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Messages - FrankT

#181
Hooray!! I thought SQ2 would never leave its AGI shell! My congratulations to the Infamous Adventures crew!!
#182
Looks promising! I tried making a FiM game at one point, but I didn't have so much patience... anyway, best of luck on this one!
#183


"No one would have believed... that slowly, and surely... they drew their plans against us!"




The War of the Worlds is being converted into a point-and-click adventure! It's set to be primarily based on the musical album, although I'm hoping to add in a few of the deleted scenes (from the Collector's Edition). As you can see, it's in a very early stage at the moment - that said, the Journalist has all of his directional sprites and talking portrait done, so that's a good sign!

The Earth has been invaded by Martians! Having studied our planet they have landed in preparation to colonise and seize it from the Human race. All is swept before them by their mighty technology and savage "Heat Ray". Huge tripod Fighting Machines stride across the countryside, bringing chaos and slaughter in their wake. Red vegetation takes hold and begins to change the very nature of the land. They feed by capturing people, draining their blood and injecting it into their own circulatory systems!
   Our character, the Journalist, leaves home in search of his fiancée Carrie, travelling through the Home Counties and the deserted streets of London. He must conserve his energies as there are testing times ahead. Every Martian has a life of its own and every event that occurs will eventually affect him, regardless of how far away they are.
The Journalist's strength and state of mind will be affected by everything around him and one shock too many could finish him in one stroke! As time passes the landscape becomes more alien. The slimy vegetation which gives Mars its red appearance takes root, creeping and crawling across the land with living scarlet feelers that ensnare and choke its prey. The Journalist can pull free, but it will sap his energy.
   The Earth belongs to the Martians.... or does it?

A few considerations in design:


  • Considering possibly putting in the prelude - or perhaps leave that for the sequel...!?
  • Am hoping to make a relatively large part of London and the Home Counties explorable.
  • In regards to the music, well... I'm not a very good MIDI artist, so that's going to be a bit tricky. If I could, I'd ask if someone could compose MIDI tracks (or possibly pseudo-Sound Blaster music!)...
Now you'll have to have some patience with me; I'm new at scripting you see, but I think I'm actually getting somewhere with it...

Development Log

17. Jan. 2012
Okay, we're back on track again. Since my last update I drew the cursors in the style of the RTS game, and have started on the opening credits, amongst other things. I also decided to add in the prequel too, as well as maybe a spoof copy protection screen (a first, I think!).
I might get a video too when it's a little further along. And I've written to Sony about using the album music. If they deny permission, I might need to hire some MIDI people, if that's ok.


21. Jan. 2012
Well I've come to a few decisions. And I'm afraid I'm going to have to make a few cutbacks!
Inconsequently, I'm pulling the "Special Collector's Edition" label... I mean, this game it's nothing special, is it!?  :P
Anyway, until I'm granted the license to use the official music, I'm going to use MIDI after all. Bad news for the composers; I'll have to commission a long list of tracks for this project! The speech will have to be put aside for now too. I imagine it'd be a pain to assemble all those PAMELA sync files an' all!
I suppose you could say this is the floppy-disk edition. ;)


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