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Messages - Da_Elf

#461
Hints & Tips / Re: Warthogs
Thu 14/12/2006 19:51:02
Quote from: sturzstrom on Thu 14/12/2006 17:44:23
Excellent--and addicting--game, but I'm incurably stuck when it comes to passing the runes exam. I think I have all the spells, but I can't find a way to use the cheat sheet. Any tips?
Spoiler
use the spell that turns words around on the exam timetable in the library in the morning before mumbles gets a look at it. this will put runes as second exam
[close]
now if you can help me. i need to be able to get the Vanitatia spell. i think its in the library but i cant find it.
#462
in simultanious happenness
#463
bryce...shudder...

i agree about the light source problem as well. Your exterior light needs to be further away. this will mean that the spot on the ground will be smaller but thats realism for ya. Definately you will need to add in props. since bryce is a crappy modeling program i wouldnt suggest you modeling stuff yourself. Try to fidn things on turbosquid.com you can sort the models by order of price to see the free models. Im not sure if bryce can do it but a little volumetric light would look nice as well. If not you might want to fake it in photoshop.
#464
Hints & Tips / Re: Warthogs
Tue 12/12/2006 03:48:30
well its great so far. ive got all but 1 spell and ive passed 2 exams
#465
Hints & Tips / Re: Warthogs
Mon 11/12/2006 20:40:29
Spoiler
im not entirely sure what you mean about the knowledge doesnt go away. seeing as how i got the cheatsheet but could never use it. either in exam 2 or 3 and when i take tame back to exam 1 the sheet is gone since it appears right after exam 1 when alloy blocks the steps
[close]
#466
my country isnt listed
#467
Critics' Lounge / Re: Soldier Crab
Fri 08/12/2006 20:28:52
i think its different depending on the type of army or country. i just did a google search when i was trying to find out. http://www.polandbymail.net/onlinepics/435475colonel_full.jpg
http://www.dutchsubmarines.com/men/images/ranks/ranks_kolonel.jpg
#468
General Discussion / Re: New Comp Idea - 3D
Fri 08/12/2006 20:21:13
well. they are right in saying that there doesnt need to be any more contests. just alot more 3d work being done in the current contests.
#469
Critics' Lounge / Re: Soldier Crab
Fri 08/12/2006 15:03:43
actually the medalian thing is already worked in, this is what the other side of the shell looks like. Yuo cant see them all but he has this 3 stars simbolising his colonel status
http://www.elfpro3d.com/Turtles/HatchedColonel2.jpg
I'm staying away from clothes and props though for this film.
#470
General Discussion / Re: New Comp Idea - 3D
Fri 08/12/2006 15:00:10
i guess there is no way i could complain. nope, not at all :)
#471
General Discussion / Re: Classic car drivers?
Wed 06/12/2006 02:17:58
even though i dont have any old pics of my old cars anymore supprisingly you can find both of them with their new owners here. cars #14 and #37 my old toyota and my old ford.

http://www.youtube.com/watch?v=F7ptEJb8D00

i can tell you from experience. rally cars make really bad drifters hehehe. but i do love to rally. Welcome to the Barbados that the tourists dont usually see (their usually enjoying the beaches hehehe)
#472
Critics' Lounge / Re: Soldier Crab
Wed 06/12/2006 01:24:53
here he is with his head on. (i know i know. the colors in the font are ugly hehe.)

#473
Critics' Lounge / Re: Broken Sword-Stobbart
Tue 05/12/2006 22:25:20
isnt that what i mentioned earlier? if your too busy for the project to tell people about it. who is to say that people are not too busy to goto your link to find out about things for themselves
#474
any news on this project is exciting times. whee
#475
Critics' Lounge / Re: Soldier Crab
Mon 04/12/2006 12:46:36
yeah. all those whings are planned for the face but all thats been done so far is the lips. Ive been working on this character for the last month but thats due to about 3 other side projects that came up. this film should be finished sometime next december.
#476
Critics' Lounge / Re: Broken Sword-Stobbart
Mon 04/12/2006 00:05:36
you could have atleast have posted some images here. posting a link to your blog is one thing but if you want us to know whats happening on your project its best to post here about the project that to expect people to go visit it all the time and posting here all the time to tell us your blog is updated is actually wasting space here (im not having a go at you since i havent seen you do that however ive had someone do that on a forum i used to mod a while back)
#477
Critics' Lounge / Re: Soldier Crab
Sun 03/12/2006 12:42:12
actually he will have different shaped eyes. one will be flattened down the other will be stretched up. but this process i can only do after ive programmed in the blinks and expressions (which havent been done yet I'm still finishing off the different vowal and consanat possitions for the lips. The reason for the weird shaped eyes is that he is slightly crazy this guy.
#478
Critics' Lounge / Soldier Crab
Sat 02/12/2006 19:53:50
This is for an animated movie im working on. The head is in a different scene file being rigged for dialog.
http://www.elfpro3d.com/Turtles/colonel_rigged.jpg
http://www.elfpro3d.com/Turtles/colonel1.avi
#479
i assume by his use of the term "controlable characters" it means that you need to control each of them at some point in the game so your last thought about the rpg style wouldnt be it
#480
can i do a sandman? it doesnt snow here in barbados (unless i do a sprite of a puddle of water which used to be a snow man but it melted) hehe
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