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Messages - Devoe

#1
It worked, thanks! I just worked a bit on making it 1920x1080 as I might want to work :) .
#2
Thanks, gonna try with a rudimentary background.

That said, you're using a 640x480 resolution?
#3
Yes, yes, exactly like that! I like how you got a similar GUI/look to the original Gabriel Knight, too!
#4
So there is no option to appropriate the dialog options area for that? Which is around where this would be in Gabriel Knight (Police Quest: Open Season is different as it's above the icon bar and has only one line rather than two like Sins of the Fathers).
#5
Hello,

I'm quite new to AGS, though I'm not trying anything quite coherent, just getting around things.

I've been thinking of making the narrative text (which one uses Display() for) in the bottom of the screen, just like it was in the first Gabriel Knight or in Police Quest IV. I saw the VerbCoin template using a similar solution with the transparent overhotspot GUI, but whenever the skull reacts to something, the text is still somewhere closer to the end of the screen. Should I just use a custom text window GUI and use DisplayAt? Though that didn't help even when I had the Speech As Dialog option on. Using either DisplayAtY or DisplayAt got me the "good ol'" white window back.
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