Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Da_Elf

#421
General Discussion / Re: Elf Yourself
Mon 01/01/2007 16:13:22
thanks goodness i dont dress like that. im more of a fantasy elf than a santa elf hehe
#422
General Discussion / Re: hey
Sat 30/12/2006 01:31:40
sarcastic bunch of little snitts aren't we
#423
General Discussion / Re: hey
Sat 30/12/2006 00:30:21
i find little brother games usually take about 9 months to download and are not really worth the wait
#424
General Discussion / Re: Artist rates...
Fri 29/12/2006 23:58:02
you mean per hour or per piece? Usually my friend gets about 1k USD per piece for product labels
#425
General Discussion / Re: Artist rates...
Fri 29/12/2006 19:38:27
i used to get 50$ USD per hour as a graphic artist at one point
#426
i use a graphical variable for my money system. since in my game multiple items means multipe slots in the inventory window it would mean that 50 pieces of money would take 50 slots. So when i get the sack of money it sets my graphical varoable of "money" to = 50 so when you click on the sack in inventory to see how much the quantity is brought up by checking that variable
#427
my site doesnt have anything to do with my games now does it have much to do with my current business of animated film making. but here it is

http://www.elfpro3d.com
#428
Quote from: Gateman on Thu 28/12/2006 03:35:28
I can't seem to get into the teleporter room!
IS there anyone that has a walkthrough for the game?

Quote from: Gilbot V7000a on Mon 06/02/2006 06:43:41
Please don't dig up old threads here, for hints use the hints forum thread, in which you had posted already, even before this. :P

some people dont listen do they
#429
i dont see why photoshoping is needed. just show a scan of his CD cover, or a scan of "the best of baywatch"or anything that he has done. (except knight rider. that rocked)
#430
if there is anyone good at animation i could sure use some help with the 4 characters who will have walk cycles in my game. I'm sure i could do it myself however ive been pretty busy recently and the backgrounds and coding are all i usually have time for on my spare time. BTW. this is for my asterix game. just send me a pm if your interested and i can send what i have so far including a demo if your willing to download and have some fun
#431
Hints & Tips / Re: Warthogs
Tue 26/12/2006 14:25:30
WARNING not a hint but a walkthrough dont look at it if you dont want it spoilt for you.

Spoiler
here is how i did it. i left the exam and draco was standing there. i took my time and went for a walk. when the 2nd exam starts and draco moves i then go onto the steps and wait at the bottom. i then rewind time to when draco 1st gets onto the steps after the 1st exam. then i go upstairs and get the cheatsheet. I go to the bottom of the stairs. wait till the start of the 2nd exam when draco moves. then i go down the steps. now that im down the steps i rewind time slightly to juuust before the start of the 2nd exam and walk in cool as a cucumber. :)
[close]
#432
Hints & Tips / Re: Warthogs
Tue 26/12/2006 13:22:32
for some reason his paralising never worked on me. however the trick to getting anything when you get to it too late is to reverse time
#433
oh yeah. the drunk part comes natural to those who live on an island thats known as the birthplace of rum. hehe. so i got drunk too
#434
Beginners' Technical Questions / Re: File Size
Tue 26/12/2006 02:55:26
so about 39mb for a 640x480 game with 22 rooms and 4 characters as well as a number of inventory iteams and custome background GUIs sounds about right? good thing is it RARs to about 12mb
#435
Critics' Lounge / Re: walkcycle, anime girl.
Tue 26/12/2006 02:48:20
the pic of me and my friend in the user images post shows a girl who has a nice wiggle to her butt hehehe
#436
shirts, cologne and an advanced level sudoku book (which im having a blast with. the easy ones are just too easily frustrating these days)
#437
Beginners' Technical Questions / File Size
Sun 24/12/2006 17:38:57
Ive done a search on the forum and the help manual. im curious about the game file size and what contributes to it. obviously the graphics and the code does. but what i was wondering about is with the code. if i had a piece of code that was 64 characters long and i use that piece of code in lots of places, would I have a smaller game file size if i was to make a function out of that piece of code and just use the function inplace of the 64 character length code?
#438
ok. i did the suggestion of exporting the int so that i can use it in a rooms repeatedly execute script and i think it has the exact same effect as using getglobalint ("daytime") since I'm now back to getting the error "type mismatch; cannot convert 'int' to 'string*' is it possible that i cant use int to define a label?

EDIT thanks SSH It worked perfectly. yup there is the label called lblStatus...i decided also to keep it in the global repeatedly_execute area
#439
im using this in each rooms section "repeatedly execute" as a script. since the int was defined in the global script i get an error saying "undefined symbol 'daytime'"

when i move this code to the global script and place it right below where i state int daytime = 1 i get an error saying "parse error: unexpected 'lblStatus'"
#440
whats wrong with this script.
Code: ags
lblStatus.Text = GetGlobalInt ("daytime"); 


in my glabal script ive already set the code "int daytime=1;" (without quotes)
but when i go to test the game i get the error.
--
Error (line 211); type mismatch; cannot convert 'const string to 'int'
--
SMF spam blocked by CleanTalk