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Messages - DanClarke

#381
Looks superb, keep it up :)
#382
Quote from: Gilbot V7000a on Thu 14/04/2005 10:32:39
Agreed, I'll say the wheels are small (very small when compared with the real thing) but I won't say they're too small, it's perfectly okay for a unique style (I can understand why most people would find it uncomfortable though).

I don't have any thing to crit. for the sytle and technique (especially when my abilities are much inferior), it looks perfectly as it is by now.
I'll suggest adding some characters alongside with the car, or even a scenery background, that would be awesome. (Especially when there're some exaggerated features in those other stuff, like extremely small feet for characters say for example).

Yes, i was going to make a comparison between the wheels in my drawind and GuyBrushes' feet in CMI. Is there really any difference? Theyre both ridiculously undersized, but because that style is consistent throughout the game, it works well.
#383
Quote from: Zor on Thu 14/04/2005 05:27:02

Even for an exaggeration, those wheels are too small!

How can that be possible? It's all down to the style, and seeing as there's nothing really similar to compare it to i dont really understand how the wheels can be 'too small'. Saying theyre too small would suggest that theyre too small in comparison to something, or that they're supposed to be a certain size.
#384
Quote from: Nethros on Tue 12/04/2005 20:41:07
It's pretty good, Erwin. However, you actually should add a coffee machine or a machine called "Doughnut Madness!".Ã,  :P Great work!

But you have to consider weather theyd actually have a coffee machine in the halls of a prison. Perhaps in the reception or staff room, but not the actual cell quarters.
#385
'the hate something, change something' is a honda ad, promoting their new diesel engines.

I think the Corsa ad works really well, it does a nice job of personifying whats otherwise a bland little hatchback, and puts the emphasis on how fun and nippy to drive they are. The Wacky Racers thing was probably used because of the age group targeted (20-somethings) and Wacky Races has always been considered 1 of those RetroCool cartoons that everybody seemed to enjoy, and never goes out of style or ages.
#386
Looks really nice, good job.
#387
Critics' Lounge / Re: A game thoght
Tue 12/04/2005 19:01:14
Quote from: Kristjan on Tue 12/04/2005 18:27:30
Hmm you got a good point Zooty the made up story with harry could be useful when all seven books are ready

unless you were to make a game based on a side tory that bared no real concequence to the series. Id also suggest not using the films as reference and inspiration, theyre extremely poor in comparison to the amount of detail and atmosphere given in the books.

It's an interesting idea, and one that could suit the genre well, but personally id be far too scared of making a mess of the whole thing both graphically and in terms of a plot. Bare in mind that harry potter is so brilliant because of it's writing and the atmosphere and images that JK Rowling can make us visualise when we read. If this wasnt carried accross well into the game, it would dispel (no pun intended) everything great about the series.
#388
Can i ask when voting begins?
#389
Quote from: DontTreadOnMe on Tue 12/04/2005 16:53:34
My personal opinion about car art should be that they have massively oversized wheels, but then again it still looks great

Gone for more of a comic look, wich the wheels work well for (how you would have made that car cool i couldnt guess (no offence, your car copuld b a lot worse, eg massively oversized spoiler, go fast stripes, an oversized exhaust and neons))

I really like it, as always with your stuff

*some unnecesary comment of encouragement* - Rich

Yeah i know what you mean about the big wheels etc, but i think all cartoon cars are like that, so i wanted to be a bit different. Im not into the whole modding thing with cars (big wheels, bodykits etc) and my car is purely for performance, hence its totally standard looking. But it goes like stink ;)
#390
Got bored so i drew my car, thought id give it some funky style:

Heres an original pic:



and heres my drawing. It didnt take very long apart from the wheels which were a bar-stuard to get right lol.

#391
Critics' Lounge / Re: Website in progress
Mon 11/04/2005 01:04:27
looks quite nice, but im just a bit curious as to the name. Being a turbo car woner myself, im just wondering why you chose that name in particular.
#392
i havent played it, but just looking at the screen shot, what kind of character in an adventure game says 'stealing is wrong' lol. :)
#393
Critics' Lounge / Re: Help with shading
Sat 09/04/2005 20:47:35
Cheers, i think i have the book theyre from (animators survival kit). Does anybody else see the resembelance in the walk and jump animations to the simon the sorcerer animations? Theyre almost identical!
#394
Critics' Lounge / Re: Help with shading
Sat 09/04/2005 16:38:16
Quote from: Stefano on Sat 09/04/2005 16:27:53
DanClarcke,
Your edit is really good. Of course Coffe Lady would have to apply it more carefully into the original, but I would go for this idea. The only thing I would do is darken the holes (windows?) in the right wall.

thanks, as for a guide to shadow legth, id say khrismuc's edit is a better one to follow, as given that the sun is very low, the shadows within the room would be very long.
#395
Critics' Lounge / Re: Help with shading
Sat 09/04/2005 14:38:22
quick rough edit, id suggest changing all the plants from a green to an orangey/brown colour, as their colour isnt right considering the lighting. I just had a quick paint over, tried to make it all look a bit more dynamic, as if the lightsource was actually a part of the room. Mice scene though and it should take much to have it improved.

#396
can i suggest trying to replicate an idle stance from one of the existing DOTT characters? It just looks more akin to MM than DOTT atm because it seems very rigid. Try to create the same character in a 3/4 stance, perhaps use Bernard as a reference. The head looks cool too, so just keep at it.
#397
Critics' Lounge / Re: Old Inn background
Thu 07/04/2005 23:30:42
agreed, who's to say the moon isnt out of shot? a few of my night scenes dont have the moon visible.
#398
I believe thats an RPG maker rather than adventure but still a good idea. Im getting some more games from the states for my psp on saturday  8)
#399
Critics' Lounge / Re: A golden sword!
Wed 06/04/2005 23:38:00
try to make the pedestal a bit more central to the scene, if this is to be an important item (golden swords usually are as an unwritten rule) then, the scene probably needs to be displayed with a little more importance than it does at the moment.

Id also suggest shrouding the pedestal in trees or some sort of covering, because it looks a little 'too' easy to find at tthe moment (in that it just looks like its in some random field)

Keep at it.
#400
Quote from: Flippy_D on Mon 04/04/2005 23:34:19
No, because you'd hate for it to look badÃ,  ::)

Lol sorry, i didnt mean to sound arrogent. I was adding to it between doing my college work.
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