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Messages - Dor Hajaj

#21
AGS Games in Production / Re: Astral Horizon
Mon 05/03/2018 21:31:38
Looks amazing!
Good luck!
#22
AGS Games in Production / Re: The Package
Mon 25/12/2017 20:16:28
Thanks man. Appreciate your advice!
#23
AGS Games in Production / Re: The Package
Mon 25/12/2017 07:15:19
Thank you :-D
I draw mostly from my imagination, sometimes I use an image as a reference for objects that are difficult for me to visualize.
I did at some point use a real image and cropped it so I can integrate it with the background.
An example for this would be:

I'm not sure it will stay like this, but for now it works for me.

About the car movement - I think you should look at the car chase scene in the Fate Of Atlantis, If I recall correctly, the cars did not cut through corners there. I'd love to see how your car chase would look like, didn't think about holding the mouse, just hope it won't tire the user.
For the combat - I'm still looking at some ideas I have.
Wish I had more time to work on this.
#24
AGS Games in Production / Re: The Package
Sun 24/12/2017 21:38:47
Yeah, the combat system is still in progres...:-X
And so does the car chase scene, I intend to add passing cars and some obstacles to interrupt the player and the chasers.

I think you should carefully place the walkable areas to avoid collision with buildings. Keep them as narrow as possible.
Also, and i'm not sure about this though, keep the image you use for the car with the minimum possible of transparent areas(the ones ags chops when you import the image) - I think the whole transparent area around the car is still considered as the actual car, so for example, you might collide with it a bit to early.
Maybe it affects the collison with building and so on.

About the mouse -  I didn't feel it gives the right "feel" when someone chases you, if you don't hit the right point (the walkable area) the car just stops.
The keyboard is a bit choppy, but it's not realy GTA so I hope it is still something you can enjoy within the frame and context of an adventure game.
Thanks for you interest!

#25
AGS Games in Production / Re: The Package
Sat 23/12/2017 09:09:19
I wouldn't mind posting the scripts but I still feel they are a bit premature.
For the car chase (or any chase) you can make a character follow you using:
Code: ags
function room_AfterFadeIn()
{
  cAssassinsCar.FollowCharacter(player, 0, 5);
}

I used this in rep_ex function to check if the player was caught:
Code: ags
function room_RepExec()
{
  if(player.IsCollidingWithChar(cAssassinsCar))
  {
    player.ChangeRoom(313);
  }
}
#26
Great looking graphics, Good luck!
#27
AGS Games in Production / Re: The Package
Thu 23/11/2017 08:20:00
Sorry.. My bad..
I disabled the mouse - you can use the arrow keys to move the car, there is no acceleration or braking options.
This is part of my need for feedback - what do you think would be the best? should the car accelearte, brake etc.? use the mouse?

Thanks!
#28
AGS Games in Production / Car chase scene
Wed 22/11/2017 22:46:39
Hi!

So I have this scene in the game, where the main character is being chased by assassins, and his only way to escape is to try and escape them by a car. They chase him, and at this point the plot goes in two ways - if you escape, you get to a certain point but if you are caught, they capture you and lock you in their trunk which will lead you to a completly different place (and to the need to escape the trunk)...

So I really want anyone who can and willing to play this scene, and I would REALLY appreciate any thoughts you may have on how to make this a really enjoyable chase.
Any feedback is appreciated!

The following is the the download link to the minigame:
Download

Thank you!!!
#29
Looks great!
I can also say that "The Name Of The Rose" was the first thing that came in mind - and it's a good thing indeed.

#30
AGS Games in Production / Re: The Package
Thu 16/11/2017 01:57:31
This room is a part of a cutscene:
#32
Hi,

I have a Gui that shows the currently active player's icon.
The Gui has a button member that has a background image, which shows the player's icon.
The normal state of this control is like this:
[imgzoom]http://i.imgur.com/I4HnILw.png[/imgzoom]
The problem I'm having is when the game is in blocking state, like after a Wait() call, Gui's appearance looks like this:

Is there a way to prevent this?

Thank you!:)
#33
AGS Games in Production / Re: Lamplight City
Sat 01/10/2016 13:21:35
Have i imagined or you have a Hebrew graffiti in one of the images? :smiley:   
#34
AGS Games in Production / Re: Warp
Wed 21/10/2015 13:52:18
Hi Stromvin!

I must say i was very impressed with the way you described the game and it made me want to play it.
The concept also seems interesting, and if i understand correctly, the warp altering space thing is related to the gameplay - you move the tiles around you thus you move the space. I think it sounds good and very interesting, made me think of Solar Winds which i liked very much.
I wish you all the best with this game!
#35
Hi everyone!
This is also my first ever entry.
It is actually a scene i have in my game, but i changed the concept of what happens there.
not trying to imitate Kumpel though! (laugh)
[imgzoom]http://i.imgur.com/VosYRFn.png[/imgzoom]
#36
Thank you Rocchinator! :grin:
That was exactly what i was aiming, i loved the angle on that police station so much back then that i had to make something like it.

and again while i'm posting...
#37
Hi sketchess, thank you for noticing.

After reviewing this, it seems like it's related to the saved files only - when i run the EXE with the nearest neighbor filter the background looks crisp and sharp (despite the fact that when i save them using the F12 they again look blurry).

Using the anti alias filter makes them blurry when you play and also when you save screenshots.
This is confusing, but at least i know the game works fine with the nearest neighbor filter.

And while I'm posting here, I'll add another screenie:
[imgzoom]http://i.imgur.com/LWbJBpm.png[/imgzoom]
#38
Project:
The Package - An adventure game the combines mystery, and detective style puzzles.

Details:
A Mystery/Detective type adventure about a run down journalist exiled in France that find himself in the middle of a world scale conspiracy, and all thanks to a faulty mail service.

Positions Available:
I need someone to help me with animations. The game runs at 320x240, so I'm looking for someone who works better with low-res sprites. I have 2 full character sequence but it does not look good enough, and i have another character with a standing only view. For now what I'm looking is to retouch those sprites and make them more professional. New characters will of course be welcomed also.

Deadline:
I'm keeping it unset for now, but i would love to finish the game by the end of 2016.

Comments:
PM if you are interested and we'll discuss further details.

The game's page:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=52707.0

Short Animation sequence
https://www.youtube.com/watch?v=4pz677tQ3uY

Some Game Assets Including Sprites
[imgzoom]http://i.imgur.com/sMhitr7.png[/imgzoom]
#39
AGS Games in Production / Re: Guard Duty
Thu 24/09/2015 19:07:41
This is by far the best graphics i have ever seen,  including famous and commercial games.  I wish u success and will play this for sure!
#40
I Played the demo and i REALLY liked it!
Great vibe, you can really dive into this and feel inside the game within the very first seconds of playing.
Amazing work!
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