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Messages - Ishmael

#2961
a. Study the SetDigitalMasterVolume script command, found under Multimedia functions. In conjunction with a while loop you should get this done...

b. Um... are you sure your game is hi-color? and... are you using which paint program? I have photoshop, and I usually just save the RGB image as bmp, and sometimes the colors get wierd...
#2962
This sounds interesting, indeed, I'll be waiting for screenshots to see the art :) Also, I think the name is a bit silly... something like Harry Welshman ? (Hm... was Morgan's father Harry? Yes, I think it was... or?)
#2963
The Rumpus Room / Re:The MSPaint game
Thu 16/10/2003 09:08:39
You mean like

;D
#2964
Beginners' Technical Questions / Re:2 Q´s
Thu 16/10/2003 08:49:46
1.

In dialog script, when you want to, say, run script number 1, which usually is the first script to be run, when starting to use the dialog_request, just put:

run-script 1

in the dialog script. Then, in the Global Script, make a new function, dialog_request, and set it up with an if-statement to check which script is meant to be run, like:

function dialog_request (int xval) {

// first, the if to check which number was passed with run-script as the script number to be run.

if (xval == 1) { // if it was 1...
// ... run the script placed here

}

}
#2965
QuoteThe board is a perspective view render of a 3d view

This, I think, means the bottom row is wider than the top row...
#2966
Quotemove character x to room x when score is x

Code: ags
if (game.score == X) character[CHARID].room == x
#2967
Competitions & Activities / Re:OCTOBER MAGS
Wed 15/10/2003 09:49:41
I was talking about my game... I have plot finishing in progress.... I'll play your game when I get my own laptop connected to the internet... at least... Which is next monday.
#2968
Make each vertical line one hotspot, then just check the mouse y cordinate to see on which horizontal line the mouse was clicked.
#2969
One way: Make the drawer an object, then, when the player uses the key on it, use AnimateObject to make it "open" and use a variable to check if it is open... like put int DrawerOpen; in the beginning of the room script, and when the drawer is opened, set the DrawerOpen variable to 1...
#2970
Competitions & Activities / Re:OCTOBER MAGS
Tue 14/10/2003 16:29:55
As for, both mine and Minimi's games for last month MAGS were our first...

Hmm... Meaning it must TAKE PLACE in apocalyptic world, not PRODUCE one?  ::) Oh, just need to put in a longer description... or a leaflet.... whatever...
#2971
There was a note about this in the Pleurghburg manual... Has this got somehing to do with the cordinate thingy? Like if in hi res character stands in y 253, which would be then 126 and a half in lo res, and AGS cannot put the character there?
#2972
Could we see the script, so we could say what's wrong?
#2973
Critics' Lounge / Re:making my own music
Mon 13/10/2003 11:04:28
People can surely suggest you programs to use, the only one I can now think of is Noteworthy Composer, but there are better ones out there... A midi music surely does fine for first games..... unless you need something certatin to it, like electric guitar.......

Just as a side note... this ain't ares belong 'ere...
#2974
Well, I must say, Freewebs is damn slow with downloads. I'm not going to tell you what I have uploaded there, but it took me an hour to download on my laptop, since I wanted it there, and couldn't use any other way to move it...
#2975
Competitions & Activities / Re:OCTOBER MAGS
Mon 13/10/2003 10:41:19
I was just wondering... since I haven't included a forum member yet, I thouht does using someone's avatar or part of it count? I guess does, but I mean like if someone has Snoopy in their avatar, and I put snoopy on the game? Or like CJ falling from the sky? "Oh me god! Look what you did! Our God! If he's got even a single hair cut you are going to suffer!"

----- EDIT -----

OMG! The BOOK! Play by the Book!
#2976
Didn't need to afford.... :D
#2977
Create GUI with label big enough, then place the GUI where you want it, make it Popup Modal and script:

function DisplayEx(int time, string text) {
SetLabelText(TXTGUI, labelnum, text);
GUIOn(TXTGUI);
WaitMouseKey(time);
GUIOff(TXTGUI);
}

That's a partial work-around...
#2978
The avi file need to be distributed separately with the exe, as intro.avi in the same folder as the exe is, as AVI's are not compiled into the exe.
#2979
You need to go the the Global Script, and find a function called show_inventory_screen()



function show_inventory_window () {
 // This demonstrates both types of inventory window - the first part is how to
 // show the built-in inventory window, the second part uses the custom one.
 // Un-comment one section or the other below.
 
 // ** DEFAULT INVENTORY WINDOW
 InventoryScreen();
/*  
 // ** CUSTOM INVENTORY WINDOW
 GUIOn (INVENTORY);  
 // switch to the Use cursor (to select items with)
 SetCursorMode (MODE_USE);
 // But, override the appearance to look like the arrow
 SetMouseCursor (6);
*/
}



There you see an uncommented part, (commented are the ones with // in front of them, and commented parts are the ones between /* and */) with the line

InventoryScreen();

in it. You need to comment this, and uncomment the other part



function show_inventory_window () {
 // This demonstrates both types of inventory window - the first part is how to
 // show the built-in inventory window, the second part uses the custom one.
 // Un-comment one section or the other below.
 
 // ** DEFAULT INVENTORY WINDOW
//  InventoryScreen();
/*
 // ** CUSTOM INVENTORY WINDOW
 GUIOn (INVENTORY);  
 // switch to the Use cursor (to select items with)
 SetCursorMode (MODE_USE);
 // But, override the appearance to look like the arrow
 SetMouseCursor (6);
*/
}



This should do it.
#2980
I believe it's the 3rd... but not sure at all...
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