Hello,
I'm quite new to AGS, though I'm not trying anything quite coherent, just getting around things.
I've been thinking of making the narrative text (which one uses Display() for) in the bottom of the screen, just like it was in the first Gabriel Knight or in Police Quest IV. I saw the VerbCoin template using a similar solution with the transparent overhotspot GUI, but whenever the skull reacts to something, the text is still somewhere closer to the end of the screen. Should I just use a custom text window GUI and use DisplayAt? Though that didn't help even when I had the Speech As Dialog option on. Using either DisplayAtY or DisplayAt got me the "good ol'" white window back.
I'm quite new to AGS, though I'm not trying anything quite coherent, just getting around things.
I've been thinking of making the narrative text (which one uses Display() for) in the bottom of the screen, just like it was in the first Gabriel Knight or in Police Quest IV. I saw the VerbCoin template using a similar solution with the transparent overhotspot GUI, but whenever the skull reacts to something, the text is still somewhere closer to the end of the screen. Should I just use a custom text window GUI and use DisplayAt? Though that didn't help even when I had the Speech As Dialog option on. Using either DisplayAtY or DisplayAt got me the "good ol'" white window back.