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Messages - DazJ

#201
Quote from: MashPotato on Thu 31/07/2008 01:36:14
Congratulations on the release of your demo :)  The game's got a unique look, and the "ping!" with the "Day 1" reminded me of The Shining, which is a good thing considering the game's premise ;)

I assume this isn't the "official" demo, but just a preliminary one?  If so, I realize this is probably still in the WIP stage, but I have some critique/suggestions if you don't mind :):

1)make text skippable :)
2)some of the button hotspots seemed too small and I had to repeatedly click in order to get a response (eg. "New game").  I also had this problem with selecting inventory items
3)the dialogue font is rather hard to read on some backgrounds.  This may be a personal preference thing, but I'm also not sold on using a font that is all-caps for a horror game.  It seems a little too shout-y for an eerie atmosphere ;)
4)I think it would be good to make the player turn to face whatever he's describing
5)it would be nice if commands could be interrupted (eg. while he's walking to interact with a hotspot, I can click somewhere else to cancel that)
6)when I pressed ESC, in addition to the options menu the quit message also popped up.  Also, I could bring up the options menu on the opening screen
7)the mule deer slides during its animation
8)this is just my opinion, and perhaps it's not done yet, but for a commercial game I feel the game needs more animation (eg. log cutting (showing just the start before the fade), flag flapping)
9)the descriptions are rather bare-bones (once again, they may not be done yet)
10) I couldn't walk to the lake; I assume I wasn't supposed to be able to since it's a demo, but maybe disable that so people won't think it's a bug :)

I hope I haven't come across as too negative :-\  The premise sounds good, and it will be interesting to see how this develops.  Good luck!

Thanks Mash for the effort of downloading and reviewing the demo (which is a WIP more than a demo).

EVERY single point you've put across had already crossed my mind and I intend to fix each and every one. Guaranteed, all of these will be implemented into the final product. As we've established, this 'demo' is really a WIP, released due to members asking me when a demo is going to be released, lol. Trust us, it'll be worth it when it's finished.

The 'pulsating lake'....yes, lol, this I'm totally aware of. Again, it will be fixed/tweaked.

Thankyou though Mash, I really appreciate the critisism :)

Quote from: abstauber on Thu 31/07/2008 08:44:15
Nice work!

The color are great and give the scenery a very gloomy atmosphere. Along with the music, I can imagine that this will get pretty thrilling.

But for pulsating lake... this looks a little strange. I think it would have been enough to move those ripples instead of letting the whole thing grow and shrink.

Thanks abstauber. Critisism taken on board! Thankyou!
#202
I've uploaded a playable demo of the game. There's a few things that need ironing out but in the meantime, enjoy!

LEFT CLICK - Interact/Walk
RIGHT CLICK - Look

http://www.gamejelly.net/FL_Demo_v1.zip

#203
Is there anyway to disable to Descriptions of Object/Hotspots etc when the mouse cursor is in wait mode or when characters are talking? It looks sloppy when a cutscene is on but the player can still move the cursor and display the hotspots' and objects' descriptions.

Thanks in advance.

EDIT: EDIT: Fixed. I changed the

Description.NoDescriptionWhenMode;

setting.
#204
That doesn't work I'm afraid :(

EDIT: Fixed. I changed the

Description.NoDescriptionWhenMode=7;

setting.
#205
I'm using SSH's Description module which is great.

My question is, is there anyway to disable to Descriptions of Object/Hotspots etc when the mouse cursor is in wait mode? It looks sloppy when a cutscene is on but the player can still move the cursor and display the hotspots' and objects' descriptions.

Thanks in advance.
#206
Thanks!

Our artist has insisted that he'll be redrawing the character as he's not 100% happy himself.

We should be releasing a playable demo soon.
#207
Just checked it out. It does indeed seem to have some things in common with Alan Wake and that's the location that the game's set in.
#208
Never heard of it.
#209
That's done it! Thanks guys.
#210
Added another screenshot:

#211
It still doesn't work so I deleted that line of code but now my player won't interact with hotspots or objects whatsoever! He won't walk to them, look at them or interact with them, which he did before.

Below is the code in on_mouse_click function from the GlobalScript.asc

I'm using SSH's Description module.

HELP!!!  ::)

Code: ags

function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
  {

  if (IsGamePaused() == 1){
    //Game is paused, so do nothing on any mouse click
  }else{
    if (button == eMouseLeft){
      //left mouse button      
      
      if (GetLocationType(mouse.x, mouse.y) == eLocationNothing){
        //not over hotspot so walk
        ProcessClick(mouse.x, mouse.y, eModeWalkto);
      }else{
        //over a hotspot/object etc
        if (mouse.Mode==eModeUseinv){
          //using inventory on hotspot
          ProcessClick(mouse.x, mouse.y, eModeUseinv);
        }
      }  
    }else if (button == eMouseRight){
      //right mouse button
      if (mouse.Mode==eModeUseinv){
        //inventory item out, so cancel it
        mouse.Mode=eModeInteract;
      }else{
        //no inventory item out, so look
        ProcessClick(mouse.x, mouse.y, eModeLookat);
      }
    }else if (button == eMouseWheelNorth){
      //mouse wheel up
    }else if (button == eMouseWheelSouth){
      //mouse wheel down
    }
  }

}
#212
That still doesn't work :(

I add that line in the globalscript right?
#213
Well when I access the inventory, I have to click on SELECT first to change the cursor to the pointer, THEN I can click on my inventory item to perhaps use it on a hotspot.

I'm basically just wanting to bypass the whole 'having to click on SELECT first' scenerio as it's rather frustrating and sloppy looking.
#214
Actually you were right, lol...it wasn't working because I had 'Run Script with inventory clicks' ticked.

How though do I make it so I can select an item directly without having to click SELECT first?
#215
Cheers Makeout, but that hasn't done a thing  :-\
#216
I've modified the standard AGS Inventory GUI. It's activated by moving the mouse to the top of the screen where it appears in a long strip, much like Broken Sword.

When I click on an inventory item the GUI just vanishes and my cursor remains the same as it was. It doesn't seem to select the item at all.

I'm using AGS 3.0 and haven't changed any of the GUI code, I've simply rearranged it all.

Any ideas?
#217
You're a kid. That's all. A 17 year old can NOT deal with situations like this unfortunately. They go overboard and feel that they're the only people who are feeling what they're feeling. Truth is, the majority of us have been through shit like this, and that's called life my friend. Hell, even I myself did it when I was your age which was a hell of a long time ago now.

You're going to be all 'Oooh, I can't live without her, nobody understands how I REALLY feel'. You'll be feeling sick, won't want to eat, will find it difficult to sleep. This is all part of it.

As for your attitude and manners? Probably not. She probably was just looking for an excuse to move on. You're 17, young relationships rarely work out.

Don't be offended by what I'm saying. You've just got to move on and forget about it. You're a kid, you're not an adult.
#218
Quote from: Kadji-san (BradN) on Thu 24/07/2008 03:58:49
The new screenshot is definitely much better. Are you stilling using the Light filter in other backgrounds?

No light filters are being used now.
#219
AGS Games in Production / Re: The Vacuum
Thu 24/07/2008 01:11:25
As a beta-tester for this, I can confirm it REALLY is a great game. I'm sure this'll be an AGS hit.
#220
The Rumpus Room / Re: Cheesy subtitle for AGS
Wed 23/07/2008 21:22:59
Quote from: MadReizka on Wed 23/07/2008 20:44:51
Or better yet, make it so that it can show any of these lines that people has sent here. Each time you start it up, it shows a different text.


That's what it does, lol.
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