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Messages - Emerald

#501
Hints & Tips / Re: 6 days a sac(Hints)
Tue 05/02/2008 17:24:44
Yeah, Trilby's Notes certainly muddied the waters with all that 'parallel dimensions' crap, which is only ever referenced, and barely explained beyond "Oh, yeah, magic! That's why all this weird stuff was happening..."
#502
The Longest Journey!
#503
Hated puzzles:

In The Longest Journey - The weird 'fishing rod' you're expected to know how to make out of a rope, an inflatable rubber ducky, and a magnet, or something like that. I still don't get it...

The Dig - the part where you have to reconstruct a turtle's skeleton (took me AGES), and bring it back to life, only to have it chewed up and mangled AGAIN. (Damn you giant sea monster...)

Myst... so many puzzles in Myst pissed me off. I just don't think like that...

The end of Trilby's Notes, where you have to
Spoiler
let yourself die
[close]
, but only after a very specific point... (it seemed like an odd thing to do anyway, regardless I tried plenty of times before I was supposed to, and gave up by then)
#504
I would kill to be a writer/story designer, collaborating with some other game developers.

My problem with AGS has always been the mere fact that I'm good at the story part, but I suck at virtually everything else. I'll get way ahead of myself, coming up with heaps of concepts and characters and plot twists and all that stuff, without barely starting the animating and scripting and drawing.

However, being able to write for games, without having to worry about that other stuff would be brilliant! I could handle all the dialogue, descriptions, and plot - all that wordy stuff with ease. I'm flexible, and I'm not one of those literary snobs who will quit over 'artistic differences' - I can write for people, spinning even the most flimsy of ideas into a good story (y'know, when I try hard enough :P)
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