Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Glenjamin

#161
Thank you so much! That's great but I meant things specifically pertaining to AGS. Thanks again.
#162
I'm planning on selling my AGS game. I've read the entries on the AGS website and in the AGS manual, But are there any other precautions or procedures I should do before selling my game?
#163
I'm currently working on a game, but i want to know if the concept is even feasible in AGS. Basically, The game would be a large open world where Enemies and bosses move around in real time. In other words, The player could stumble across them any time, and they could interact with each other too despite being in different rooms than the player. Can AGS handle this? Would making GIANT rooms as sections of the world map be a more logical thing to do? Thanks!
#164
In my game, I'm making a character walk (It's just an object with the move function) in the background whilst the player stands in the foreground. The only issue is, he moves way to fast.

This is my code.
Code: ags


cshadow.Move(-100, 64, 1, eNoBlock, eAnywhere);


Now a logical thing to do would be put something like 0.5 in for the speed, but obviously that doesn't work. How can I make the object move slower than 1?
#165
In the game i'm making, the player character keeps doing it's idle animation during inappropriate times like cutscenes. How can I change/remove the animations?
#166
When a room is over a specific length or width, the camera centers on the player and follows them around. Is there any way to move the camera independently of the player, like in cut-scenes?
#167
I'm trying to disable a hotspot when the player gives a character an item. Since the character scripting is in the global script, I can't disable the hotspot from there. How can I do this?
#168
No I meant for different animations as in different views. My frames are fine, it's just that different views make the characters jump around a bit. It's okay, I got it tho.
#169
Theres absolutely no way? I cant say something like cego.move(cegoX-12,cegoY-12,eanywhere,eblock)>
#170
Thank you so much! You guys are radical!
#171
I'm trying to fix the animations in my game so the character doesn't jump around due to the varying sprite sizes. I know I can do this with the .move function, but how can I set the X and Y to be relative to the character?
#172
I'm gonna be perfectly honest here, this is WAY over my head. I never thought that a puzzle that appears in almost every adventure game could be this complex. I've decided to go with Snarky's method, although I'm not sure where to put the snippets of code or what variables I should be creating. If you could clarify, that would be amazing. You don't have to but it would be greatly appreciated. Thanks again.
#173

I'm currently working on a slider puzzle for my adventure game. Each puzzle piece is 28x26. The background for the puzzle is 83x76. There's going to be an empty space in it that will be filled in once the puzzle is completed. I just don't know what to do or where to start. Thanks!
#174
How can I make different symbols in the (character.say event)

Normally this event would be used like this:

Code: ags

cego.say("Sample text");


The issue is, I want to make quotations to appear in what the player says. So instead of SAMPLE TEXT, The character would say "SAMPLE TEXT". Putting more quotations in the code breaks it. How should I proceed?
#175
Is there any format other than .exe that I can render my game in? Is there any way I can run my game in browser?

Thanks!
#176
I'm currently making a game and want to replace the default fonts. How do I make a font and then replace the AGS fonts with it? Do I need any program besides an image editor like photoshop? Thanks in advance!
#177
Thank you so much! I put it in my script, but it still doesn't work. The characters just fumble over each other like they used to. Am I missing something? Is there a specific place this needs to go? Do I need to change anything? Thanks again.
#178
Hello everyone! I'm woeking on a game where you get chased by a monster. When the monster touches you, you'll be teleported to a game over room.

I've been using this

Code: ags

 if (cmonster.IsCollidingWithChar(cEgo) == 1)
{cEgo.ChangeRoom(17,181, 105); }


However, it just doesn't work the way I need it to. I want the action to be dont instantly, but whenever the monster gets close to the player their sprites overlap and nothing happens. The code does work, because i've seen the player get teleported. It just doesn't work the way I want it to, if at all. Please help! Thank you!
#179
Clever, I didn't think of that. Thank you!
#180
I'm trying to make a game where if you use the "move" verb on the player, he'll sidestep to the right or left. I cant use "player.walk" because it uses coordinates of the room, not coordinates relative to the character. How can I do this?
SMF spam blocked by CleanTalk