We're paying our actors £50 each for a game, with the promise of 2 sequels. They're not well-known but if they're serious, they'll be happy to simply get stuck in with a role and really get to become the character.
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Show posts MenuQuote from: Ultra Magnus on Wed 10/09/2008 11:04:54
It's romantic! It's threatening!
It's threat-mantic!
Quote from: CosmoQueen on Tue 09/09/2008 07:59:49
Oh I can tell this is gonna be a lot of fun! And lucky you to get the assistance of the all powerful Grundislav!
Quote from: Goldmund on Mon 08/09/2008 23:32:17Steve walks really too slow, the horizontal walkcycle is awkward. I believe you could cut down on the frames, as there's some "sliding". Also, pathfinding was faulty in some instances.It's Peter
QuoteThe deer slides, because you didn't center the sprite, I think.I'm aware of this and will be fixing it before the next demo.
QuoteThe hotspots for inventory/menu buttons are somehow off.This has already been fixed
QuoteAlso, the "woodcutting darkness" lasts too long, animation would be nice.Correct, we'll be adding a cutscene for this.
Quote from: DualnamesI'll add that you should have Stevy face stuff. Anyway, looks good and promising.Peter WILL face the correct way by the next demo release
Quote from: Dualnames on Sun 07/09/2008 21:00:07Quote from: Grundislav on Sun 07/09/2008 18:32:16Quote from: DazJ on Sun 07/09/2008 16:10:11
Is Part 8 DEFINATELY the last? Or could we possibly see a new Ben Jordan series AFTER the incidents of Parts 1-8?
Yes. Case 8 will be my last Ben Jordan game.
You keep doing this about the thing above Francesco:Code: ags int lastcase,currentcasenumber=8; function NewBJGame() { lastcase=currentcasenumber+1; }
A thing that makes the fanboys go wild!!!!
function on_mouse_click(MouseButton button) {
if (IsGamePaused()) return;
if (button == eMouseLeft) {
if (GetLocationType(mouse.x, mouse.y) == eLocationNothing) ProcessClick(mouse.x, mouse.y, eModeWalkto);
else {
if (mouse.Mode==eModeUseinv) ProcessClick(mouse.x, mouse.y, eModeUseinv);
else ProcessClick(mouse.x, mouse.y, eModeInteract);
}
}
else if (button == eMouseRight) {
if (mouse.Mode==eModeUseinv) mouse.Mode=eModeInteract;
else ProcessClick(mouse.x, mouse.y, eModeLookat);
}
else if (button == eMouseLeftInv) player.ActiveInventory = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
else if (button == eMouseRightInv) ProcessClick(mouse.x, mouse.y, eModeLookat);
}
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