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Topics - Filipe

#1
Hi,

It's been a while since I last posted here. From the threads I read here, I still don't understand if AGS reads MP4 files. I tried it and there is an error. I know it plays AVI, etc, but AVI files are huge, so I was wondering if there is a ways of compressing those video files.

Also, I was wondering if it is possible, in a sort of a cut scene, to display frames/images, or screenshots/backgrounds, and scale them, if need it? I am trying to do zoom outs/Ins. Or Displaying some frames, before the rooms appear on screen, e.g. Different animated frames of a room before the sun rises (from night to day) - after the sun rises, the actions take place...

Thanks :)
#2
Hi,

Is there a way of choosing the frame/sprite we want our character to be, when we call the Wait() function? Also when I make a Non Playable chatracter talk with me, what is the frame AGS choose for my playable character, while the other is speaking?

I have my character seated on a chair, then I make him say something, and then I try to pause it, so that the human player/user/gamer (us) can read what my character is saying, with the wait() function, before he goes on saying something elese. However when I do this, he diplays my character frame of my cuurent view, which is the 1st frame of a loop, that makes my character seats on the chair... it is funny :) Also when my other character, talks with me, this happens again, my character goes to the 1st frame of the current view, so he stands up... I'm not sure if AGS is actualy using the first frame of my idle chatracter view, which is the same (my character standing). In this case, can I change the idle view, as I change my speechview?

What I really wanted was that there were some sort of comand that freezed my character after he speaks... or the hability to choose the frame that is used on the Wait function, or when my character is just listening...

Thanks  :)
#3
Hello again :)

Is it possible to change the sprites dimensions height, and width? like cEgo.height, and cEgo.width...

Or do I have to go to photoshop and then increase the image size of each frame? Please don't tell me I need it :(

I mean, I need to kind of get my character larger, after he drink some sort of potion. Do I need to resize all my frames again? I mean, my character walks, run, laughs, seats, speaks,  etc.... there are so many frames... snif.. snif.. :(
#4
Hi guys :)

I know I'm just a beginner, but I envision this game, and I think that with your precious help I can do it :)

I want to animate my playable character but in the same position, without walking, I mean, and without being a cut scene... So, here is what I want to do:

I want my character to seat on a chair, after we tell him to do it, with the action click... then, I want the same character to do different things, on this new seated position, like changing the TV channel, reading a book, etc...

So, here is how I though I could this. I just want you guys to tell me if this is possible, to make suggestion, and also to tell me which are the instructions, I should use... (e.g - I don't know the instruction to make the character invisible :()

I though that after I click on the chair, the character walks to a certain positiion, and its visiblility turned to "false" (is it possible to do it?), but with the all the actions visible, so I could tell the character, what to do after he sat on the chair... then I turn the visibility of an object, on the same starting position where my character was,  to true (the object is an animation of my character  seating on the chair) . Then, If I click on certain objects the character performed certain animations with different objects (like reading a book, etc), If I click with the walk action to an area, outside the chair, I turn visible an object animation of my character getting up, and then the playable character turns visible again, and everything turns to normal again...

So, is it possible to do what I want like this? Is there a better way of doing this? Can you tell me which instructions should I use to do this?

Many thanks :)


#5
Hello there,

There are approximately 215 to 220 million Portuguese native speakers in the world... So in a way to return the help I'm getting on this forum, if anyone needs help translating their games into Portuguese, please let me know... I can translate English, and french, Italian, Spanish but not German :(

Thanks :)
#6
Hi there again,

If the room is bigger than the resolution I set in the preferences, how can I tell AGS  which part of this bigger romm should it shows? Right now he is showing the center of the room, where I put my character, but he is also cutting my character's head. Is there away to frame it right?

I hope you understand what I mean :(

Thanks :)
#7
Hello,

I was wondering, how many frames would you expert guys advise, to animate the main character? Is 25 frames for each loop too many? It is the number of frames of video. I know, roger, or cEco, has about 16 frames...

Also, do you think it is viable to do a simple soccer game with AGS? Not a real soccer game, but a kind of subbuteo soccer, as mini game to insert into the main AGS game? If I programme it elsewhere, it is possible to include into the main game? Like if the player was playing pac-man, or invaders, in the arcades?

Thanks :)
#8
Hi guys,

I'm trying to simulate Depth of Field or DOF.

DOF mean that when the player is  getting closer to the camera, and therefore bigger, the background turns increasingly blurred, and the DOF, shallowed.

I thought by doing this using  backckgrounds. I mean, I define shall we say, 3, or 4 regions, and if the player is in one of those regions the game loads a different background. With different stuff present on the background blurred (using photoshop), accordingly to the player position twords the "camera".

Is it possible to call a function associated with a region, which then, changes the background? How? Is what I trying to do here already been done?  Is it already implemented, like the scaling thing?

By the way, is it possible to do Parallax Scrolling with AGS? How, or

where can I load the plug in?

Thanks :)
#9
Oh my god!!! I'm loosing my mind with AGS. I'm loving it, but also hating it :( Sorry, but I'm only starting... but every time I want to do something I run into problems.... snif, snif..

Ok, I want to animate an object. It is a kind of a character, but it stays in the same position -stalled, so I choose to animate an object instead of a NPC. I thought it was easy that way...

So I had a new inventory Item to my inventory (I guess this is the same as an object, or isn't it???!')  I then try to animate this object using the animate property like this:

iJohn.animate(1, 2);

But AGS is telling me that it doesn't recognize this property - Animate.... What am I doing wrong?!?!? HELP!!!

Thanks :)

I've see it here. Is this out of date?

https://www.adventuregamestudio.co.uk/wiki/Object_functions_and_properties#Object.Animate
#10
Hello guys,

I'm trying to make a Non Player Character moving, in a sort of random endless loop, in the same room...

I write some script on the room function room_RepExec () but this is not working. The player don't even walk once. I mean, he do the animation, but he stays on the same position, until you put eBlock:

Function room_RepExec ()
{
cSusan.Walk(255, 40, eNoBlock, eAnywhere);
}

The character only walks when the eBlock is chosen. I mean, it doesn't work when I put eNoBlock. I want her to keep on moving always. I know I still have t make a loop... :)

Also is there a function besides walk, to animate a character that stays on same position which he is in? Like an a flower?

I did also a script, so that when I interact with that character he starts walking, but the same thing happens, he only walks when it is eBlock... :(

Thansk, I'm only starting with AGS :)

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