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Messages - FalseHope

#1
How do I make it so that when somebody clicks a hotspot (Maybe like in RPG game and a fireball comes out and fly towards the enemy when you click a fireball skil) and something moves? Please help me!
#2
For conservations with objects, that will be hard. You have to make a character, ensuring it's image is the object, and place its starting room and starting position correctly. Then you can make a dialog using the      object(character)'s name and the player's name.

For the buying of kebab, after the guy says (example) "Here's your kebab." (You may want to add a "Narrator : He passes you a kebab wrapped in paper." to tell the player that the guy gave the player a kebab.) After the " Guy : Here's your kebab." add a "add-inv(x)" where x is the number of iKebab. I don't know about making objects visible in dialogs. So sorry.
#3
Thanks all of you. While I was waiting for ur reply though, I found out I could just set the ShowPlayerCharacter to False for every room.

I got a second question. You know when you begin the game your first cursor is Walk To right? How do you make it to (Example)Look At.
#4
 ??? Can i know how do you make the character turn invisible? Coz I'm making a game that requires the character to be invisible throughout the WHOLE game.
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