My game should be done tomorrow. Not really scary like I planned but it's interesting enough.
But it's got monsters! It's got aliens! It's got an overly dramatic ending that doesn't fit the tone of the game at all! Oh yeah!
I know this isn't the place for it but...
You can circumvent this by having the player not say the dialogue choice, but having a cego.say("&152 Seeya!"); directly after the option is chosen.
But it's got monsters! It's got aliens! It's got an overly dramatic ending that doesn't fit the tone of the game at all! Oh yeah!
QuoteLike I said I'm a little embarrassed about asking, does anyone know?
I know this isn't the place for it but...
You can circumvent this by having the player not say the dialogue choice, but having a cego.say("&152 Seeya!"); directly after the option is chosen.