, this may work, unless you are selfish bitch, ofcourse ;)
2) There's a lots of crap in our world. I mean it. Lot's of. By making something you always have a chance to increase amount of crap. So, by not making your something you have a chance to decrease potential amount of crap. Maybe you are lucky to not finish all your projects in the past. Maybe people of Earth must bless you for saving them from another one ugly crappy creation.  :D
#13879
Do you want to replace a name of an Object or an Inventory Item? Because these are different things.

For inventory item you can change InventoryItem.Name.

As for object, I guess, you'll have to make 2 objects with different names, at the beginning an object with known name should be disabled (invisible), when player completes necessary investigation turn visibility for "unknown object" off and to the one with specified name - on.
#13880
Ouch, finally I got my hands on this... sorry, had no time earlier.

I found a typo: when you observe a bench on the backyard, there's an unreadable character in the phrase "And the beautful, yet inescapable noise...".

When speaking with Stanley Elfie sometimes sais "what had happend"; shouldn't it be "happened"?

On flying level Borisov sais "turrents" once.


Ambient sound is really good. However, I don't quite get why are there sounds of aircrafts flying when you are in air carrier? I thought Borisov and his men already left at that point.

Anyway, good game, and graphics are pretty! I only wished adventure part was a little bit longer.

My score after finishing game on Hard level is 153600 :)
Proof screenshot ;D - http://www.2dadventure.com/ags/crimson_aeronuts_hiscore.png



EDIT: I tried Arcade only mode, but for some reason after 20 seconds or so game starts to lag terribly and sometimes completely freezes. And it looks like HDD is working all the time. I haven't met such behavior with any other AGS game before.
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