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Topics - DJ_Gora

#1
Hi.
I'm wanting to make it so if you keep using 'look' or a similar mouse mode on a hotspot or character, the message displayed changes each time.
So like if you keep looking at a mundane item, the narrator can gradually get more and more fed up with each reply, then eventually stop at one 'end' message that persists for the rest of the game. (Like an example is if looking at a door, it'll just say "It's a door" constantly after exhausting all the other mesages)
I'm sure it can be done in AGS as I've seen other games do it (Five Days a Stranger etc), but I can't figure out how to do it myself.
Does anyone have an idea on how to get it to work?

Cheer in advance.
#2
Hello everyone, this is my first post here.
I'm a novice with AGS, and I'm currently working on a game project idea that I hope to announce in 2017, with one big element of it being interaction with the world for 'witty' dialogue and a better sense of immersion.
A few functions I'd like are the ability to have taste and smell as a mouse mode to interact with hotspots/objects/NPCs, similar to how you could in the earlier Space Quest games and Leisure Suit Larry.
I've tried searching on Google and the AGS forums for a way to script this but I'm either using the wrong search criteria or there isn't a topic about it yet.
Would anyone know how I could create these interaction modes?

Thank you.
-DJ Gora
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