Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DanClarke

#401
my childhood hero(es):

Didnt want to spend too long on it though.

#402
Quote from: lo_res_man on Mon 04/04/2005 20:21:52
GREAT work dan, but if a lowly pixel artist may have an opinion, i think there is something wrong with the shadows on the ballpark. MOST are VERY good and the colours are GREAT but it looks as if the sandÃ,  is actully a paper cutout placed down on the fied but lifting up as if the gle cant quite hold it down.

yeah i know what you mean, its mainly that dark green on the edge of the semi circle, and the dark green on the inner D, that sort of clashes with the darker shades of the sand. The dark green was originally meant for detailling rather than shadowing but i can fix it up easily enough.

EDIT: Fixed ;)
#403
Lol thanks, you have to have faith you see ;)
#404
This one took me about an hour in total:



@ 100% - 256 colours

It's sort of a tribute to the film 'the Sandlot kids' as i feel the movie really captures a summer feeling very well.

P.S: The detailling on the sign is from a Dingbat package, so i dont take credit for that.
#405
Hey everyone, just a quick note to say mine WAS embossed, like i said it was just a quick PS thing i did. I blame my lack of observation (i do know what a sprite is lol) on too many late nights :) Thanks for the support everybody though, and ill be sure to have a proper go at the next sprite jam.

Congrats to BoG too!
#406
Here's something i knocked up very quickly in PS, a bit of a cheap plug for my website lol. It's a gif saved with 16 colours at 150x150.

#407
Quote from: Coffee Lady on Tue 29/03/2005 17:52:13
Wow, looks good! :o One question though, did you make the crosshatching on the roof with a Photoshop filter? IMO I liked the roof tiles better in your previous sketch, it blends in more with the rest of your drawing and looks cleaner as well (since there's already a lot of texture from the rock on the wall). Eitherway, you did a wonderful job -- I can't wait to play your game!!Ã,  :D

Cheers, i cant wait to get it over and do...finished :p

The thathing is not a filter, its a size 1 brush on PS using a tablet and cross hatching by hand, adding shading and highlights where needed.
#408
update, house is now pretty much finished, just some little details on the thatching to be added, and a plant watering mechanism to be added to the drain pipe.

#409
Quote from: aussie on Tue 29/03/2005 13:30:47
There's something not quite as good looking as the rest about the stars.

Farlander made a tute awhile ago that would suit your style to a tee. I'll see if I can dig it up.

Yeah, i know what you mean, as you can see they havent changed since the rough post i put up before this edit, so ill go over them again before it's finished. Ill have a look at this tutorial if you can find it though.

As for the mole hill, this is probably going to sound like me covering up but it is actually oversized for a reason :)
#410
A quick update:



Ive cleaned up some of the lighting and the house, and added some detail, as you can see the door was totally redone to make it more 'homely'. The pond is still to be done (the one shown in this version was just something i was messing around with, it's certainly not final) and of course the roof on the house needs to be completed. Ill be adding plants to the flower bed where the thatching is, adding some more detail to the clouds and having a sillouhette of another scene from the area in the distance beyond the fernce. I've also removed the puddle from underneath the hose reel since doing this version. I should have the final version ready by the end of today.

SpacePirateCaine,

Thanks for your comments, i always appreciate constructive criticism :) Let me try and clear some of your poiints up:

The pond isnt finished yet, and youre right in that its a little dull at the moment, but ive decided to leave it until last because I'm planning on putting some sort of coloured lanterns in or around the tree, which will make for some interesting lighting on the water surface.

The dirt pile is a mole hill, and is part of a quite important puzzle, so that's why i decided to have that where it is. I did consider moving it, but i dont think it obstructs anything so i decided its fine where it is.

For a foreground element, i have actually included a fence, but it's probably not as obvious as i thought it might be, so i'll redo that to make it more pparent.

Thanks for the feedback :)

EDIT: forgot to mention im also changing the lantern above the door, as i think there's too much 'clustering' of light sources.
#411
Very nice piece, i love the wash of the sea in particular. Can i suggest some shadowing from the palm leaves on the trunk of the palm itself?
#412
im a sucker for:



and



Very closely followed by MI2 an MI3.
#413
Ok, as i said in my character sketch thread, i've started working on a new BG. This particular BG is the back garden of the house belonging to one of the first characters that you'll meet in the game. I posted a concept of the BG a loong time ago, shown below:



I wanted a shot that contained both the fish pond and the back of the house. However i felt this shot seemed a little too vast for a cottage back yard, so i've redrawn the yard in order to have it appear a little more snug. This is the 1st draft (shown below) which i created basically to get an idea of how i want the scene to be lit. The detaillings not there yet and there are a number of things i havent implemented, and its by no means finalized, but it gives you a basic idea of how the scene will look:



Ill be adding some lantern lights to the tree above the pond, some garden tools, and other details to bring the scene 'up to standard' as it were. Any suggestions or criticisms are welcome as per usual.

The BG should be completeed within the next day or so, and once it's finished ill post a tutorial on how i went about doing it.
#414
Get a tablet would be my best reccomendation, its possible with the mouse, but it's unnecessarily fiddly and time consuming. Ive done drawings with a tablet in minutes that would have taken hours with a mouse.
#415
BG is coming along nicely, although can somebody point me in the direction of a BG tutorial that was created previously so i can get an idea of structuring etc?

Got bored today, so i did another quick sketch with the tablet. Bit cheesy i know lol:

#416
Critics' Lounge / Re: Web site for C+C
Fri 25/03/2005 16:52:09
Seems good enough, the site seems to be more of a functional thing than anything thats purely aesthetic, so in that sense it does the job well.
#417
Quote from: DGMacphee on Wed 23/03/2005 16:17:48


My entry has boobs.

isnt that just Leela from futurama in a manga style?
#418
General Discussion / Re: Anyone seen "Saw"?
Thu 24/03/2005 14:14:36
I found it to be 'average'. The story was pretty intricate but the acting was pretty woeful for most part. I dont think this comes close to seven, its more of a clever film than a good one.
#419
i draw mine at 320x240 in PS, then apply a paint daubs filter (1,1) to sharpen it up when ive finished.
#420
Quote from: Scummbuddy on Sun 20/03/2005 20:26:14
come on people. how can you all expect a girl around that age to not look significantly different after a year without updates. Shes a year older now... she'll look different.Ã,  ;)

and yes, I would really like to see a tutorial on your backgrounds.

LMAO, yeah yeah i can take the digs :p good things come to those who wait i say! im working on a way to make how i do the BGs and techniques i use etc.
SMF spam blocked by CleanTalk