There is as of two days ago. The only thing that's troubling me is compiling an ags steam universal library lol.
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Show posts Menuotool -L dylibnamehereorlocationifnotonthefolderthedylibisat
install_name_tool -change old new file
QuoteJust to let you know I'm still trying to make this happen... the first issue I had, after downloading the app, is that MacOS was keen to tell me I didn't have permission to open the app. I used the two terminal instructions listed on this page (which had the same issue for someone else with another downloaded app) to fix that.
However, the game still won't run. I tried to load it into my own compiled container (which runs my games and others without issues). So I think there's something in your game that's currently broken in the core MacOS port for AGS. As far as I can see, no error log is being generated by the MacOS version that I can trace?
I'm a bit stuck as to how to help you further with this. Could it be the Steam plugin that's running whilst Steam isn't part of this game? Or the video file? I think multiple tests might be the way forward until this can be sorted?
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