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Messages - DazJ

#161
We're paying our actors £50 each for a game, with the promise of 2 sequels. They're not well-known but if they're serious, they'll be happy to simply get stuck in with a role and really get to become the character.
#162
I'm excited, sure, but can't help but think that that wonderful magic will be gone now :(
#163
Excellent Mods, glad to see you're still interested in the project :) I'll get that list to you ASAP!
#164
Right, where to start...

"Fallen Legend" IS still in production, I have no way gave up on it. For the past 2 or 3 months some personal stuff simply got in the way and I had to deal with all of that before I could attempt to get back to work on it.

This is just a quick update really to let people know that Fallen Legend is back in production again.
#165
Quick update - the game's coming along great now. We're still looking at a Christmas 2008 release.
#166
Cheers Dirk. The voice actors are actually professionals who have worked on some major productions - we've hired them for the project, we couldn't be happier!!!

:D
#167
AGS Games in Production / Re: Freezer Burn
Mon 15/09/2008 00:58:51
I'm waiting for this one too - it looks very VERY promising :)
#168
Voice samples now online

RIGHT-CLICK & SAVE TARGET AS

Peter - our hero - http://www.gamejelly.net/extras/peter_sample.mp3 - Voiced by Phillip Sacramento.

Pam - our hero's new friend - http://www.gamejelly.net/extras/pam_sample.mp3 - Voiced by Sara Barrack.

ENJOY! :)
#169
lol tacky!
#170
The voice for the male lead of Peter has now been agreed - if anyone wants to hear samples I'll be glad to post them.

The female role of Pam is about 99% cast too. Just waiting for the official 'yes' from the woman who auditioned.

The voice talent is being provided by professional voice-over actors, who will be getting paid for their efforts.
#171
Quote from: Ultra Magnus on Wed 10/09/2008 11:04:54
It's romantic! It's threatening!
It's threat-mantic!

Why it's GREASED LIGHTNING!!!
#172
Quote from: CosmoQueen on Tue 09/09/2008 07:59:49
Oh I can tell this is gonna be a lot of fun! And lucky you to get the assistance of the all powerful Grundislav!

It's already complete, check out the Completed Games.
#173
Quote from: Goldmund on Mon 08/09/2008 23:32:17Steve walks really too slow, the horizontal walkcycle is awkward. I believe you could cut down on the frames, as there's some "sliding". Also, pathfinding was faulty in some instances.
It's Peter ;) As mentioned earlier, even our character artist isn't happy with Peter's walkcycle and will be redrawing/fixing it.

QuoteThe deer slides, because you didn't center the sprite, I think.
I'm aware of this and will be fixing it before the next demo.

QuoteThe hotspots for inventory/menu buttons are somehow off.
This has already been fixed :)

QuoteAlso, the "woodcutting darkness" lasts too long, animation would be nice.
Correct, we'll be adding a cutscene for this.

Quote from: DualnamesI'll add that you should have Stevy face stuff. Anyway, looks good and promising.
Peter WILL face the correct way by the next demo release ;)
#174
Not my kind of game, it hurt my eyes too much I'm afraid.

Still, looked reasonably well-made.
#175
Quote from: Dualnames on Sun 07/09/2008 21:00:07
Quote from: Grundislav on Sun 07/09/2008 18:32:16
Quote from: DazJ on Sun 07/09/2008 16:10:11
Is Part 8 DEFINATELY the last? Or could we possibly see a new Ben Jordan series AFTER the incidents of Parts 1-8?

Yes. Case 8 will be my last Ben Jordan game.

You keep doing this about the thing above Francesco:
Code: ags

int lastcase,currentcasenumber=8;
function NewBJGame() {
lastcase=currentcasenumber+1;
}


A thing that makes the fanboys go wild!!!!

I hope so!!! :)
#176
Is Part 8 DEFINATELY the last? Or could we possibly see a new Ben Jordan series AFTER the incidents of Parts 1-8?
#177
General Discussion / Re: Max Payne
Sat 06/09/2008 11:33:03
I must say, when I heard Mark Wahlberg was playing Payne my first reaction was...erm....yeah. Ok.

But then I realised that Payne is a normal guy with serious issues (who wouldn't having your wife and kid brutally murdered).

I was always rooting for the guy who played Richard Hillman in Coronation Street to play Payne - he was a double of him in Max Payne 2. Don't deny it.
#178
Thankyou SO much Khris, this has been bugging me for days!
#179
I'm using AGS 3.0.2.

I've got a custom-made inventory GUI that I've designed myself.

I'm also using a single cursor for the only two interactions within the game: INTERACT and LOOK. Left-click for Interact and Right-click for LOOK.

When I left-click interact on an item it's fine, the cursor changes to the inventory item as it should.

When I right-click to LOOK at an inventory item, nothing happens.

I have 'Handle Inventory Clicks in Script' set to True. If I change it to false then right-clicking DOES make it LOOK at the inventory item but it won't allow me to INTERACT by left-clicking. Swings and round-a-bouts.

I'm also using SSH's 'Description' module, I don't know if this is something to do with it.

My on_mouse_click code is here:

Code: ags

function on_mouse_click(MouseButton button) {

  if (IsGamePaused()) return;

  if (button == eMouseLeft) {
    if (GetLocationType(mouse.x, mouse.y) == eLocationNothing) ProcessClick(mouse.x, mouse.y, eModeWalkto);
    else { 
      if (mouse.Mode==eModeUseinv) ProcessClick(mouse.x, mouse.y, eModeUseinv);
      else ProcessClick(mouse.x, mouse.y, eModeInteract);
}
}

  else if (button == eMouseRight) {
    if (mouse.Mode==eModeUseinv) mouse.Mode=eModeInteract;
    else ProcessClick(mouse.x, mouse.y, eModeLookat);
  }

  else if (button == eMouseLeftInv) player.ActiveInventory = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
  else if (button == eMouseRightInv) ProcessClick(mouse.x, mouse.y, eModeLookat);

}


Any suggestions?

#180
I'm DEFINATELY interested. Send me a PM :)
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