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Messages - Ishmael

#3261
MoveCharacterBlocking(WAR, 58, 172, 1);

The MoveCharacter don't have the DIRECT param... You need to use MoveCharacterDirect(...); if you want it to be non-blocking... ;)
#3262
I suggest: in the hotspot interaction (if you use a hotspot for the door): Run script:

if (character[GetPlayerCharacter()].inv
  • =! 1) {
    Display("Your message for no inv");
    } else {
    Display("Your message for do have inv");
    // ohter related commands here
    }
#3263
Critics' Lounge / Re:Pirate ship w.i.p.
Wed 20/08/2003 17:16:16
QuoteShouldn't the waves move the other way?
Can't you see it's got reverse on? ;D
#3264
Critics' Lounge / Re:Pirate ship w.i.p.
Wed 20/08/2003 15:33:28
Thats a nice one ;D All I would maybe add, as it is a pirate ship, is a little comical skull or someting to either end... ;)
#3265
It's not my habit to sware, but: PERKELE with you people! See this:

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=7963

And do what the message says. Contact the author of the game.

And: These belong to beginner tech? And if I was a mod, I'd delete all new topics bout this, stick one where the problem would be accurately described, and add this thing to the rules, which EVERYONE should read, in my humble opinion.
#3266
The Rumpus Room / Re:The MSPaint game
Wed 20/08/2003 15:07:03
Well, here's my real entry:


Next: An extreme panic sitiuation
#3267
Oh, sorry, I misunderstood that, as you can see... :P Hmm... You're right, the ligth does come out odd.... but looking from the first room the windows seem very big though... ;D
#3268
um... Do you mean like if you have decleared an int, say my_counter, in the beginning of the global script, how do you acces it from say, a room script?
If this is what you mean, then just put

export (intname);

to the end of the global script, and add

import int (intname);

to the script header. You need to rebuild all rooms after modifying the script header. After that you should be able to use your int in all scripts...
#3269
What resolution is the game, what size is the background?
#3270
I think you would have gotten the same answer without the plz's... and mine would have been:

Draw the frames of all of the characters frames in your favourite picture editor, import them to AGS' sprite editor, and arrange the frames in the views, standing frames first in the 'default view', then the walking frames, and in a separate view put the talking frames, and in another put the idle anim frames, if you think you need them, and therefore draw them. Then in the character editor create a new char, or, if you are creating the player char, you might maybe modify Roger for that, and replace rogers walking view with your own.

And creating own character etc is explained in the tutorial parts 6 and 7 in the AGS manual... ;)
#3271
I added the PPinside remake... Tell me about it ;)
#3272
The Rumpus Room / Re:The MSPaint game
Tue 19/08/2003 19:11:41
I seem to like WinTex alot... ;D Heh.... *peeks nervously around*
#3273
The light comes from the windows :P The windows just cannot be seen in the PPfront picture, since they are so high... but I might change that ;D
#3274
Since when has it been there?? Me never knew... :P
#3275
Yes, another issue... as I think the whole rep_ex is skipped during blocking functions. (?) But the rep_ex_ex sounds good to me, and it should maybe be like the dialog_request, not initally in the global script, so beginners wouldn't get confused by it...
#3276
How many theads about this error are there in the forum? I think CJ you should add some kind of common errors section to the manual, which covers all the common errors in AGS, like 'extendet char in SCI font', 'All dialog options turned off', text scripting errors, and explains how to fix em... I think it would clear the board a bit... Me thinks this. ;)
#3277
Here's what it looks without the GIFfing messing the color: http://kotisivu.mtv3.fi/tk/city_bitmap.gif

I needed to trick with this thing.... It's a .bmp file by original, but I just want to show the real colors, so see if you want...
#3278
Heh... I forgot one bg also.... And I know they are boring, but I was going to except it... but well, the air vents sounds like a good idea.... :) Thanks... And the scenes are outside of the city, so I wasn't going to put in any streelights... There was originally gonna be one in the start point, but when I changet the plot I abandoned the idea, and anyway it wasnt good enogh... but the powerplants front is meant to look that boring.... :)
#3279
The Rumpus Room / Re:The MSPaint game
Tue 19/08/2003 13:08:24
Sorry about this... I just couldn't resist mysefl...

#3280
Backgrounds:
The Start Point
In front of Power Plant
Behind Power Plant
Inside Power Plant - Remake
Area map
Power Plant's caretaker's office (this one I forgot earlier... :P)

The cursors: http://kotisivu.mtv3.fi/tk/gifcur.zip

Teh Char: Archgon

And the main char walking: Down

Put em links to avoid long loading time of the topic... If the links don't work, Go to www.freewebs.com/tk_ags/ -> Main Projct to see the BG's, char and walkanim.
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