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Messages - Edwin Xie

#81
He means that you have two separate objects: one an open window and another a closed window. You would have to have sprites on it and yes, to move objects it is drag and drop. Try to figure out a script. I may help you tomorrow on the script though.
#82
I've been waiting so long......I actually had to everything on my own now. Sorry to hear, I don't really have the money to donate...I don't know if there are any other better hosts though.
#83
Completed Game Announcements / Re: The Cube
Thu 28/10/2004 06:15:30
Hey, where do you get the money?
#84
General Discussion / Re: Insult Messaging!
Thu 28/10/2004 06:05:49
Hmm, cool, downloading Messenger Plus! right now.....

*Edwin thinks "hehe...."
#85
Here is the script (a little modified to suit my needs), but I will have to update it everytime I make a new room.

string buffer;
  int roomnumber;
  if(interface==11){
    if((button==0)||(button==1)){
      GetTextBoxText(11,0,buffer);
      roomnumber=StringToInt(buffer);
      if((roomnumber<3)||(roomnumber==100)){
        NewRoom(roomnumber);
        MoveToWalkableArea(GetPlayerCharacter());
        GUIOff(11);
        }
    else {
      Display ("That's not a valid room number.");
      }
    }
    else if (button==2) GUIOff(11);
    }
  }

For the label (with a little help from strazer), I put in repeatedly_execute function:
CentreGUI(11);
  int curroomnumberint;
  curroomnumberint=character[GetPlayerCharacter()].room;
  string curroomnumberstr;
  StrFormat(curroomnumberstr, "Enter new room: (in room %d)", curroomnumberint);
  SetLabelText(11, 3, buffer);
#86
Completed Game Announcements / Re: The Cube
Tue 26/10/2004 06:51:55
Hmm, the floating head thingy told me to bring a perfect cube, where do I find that?
#87
You can try making the weight of the pixels 2. And BTW, the site is http://bfaq.terran-x.com/
#88
Meh, I expected more contestants and that was a little like to bump this topic up for more attraction but whatever. :-\
#89
Ah, thanks. ;D
#90
Competitions & Activities / Re: The ASCII game
Mon 25/10/2004 05:49:14
                                    ___ 
                                   {.....}
                                    |||||
                                    |||||
                                    |||||
                                    |||||
                         _____ |||||_____
                   ^ ^           |||||          ^^
                C                  |||||              ?
              C                    |||||                ?
              )                     |||||                (
               )                    |||||               (
                 )              __|||||__          (
                  )           /HH|||||HH\       (
                 )          /HHH|||||HHH\      (
                )          |HHH |||||HHH|       (
              )            \HHH |||||HHH/        (
             C              \HH |||||HH/        ?
              C                                        ?
                C__________________?
                               A guitar.

Bah, I suck at this.
Next: A toothbrush along with toothpaste.
                       
#91
Drop down and feel the bedside.
Go under the bed, just to find Homer Simpson finding his book.
Feel the floor, just to find a book.
The book is in braille and you know braille so you read it.
"....This magic spell that turns everyone blind can only be reversed with the magic of the crescent-shaped amulet.....but you turn blind if the crescent-shaped amulet is in the wrong hands (the evil person and another desired person whom he picks will not be affected)....."
Get out the bed.
You hear snoring, from the top of the bed.
He sounds evil.
You recognize the voice just to hear Hushleer (A very dark and evil sorcerer)
Feel the side of the bed just to find a red herring.
You know that he cannot be hit with it when he is sleeping or when he expects you to hit him with it unless he is distracted.
You discover that it is morning this time.
You suddenly yells to his slave, "Get me a glass of water now!".
You feel afraid so you hide under the bed.
The slave puts a glass of water on the bed but you notice that the sorcerer did not touch the glass of water (the bed did not move a bit, Hushleer shakes the bed everytime he performs magic on it).
You feel the floor again, just to find a packet of salt.
You quietly pour salt in his glass.
He drinks it, just to be surprised.
He yells to his slave,"There's salt in my water!" and hit him with the red herring at the moment he was yelling.
He falls to the bed that squeaked the bed so much, you couldn't help, but hear it.
You feel his chest just to find the crescent-shaped amulet and you take it off him and you wear it.
You suddenly can see, but Homer Simpson suddenly comes to you, says, "Why you little!",and squeezes your neck just to realize that you're his son, Bart Simpson.
You know why because you took his book.
He drives you back home and you continue your crazy things you do everyday.
The End.
#92
Thanks, but following that, there is another problem I would like you to fix:
How do I correct this?:

SetLabelText(11,3,"Enter new room: (in room %d)",curroomnumberint);

There was an error that said there were wrong numbers of parameters for SetLabelText.
#93
I get a problem when trying to type:
Code: ags

curroomnumberint=character[CHARID].room

which gives me this error:
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was in 'Main script':



Error (line 422): missing ']'



Do you want to fix the script now? (Your game has not been saved).
---------------------------
Yes   No   
---------------------------

The code I gave above is line 422.
#94
I don't know if these discs will be scratched even though the data is above the polycarbonate layers and material above the disc to prevent it from being scratched.
#95
I'm afraid there is a big gap of rooms of nothing (no backgrounds no file, etc.) between room 2 and room 100. :P
EDIT: Plus, I want a label on the top to indicate which room it is in.
#96
What the?!?!?!
#97
I have read that but it is very difficult to script it, there once was a problem though too.
#98
Completed Game Announcements / Re: The Cube
Mon 25/10/2004 00:04:37
Ok, I got to the simpson's house, used the key on the garage, got all kinds of things in the rubbish (rope, hook, tire, book, spider) but how do I get in the house?

Ok....I got past the old man....but I got in the room with the big eye. Which square do I touch?I can't tell which one.
#99
Hints & Tips / Re: 10 Minutes help
Sun 24/10/2004 23:38:16
Maybe try to download the latest one. There was a bug where the region on the door was too small, you had to pixelhunt for it. :-\
#100
Sigh, I don't know if this information is specific enough for me.
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