Khris, you have a typos there in your code:
y = IntToFloat(target.x - origin.x);
should be:
y = IntToFloat(target.y - origin.y);
y = IntToFloat(target.x - origin.x);
should be:
y = IntToFloat(target.y - origin.y);
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Show posts MenuQuote from: Ryan Timothy on Thu 24/12/2009 21:43:44But of course.
One could say this is a stupid question, isn't False considered 0 and True is 1?
Quote from: jamesreg on Thu 24/12/2009 13:29:27
I understand the basics of doing a mini game where you use the command launch another ags game from within a game.
Quote
My resolution is 320x240, but my room is 640 in width. As the character moves (with pressed arrow keys), the view follows them, and when they get to the edge, I told it to do this:
if (player.x>640)cEgo.x=-3;
if (player.x<0)cEgo.x=643;
Nothing seems to be happening, though
if (Thrust>0) Thrust = 0;
if ((IsKeyPressed(eKeyUpArrow))&&(Thrust<100)) {
Thrust+=100;
if (!player.Animating && player.View == 2 && player.Loop == 1)
{
player.ChangeView(2);
player.Animate(1, 3, eRepeat, eNoBlock);
}
}
Quote from: InCreator on Wed 23/12/2009 16:48:21Umm... flash video?
Question!
I see GIF files. 256-color, animated, from 1987.
It's 2010 soon. Where's a modern animated image format -- with 24-bit color and alpha channel?
Is there one? I mean, something usable, readable by any browser, etc?
Quote from: Danman on Tue 22/12/2009 16:08:05This depends on which colours did you use on these images. When image is downgraded, I think program tries to choose closest possible colours. In some cases you may not see difference. In some cases certain hues may dissapear (they will change to closest available variant).QuoteThat actually does matter. I don't know how graphics compression work in AGS, but in terms of plain bitmaps 32 bit image is twice as large as 16 bit oneIf I change it to 16bit or 8bit will that effect any of my colors of my backgrounds or characters??
Quote from: Danman on Tue 22/12/2009 16:00:46That actually does matter. I don't know how graphics compression work in AGS, but in terms of plain bitmaps 32 bit image is twice as large as 16 bit one.
and another thing I did put the game in 32bit if that matters.
Quote from: AtelierGames on Mon 21/12/2009 11:13:32Me too.
Still can't see it wonkyth.It's probably definitely my end.
Quote from: InCreator on Mon 21/12/2009 05:51:14QuoteJust think of it - you are not the only 25+ year old nerd in distress out there. By finishing something you may get others attention and together you could solve your mutual problems
Truth is, I'm not hardcore basement-dweller really. I was quite social in the past. But I don't have any friends left (some are living abroad, some are family people now), and no clue where to find new ones. And tragic event of last summer left me into some strange limbo with very little social activities. I'd like to restart everything but don't know how.
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