Hi hive mind. I have an issue that is stumping me. Basically, I have an inventory bar that appears when you move your mouse to the top of the screen. When the mouse cursor enters the "trigger area", the inventory bar drops down. When you move the mouse away, the bar disappears. This is a pretty standard system. 90% of my games have used it.

Typically, when there is a dialog option menu up on the screen (where you choose from a list of things to say), you can NOT activate the inventory bar. This, again, is standard behavior.

However, I am noticing that the inventory bar occasionally DOES appear when there is a dialog option menu up under very specific circumstances.
If GAMEPLAY is interupted - e.g., you are walking across a room and a character calls out to you and begins a conversation - the inventory bar appears underneath the dialog options:

If the conversation is initiated by the player - e.g., you click on a character to begin a conversation - the inventory bar does NOT appear. This is the desired behavior.
I've coded dropdown inventory bars in almost all of my games and this has never happened before. Any light shedding is appreciated!

Typically, when there is a dialog option menu up on the screen (where you choose from a list of things to say), you can NOT activate the inventory bar. This, again, is standard behavior.

However, I am noticing that the inventory bar occasionally DOES appear when there is a dialog option menu up under very specific circumstances.
If GAMEPLAY is interupted - e.g., you are walking across a room and a character calls out to you and begins a conversation - the inventory bar appears underneath the dialog options:

If the conversation is initiated by the player - e.g., you click on a character to begin a conversation - the inventory bar does NOT appear. This is the desired behavior.
I've coded dropdown inventory bars in almost all of my games and this has never happened before. Any light shedding is appreciated!