I am really not sure if it is right to post this here, I remember Calin Leafshade posted his Platform Arcade demo in this subforum. Maybe I should have post this in "Modules" forum, but my module is not ready for public release yet: there are many features that must be implemented and it lacks documentation greatly.
On other hand it is not a demo of actual game.
What is Shooting Gallery:
http://en.wikipedia.org/wiki/Shooter_game#Shooting_gallery
http://www.youtube.com/watch?v=088y5VDQFzA
Current demo version:
http://www.mediafire.com/file/jamm30qmmxm/ShootingGallery_Demo2.zip
Current module features:
+ It uses monkey_05_06's Stack Module
+ Can be used either for making minigame inside bigger game, or whole game in this genre;
+ Any number of enemies in play; Enemies are represented by characters;
+ Any number of "rails", lines along which enemies move around; Rail is defined by room Y value;
+ Command to set new enemy in play running either from left or right side of the screen;
+ Simple enemy AI: walk along the rail, change rail in any direction, melee attack when on the fist rail (closest to player); Missile attacks not implemented yet;
+ Easily programmed scrolling along the room;
Demo features
+ Silly graphics and animation
+ 3 enemies with melee attack;
+ "Slow" moving crosshair;
+ Player can't die and gathers no score yet;
+ Music, ripped from "Golden Axe 3", sound ripped from "Doom", "Heretic" and "Carmaggeddon" games
+ Mouse controls crosshair, hold or click LMB to fire; Use left/right cursor keys to move player character.
Well, basically, I would be glad to know what you think about how it works, and also hear any suggestions. Just remember that this is only the beginning
On other hand it is not a demo of actual game.
What is Shooting Gallery:
http://en.wikipedia.org/wiki/Shooter_game#Shooting_gallery
http://www.youtube.com/watch?v=088y5VDQFzA
Current demo version:
http://www.mediafire.com/file/jamm30qmmxm/ShootingGallery_Demo2.zip
Current module features:
+ It uses monkey_05_06's Stack Module

+ Can be used either for making minigame inside bigger game, or whole game in this genre;
+ Any number of enemies in play; Enemies are represented by characters;
+ Any number of "rails", lines along which enemies move around; Rail is defined by room Y value;
+ Command to set new enemy in play running either from left or right side of the screen;
+ Simple enemy AI: walk along the rail, change rail in any direction, melee attack when on the fist rail (closest to player); Missile attacks not implemented yet;
+ Easily programmed scrolling along the room;
Demo features
+ Silly graphics and animation

+ 3 enemies with melee attack;
+ "Slow" moving crosshair;
+ Player can't die and gathers no score yet;
+ Music, ripped from "Golden Axe 3", sound ripped from "Doom", "Heretic" and "Carmaggeddon" games
+ Mouse controls crosshair, hold or click LMB to fire; Use left/right cursor keys to move player character.
Well, basically, I would be glad to know what you think about how it works, and also hear any suggestions. Just remember that this is only the beginning
