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Messages - DazJ

#121
Musician(s) role has been now taken, thank you guys!

I still urgently require a 3D Character artist though. If anybody is remotely interested, please feel free to let me know.
#122
Sounds excellent!

It would be great to know how to use this .git file thing (I am a complete noob when it comes to this stuff). If I can up the game resolution then that'd be great! :D
#123
Oh of course! I didn't mean any disrespect :)
#124
Exactly. The concept of this is potentially ground-breaking in terms of possibilities and the Android at last receiving TRUE point & click games.
#125
That's brilliant news :)
#126
QuoteI am planning on adding support for commercial and non-commercial games. I am starting a kickstarter project for this. Eventually I will add a tool which will allow you to package your game and AGS Together and install it automatically on an android device so that you can submit the game directly to the google play store.

That's what I wanted to hear! Keep up the great work my friend and let me know when this feature is available. Actually, do you have any idea at all roughly when this WILL be available?
#127
Quote from: Neole on Sun 15/04/2012 08:19:29
I came across this topic by accident from google so am not sure if Im asking a dumb question (Im familiar with AGS from 2005 but not the recent version or the android port)

Is it possible to make a standalone android application from an ags game? Just the way a person just has to download an ags game and not the engine separately, can they simply download and run a single game on android without needing to download the ags engine separately?

Yes, this is my question too.
#128
I can't really say how long exactly but I will most certainly consider the French translation service, thank you.
#129


Follow the game on Facebook: https://www.facebook.com/calmwatersgame




'Calm Waters' is a point 'n' click adventure game to be released on the iPhone, Android and PC. The PC version will be compiled with AGS.

The game is centered around a character who visits a quaint Greek port to relax for a week. What he encounters is the exact opposite. Strange sounds and local tales emerge from an ominous island roughly 2 miles out to sea. With constant warnings to avoid the island and to stop asking questions, our holiday-maker soon realises that something's not right. Especially when the locals are slowly disappearing one-by-one...



I need the following to join my team for an upcoming psychological thriller game.


JOBS OFFERED:

- 3D character modeller/artist/sprite designer
- Music/soundtrack composer



I need the game's character models to be created in 3D. I should be able to work with the raw model types myself so any format such as Poser, 3DS, Sketchup, Cinema4D etc.

If considering the role of musician, the style I'm going for is how I describe the game - a cross between Twin Peaks and Alan Wake, with a dash of The Shining thrown in for good measure.

You can see a preview of the screen shots below to give you some flavour of the style I'm after. I need all characters created. You will of course be credited and be paid once the game is complete and begins accepting orders.

This is a game idea I've toyed with now for just short of 4 years and I'm extremely determined to bring it to fruition. This will hopefully be the first of a series of games, depending on the success of the first.



















Please ignore the 'character' in these images, it's purely for scale reference.

I need someone who won't suddenly disappear so I need someone who's committed.

If you think you've got what it takes then please please please don't hesitate to contact me on here or PM me.
#130
Is there no way to create standalone APKs of AGS games that will perhaps combine the engine itself so people can download and just run your game like a normal app/game?
#131
Hey Mark, yeah, that really didn't work out. Still, I'm still here, still working on my project so that's what matters. It's a shame Fallen Legend never took off. It's still there though, so may be one day.
#132
What a wonderful and brave move, Mark. I am definitely interested in this and will be contacting you shortly :)
#133
Good to see the Complete Broken Sword up there too :)
#135
Excellent idea! But you have a category for nudity and a category for sexual content. Should one of those be a category for violence?
#136
Hi AGSers!

I need the following to join my team for an upcoming psychological thriller game.

JOBS OFFERED:

- Character artist/sprite designer
- Music/soundtrack composer


The game has 3D rendered backgrounds in 2D so I need 3D characters in 2D too. Much like Diamonds in the Rough, for example.

You can see a preview of the screen shots below to give you some flavour of the style I'm after. I need all characters created. You will of course be credited.

This is a game idea I've toyed with now for just short of 4 years and I'm extremely determined to bring it to fruition. This will hopefully be the first of a series of games, depending on the success of the first.





Please ignore the 'character' in these images, it's purely for scale reference.

I need someone who won't suddenly disappear so I need someone who's committed.

If you think you've got what it takes then please please please don't hesitate to PM me.
#137
My bad. No, don't follow it. Suppose I should lol.
#138
Winter 2011? Will it be uploaded today then? ;)
#139
Does anyone else have a problem with their own style of art?

Without blowing my own trumpet, I'm not a bad drawer, but when designing my characters and backgrounds I just think every single aspect of it isn't good enough for what I want. I'm a perfectionist so if nothing's 100% I scrap it and start again, only to achieve the same results.

I'm one of those people who can't make use of mock-up drawings to code my game around - I have to have the 'real deal' to work with. Why I don't know.

It's probably pointless asking, but does anyone else experience this? And if so, what do you do to overcome it?
#140
I can see why it came across as selfish but the reason was because it was MY work. I wouldn't want it tarnished by an inferior product.

We could discuss this forever but unfortunately, the license-holders are the ones who make the decisions.
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