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Messages - Dualnames

#101
There is as of two days ago. The only thing that's troubling me is compiling an ags steam universal library lol.
#102
It says "undefined symbol _SteamApi_gethuser" and 10 more errors related to the linking phase [when i've linked nothing].
When I've linked the dylib inside the project files it does compile but when running the exe it shows me an error "AGS2client:issetachievement^1" is not defined, as if the plugin is empty, which it is not.
#103
@Hobbes

Did you ever manage to compile the steam under the universal thing?

https://github.com/monkey0506/agsteam

I've been unable to compile it even in x86_64.
Any ideas?
#104
I only have to compile libagswaves.dylib under Arm64 so imma try and see if i can.

EDIT: I got it, I had to compile SDL2 framework and SDL2 mixer framework and their individual frameworks under arm64 to be able to compile my plugin agswaves under arm64.
#105
ARM native can only be directly uploaded to the APP store not gog, epic or steam.
#106
I managed to build the executable and made a script that checks between the two.
What happens if the dylibs are not arm64?

Essentially the issue being steam dylibs being x86_64 (They don't support arm64 yet AFAIK)
#107
I assume one can't build an arm64 architecture executable, unless they are on an arm64 architecture OS, right?

Edit: Also does that mean all dylibs need to be arm64 arch?
#108
Does AGS struggle with audio being cut now, with SDL being implemented?
#109
So here are my two cents. This takes about 2-3 days to get a hold off. Imho, as I did on Linux, try googling every step and try to hold off your frustration. The more one fails the more they realize how an OS works. After grasping that everything else comes into place. The issue on my case was that the custom plugin Strangeland uses had its dependencies wrongfully set.

For future reference if you ever have trouble of a plugin loading.

Code: ags
otool -L dylibnamehereorlocationifnotonthefolderthedylibisat


Will show dependencies.

Code: ags
install_name_tool -change old new file


Will change a dependency.
#110
Sorry for the small necropost.

Has anyone managed to get achievements running with GOG GALAXY on OSX [MAC]?
#111
I got it working guys!
#112
AGS Games in Production / Re: The Witch House
Sat 17/07/2021 20:03:33
Actually, social media is irrelevant to sales. Unlike popular belief. You can check a study that concludes to that since last year. SM helps create a sense of community which supports your things, but in terms of it revolving into sales it's not.
#113
Glad you guys enjoyed it <3
#114
Hobbes couldn't get it to work, any other takers?

Here's his reply, I hope it's okay for me to post it here:

QuoteJust to let you know I'm still trying to make this happen... the first issue I had, after downloading the app, is that MacOS was keen to tell me I didn't have permission to open the app. I used the two terminal instructions listed on this page (which had the same issue for someone else with another downloaded app) to fix that.

However, the game still won't run. I tried to load it into my own compiled container (which runs my games and others without issues). So I think there's something in your game that's currently broken in the core MacOS port for AGS. As far as I can see, no error log is being generated by the MacOS version that I can trace?

I'm a bit stuck as to how to help you further with this. Could it be the Steam plugin that's running whilst Steam isn't part of this game? Or the video file? I think multiple tests might be the way forward until this can be sorted?
#115
All the extended functions are available on github, i'll try to sorten out the save relatable ones, and make a plugin solely out of them, but a custom save system is not exactly plug-n-play for a different project.
#116
Heya everyone here's a small post about what it took to make Strangeland.

https://steamcommunity.com/games/1369520/announcements/detail/2969544592376634893
#117
The wrapper is the one TheVolumeRemote provided. The dylibs are present in the resource folder with the .ags file.
#118
Heya guys, I'm trying to use the port, but unfo this error happens.

https://pastebin.com/UMXp3i09

Which is weird, cause the files are there. I unfo don't have a mac myself, so it's harder for me to test. I just put all the relevant files in the wrapper as aforementioned.
The OS this was run in is Big Sur, Version 11.4. If you have a mac and can help out, do dm me, i'll gladly share the files!
#119
Worst offender is me asking Dave "hey i have this issue", Dave going "oh you need to do this", and then Dave forgetting 6 months later.
#120
Yes those are saved default by ags and serve no real purpose :)
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