So, I have 2 characters (one player and one NPC), and I made a short Dialog for them.
I go to the non-player character, and click on "Events", and then click on "Talk to character", hoping to ".Start" the dialog when the character is spoken to.
AGS takes me to the GlobalScript, but instead of taking me to the bottom of the script and adding "function cCharacter_Talk", it puts my text cursor at the top, where it says "function initialize_control_panel".
Sooo...I tried adding "function cCharacter_Talk" manually at the bottom of the GlobalScript and tell it to "start" the dialog when the character is spoken to.
So the script is there now, but when I run the game and try it out, nothing at all happens....
There is no sound yet in the game and I'm not trying to put sound in the game right now, I just want the text to show up. But it will not show up.
I am using the Monkey Island style of dialog.
Also, I tried using the other character events, like "look at" and "interact", and they work just fine. Just "talk to" doesn't work.
I go to the non-player character, and click on "Events", and then click on "Talk to character", hoping to ".Start" the dialog when the character is spoken to.
AGS takes me to the GlobalScript, but instead of taking me to the bottom of the script and adding "function cCharacter_Talk", it puts my text cursor at the top, where it says "function initialize_control_panel".
Sooo...I tried adding "function cCharacter_Talk" manually at the bottom of the GlobalScript and tell it to "start" the dialog when the character is spoken to.
So the script is there now, but when I run the game and try it out, nothing at all happens....
There is no sound yet in the game and I'm not trying to put sound in the game right now, I just want the text to show up. But it will not show up.
I am using the Monkey Island style of dialog.
Also, I tried using the other character events, like "look at" and "interact", and they work just fine. Just "talk to" doesn't work.
