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Messages - Grundislav

#361
Wadjet Eye Games Presents:

The world ended on the day the bombs fell.

Since then, it's always been like this. Disease, hunger, death. The ruling Aristocrats have unchallenged authority – a faceless oligarchy that controls all resources, and there's never enough food, water or vaccine for everyone. The poor live in fear, superstition and squalor. The rich receive regular doses of vaccinations in exchange for unconditional government support.

Amy has never known a life beyond this, and has had to resort to working for Tiberius, the ruthless head of the Ministry of Energy, in order to qualify for the vaccine lottery.  However, she will soon learn that the government is keeping a terrible secret.  With the help of a mysterious figure, Amy will work to unite the oppressed, bring down Tiberius, and find a cure for the plague.

Screenshots:











For those of you who played OROW games The Rebirth and The Reaper, this is the full game teased by those two stories.  Look for it in spring 2016!

The Team
Ben Chandler: Background Art, Character Animations, Puzzle Design, Story
Francisco Gonzalez: Design, Writing, Story
Ivan Ulyanov: Character Portraits
Nathaniel Chambers: Music and Sound

Trailer

Buy it here!
Download Demo
#362
Had a fantastic first time at AdventureX! Great seeing old friends, meeting new people, and seeing all the great games on display and being demonstrated. It was also a real honor to be able to participate and give a talk as well as be on a couple of panels.

Bring on AdventureX 2015!
#363
Five of us are currently early birds sitting at the Albert Arms. If anyone is around and wishes to join us early, come on down!
#364
Dave G is already there, and I'll arrive in the morning. I know others will be around too.
#365
Getting ready to head to the airport with ddq! This is going to be  lot of fun, I can't wait!
#367
Hahah thanks, David. You're too quick for me!
#368
If anyone reads this within the next 5 hours, A Golden Wake is on sale for $9.99 over at GOG.
#371
I enjoy how I'm contorting away in disgust at Ben's blue cup offering :D
#373
AGS Games in Production / Re: Owl Hunt
Tue 28/10/2014 19:26:35
Of course. Hit me up on Twitter or email grundislav at gmail dot com.
#374
AGS Games in Production / Re: Owl Hunt
Sat 18/10/2014 15:57:26
I'd like to submit my application for the role of Cedric. I have experience, as you can hear here.
#375
Grundislav Games in association with Wadjet Eye Games present:

The Story:
The Roaring Twenties. The Jazz Age. Prohibition.  For Alfie Banks, a young real estate salesman from New York recently relocated to Miami, it is a time of great opportunity. 

Set against the backdrop of the Florida Land Boom of the 1920s, A Golden Wake is a story of an innocent man's descent into greed and corruption, and his eventual redemption. 

Based on actual events and featuring real life locations and historical figures, you must guide Alfie on his journey to reach the top of the real estate game as he deals with shady salesmen, cutthroat bootleggers, corrupt politicians, and much more, all while swept up in the events surrounding the inception of Coral Gables, The City Beautiful.

Screenshots:

Everyone is out to make a quick buck.


Enjoy a quiet drink behind closed doors with some unsavory characters .


Explore authentic historical locations from 1920s Miami.


Tool around in your very own Model T.


Nobody said real estate was easy.

The game is available for Windows, Mac, and Linux.

You can purchase it for $14.99 directly from Wadjet Eye, from Steam, or from GOG.
#376
Because I wanted to make sure the pertinent information was established before being able to leave the conversation. Not every player clicks every single dialogue option, and being able to leave the conversation but not the screen because you hadn't asked about the important information would have been more frustrating, I feel.

In any case, it's one of the only conversations in-game where this occurs (there may be one or two more, but they happen later on.)
#377
The portraits are not animated on purpose, for several reasons. They do change expressions, however.

The first conversation with Doc only requires you to ask about Coral Gables and then George Merrick before you can exit it.
#378
Quote from: Stupot+ on Sun 05/10/2014 02:15:55
Yeah, he's basically the same height as the chest of drawers. At least for me. I'm not at home til later but I'll get you a screenshot soon.

Ah, I know what the issue is: crappy perspective. There's the optical illusion of Alfie being smaller than he should be precisely because he doesn't scale but the dresser is angled the way it is.
#379
Quote from: Stupot+ on Sat 04/10/2014 13:49:46
If I had one gripe it would be the scaling issue in the hotel bedroom. Alfie visibly shrinks by half as he walks to the bottom of the screen. But that's not exactly deal breaking. Can't wait to play the full game.

Does he? That's odd, as the walkable area is at 100% scaling. Do you have a screenshot?
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